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Old June 1st, 2008   #1841 (permalink)
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hey gabest the crc of dragoon ball budokai teinkaichi SLES_541.64 it's crc=0393b6be, still have the black character bug in gsdx 1.8 rev 771 and thanks for your works
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Old June 1st, 2008   #1842 (permalink)
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Jacki Chan Adventures

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Tested with both 1.7 and 1.8 (722)

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Old June 1st, 2008   #1843 (permalink)
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Just tried God Of War with 772, the green is now gone in hardware mode, awesome fix.
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Old June 1st, 2008   #1844 (permalink)
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Yea I browsed through the changes and seems he added some fixes for specific games/regions such as GoW (PAL) and saw something about FFXII and DBZT2 for example. But it's quite a lot changed in this svn apart from the specific game fixes but it was also very interesting to read the "to-do" stuff he added, hope it works out fine.
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Old June 2nd, 2008   #1845 (permalink)
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God of War 2's CRC was included in the latest svn but the green screen still exists, the game isnt playable yet anyway, great update though. Very, very exciting "TODO" lists
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Old June 2nd, 2008   #1846 (permalink)
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The green screen is gone in svn 772 here.God Of War is little slow and have the spikes from that greate work
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Old June 2nd, 2008   #1847 (permalink)
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Yes!
God of war in now playing! but it is slow.
My CPU:AMD X2 DUAL CORE 3800+
My GPU:GF 7300 Gs 512
My Ram:1 Gb
My Win VISTA
Pcxs2: 377 x3 vu pcsx2 & 377 x3 pcsx2 & PCSX2 v.0.9.5 SVN R.377 D Beta X3 CVUS VM
Gpu:772svn GSdx 1.8 sse2
Spu:366svnZeroSPU2
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Old June 2nd, 2008   #1848 (permalink)
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finally gow is something playable, i wait too much for this, thanks gabest, ony lacks corrections about dimensions, vectors, and more polylines with respect at bosses, but i can play it at 32 fps or more, i don´t know why in the past gow never was fixes in crc, why this?...i have 1 word for god of war: the best game of the universe, otherwise, yesterday in the gabest sources says svn 772, today says 772 with corrections 7hours ago, i clear all my internet temporal files and cookies but says the same things, will be 772 new from today?

Last edited by dantes; June 2nd, 2008 at 14:03.
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Old June 2nd, 2008   #1849 (permalink)
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"God of war in now playing! but it is slow."
Dunno about your CPU, but your 7300GS sure doesn't help increasing speed
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Old June 2nd, 2008   #1850 (permalink)
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are the post procesing effects present in other gsdx versions?(for budokai tenkaichi 3)
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Old June 2nd, 2008   #1851 (permalink)
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Quote:
Originally Posted by mostafaharvest View Post
Yes!
God of war in now playing! but it is slow.
My CPU:AMD X2 DUAL CORE 3800+
My GPU:GF 7300 Gs 512
My Ram:1 Gb
My Win VISTA
Pcxs2: 377 x3 vu pcsx2 & 377 x3 pcsx2 & PCSX2 v.0.9.5 SVN R.377 D Beta X3 CVUS VM
Gpu:772svn GSdx 1.8 sse2
Spu:366svnZeroSPU2
Welcome in the "slow-emulation"-club^^

@Mr. Killjoy: His CPU is running with 1.9Ghz x2-> He can forget running 3D-Games smoothly, even I have trouble with 3.3Ghz x2 and ocd 7300GT (speed like 7600GS, but faster as 7600GT in Fog-effects) running FFX @ FullSpeed in some places

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Last edited by GothicIII; June 2nd, 2008 at 16:31.
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Old June 2nd, 2008   #1852 (permalink)
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Pallette glitch in Tales of Destiny

There's occasional problems with colors for certain characters on screen for Tales of Destiny

Graphics card is a GeForce 8800GTS (driver version 175.16)
CPU is Athlon 64 x2 3800

In GSDX, certain characters show up using the wrong color pallete.
If I try ZeroGS, they show up correctly.

Attached one of GSDX along with the current settings, and one of ZeroGS.

Edit Note: Should have mentioned, using either pixel shader 2.0 or 3.0 does the same thing.
Attached Images
File Type: jpg Glitch.jpg (198.5 KB, 68 views)
File Type: jpg ZeroGS.jpg (178.7 KB, 61 views)
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Old June 2nd, 2008   #1853 (permalink)
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That might be fixed in SVNs so that post won't be of much help, if you wanna give some useful feedback for gabest be sure to use latest SVN.
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Old June 3rd, 2008   #1854 (permalink)
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Quote:
Originally Posted by nexxuno View Post
ps. keep up the good work in hardware mode and leave softweare mode gabest....that's not an option with today machines..
Software mode is limited by the cpu in speed, hardware mode is limited by the gpu in compatibility, not much different "with today machines". It's a race between intel and nvidia, and I'm betting on both to make sure :P

Other. I've got many GoW CRC's, but not sure which one of them are for GoW2. I think there is already at least one for GoW2 (besides the newly added russian version) since I read that it was fixed too (it may have used the same effect as GoW1, but it wasn't my intention to fix it).

DWORD CRC::GodOfWar_US = 0xD6385328;
DWORD CRC::GodOfWar_EU = 0xFB0E6D72;
DWORD CRC::GodOfWar_1 = 0xA61A4C6D;
DWORD CRC::GodOfWar_2 = 0xE23D532B;
DWORD CRC::GodOfWar2_RU = 0x2F123FD8;

Last edited by gabest; June 3rd, 2008 at 05:59.
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Old June 3rd, 2008   #1855 (permalink)
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DWORD CRC::GodOfWar_2 = 0x2f123fd8; ive tried changing the crc like this but the green screen is still there and I think its not the RUSSIAN version since the language is in English, weird.
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Last edited by toyopsp; June 3rd, 2008 at 07:00.
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Old June 3rd, 2008   #1856 (permalink)
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Quote:
Originally Posted by gabest View Post
Software mode is limited by the cpu in speed, hardware mode is limited by the gpu in compatibility, not much different "with today machines". It's a race between intel and nvidia, and I'm betting on both to make sure :P

Other. I've got many GoW CRC's, but not sure which one of them are for GoW2. I think there is already at least one for GoW2 (besides the newly added russian version) since I read that it was fixed too (it may have used the same effect as GoW1, but it wasn't my intention to fix it).

DWORD CRC::GodOfWar_US = 0xD6385328;
DWORD CRC::GodOfWar_EU = 0xFB0E6D72;
DWORD CRC::GodOfWar_1 = 0xA61A4C6D;
DWORD CRC::GodOfWar_2 = 0xE23D532B;
DWORD CRC::GodOfWar2_RU = 0x2F123FD8;
2F123FD8 is God of War 2 (english here)
Could you also add Shadow Hearts US so I don't have to manually add it every time I build? Although I still don't know what it fixes

Quote:
DWORD CRC::ShadowHearts_US = 0xDEFA4763;
static DWORD ShadowHearts_US;
Keep up the good work
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Old June 3rd, 2008   #1857 (permalink)
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does adding the CRC of ShadowHearts removes the horizontal lines ingame?
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Old June 3rd, 2008   #1858 (permalink)
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No,it doesn't,although horizontal lines are there only in DX10 mode
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Old June 3rd, 2008   #1859 (permalink)
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gabest,

i was just wondering if it would be difficult to incorporate something like 2xSaI texture filtering, instead of linear filtering.

Pixel art scaling algorithms - Wikipedia, the free encyclopedia

2xSaI usually does a cleaner job than linear filtering, and the code for the algorithm is free to use under the GNU General Public License.


anyways, i was just thinking GSdx would look awesome with some 2xSaI filtering.
plz don't take this as a feature request , i was just throwing the idea out there

admitting i've tried messing with the source-code myself to see if i can do it, but i don't know what i'm doing
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Old June 3rd, 2008   #1860 (permalink)
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won't that cost more performance of CPU? or GPU?
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