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Old May 18th, 2008   #1721 (permalink)
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bug report : DBZ tenkaichi 2

Game: DBZ tenkaichi 2

Bug: Characters have no textures & shadows in hardware mode while its ok in software mode. Screenshots attached and gs file provided.

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Attached Images
File Type: jpg dbz2.jpg (77.9 KB, 86 views)
File Type: jpg dbz2soft.jpg (78.8 KB, 101 views)
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Old May 18th, 2008   #1722 (permalink)
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Gabest
sofware mode are showing more graphics and is more stable, but in games like god of war the vectors and strucs vertex are missing in Inclined movements, and in special effects in a inclined positions, i think that this games require a specially adapted coordinates x, y and z to curb the graphics out,
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Old May 19th, 2008   #1723 (permalink)
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Question why no fps display

in gsdx 1.7 and latest 1.8 there is no osd for full screen.
so even to see fps we have to ues fraps which is not showing it correctly .any solutions?
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Old May 19th, 2008   #1724 (permalink)
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Yes, learn how to measure FPS with your eyes.
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Old May 19th, 2008   #1725 (permalink)
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Quote:
Originally Posted by Mkilbride2588 View Post
Yes, learn how to measure FPS with your eyes.
That's not as stupid as it seems; I'll do it always^^
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Old May 19th, 2008   #1726 (permalink)
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i can do it with my ears
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Old May 19th, 2008   #1727 (permalink)
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The matrix has you guys
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Old May 19th, 2008   #1728 (permalink)
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not sure what fixed the problems , but i upgraded to svn 759 and svn 370(pcsx2) and now shaodow of the colossus has gained different glitches, but the most ugly one has gone away.
Great improvement for that game.

not sure what fixed the problems , but i upgraded to svn 759 and svn 370(pcsx2) and now shaodow of the colossus has gained different glitches, but the most ugly one has gone away.
Great improvement for that game.

Last edited by AndreaB; May 19th, 2008 at 18:26. Reason: Automerged Doublepost
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Old May 20th, 2008   #1729 (permalink)
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Tekken 5

Game crashes after loading mini-game in DX10 if resolution is not native.

Black vertical stripes appear on screen - in all resolutions including native, except 1270x1270 which makes them partially disappear. They re-appear when post-processing effects occur, such as in the "Burning Temple" arena (arenas can be chosen in practice mode for example). (see attachment #1)

Post processing effects appear as garbage on screen - Acid Rain arena for example. When played with ZeroGS it is rendered correctly. (see attachment #2)

Crowd not appearing in Urban Jungle arena - maybe an emulator bug.
Attached Images
File Type: jpg postproc.jpg (101.2 KB, 139 views)
File Type: jpg postproc2.jpg (169.7 KB, 142 views)
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Old May 21st, 2008   #1730 (permalink)
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Don't remember what SVN it was, but Killzone's intro menu slowed down considerably. I then turned on native resolution and all the lost speed came back. Anyone have the same problem? I would think my overclocked graphics card (7900gs) would be enough to cut it....
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Old May 21st, 2008   #1731 (permalink)
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I dunno, KillZone sported some nice graphics for the PS2.
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http://tinyurl.com/2zzzsr

Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2.

Having trouble with a game? Check here:
http://tinyurl.com/2cuzhx
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Old May 21st, 2008   #1732 (permalink)
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in Beta Thread Ref said, that green in GoW is GSDX problem, software mode allright, but it's slow against haredware))
So Gabest please take a look on .gs files, if you still watching for this thread
zSHARE - gow.rar
-captured with Ctrl+Shift+F8
zSHARE - gow1.rar
-captured just with Shift+F8
1st screen-hardware render
2nd-software
Attached Images
File Type: jpg 1.jpg (17.2 KB, 58 views)
File Type: jpg 2.jpg (24.7 KB, 93 views)

Last edited by xcedf; May 21st, 2008 at 15:24.
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Old May 21st, 2008   #1733 (permalink)
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xcedf!

And how many your FPS in software mod??
What is your processor?
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Old May 21st, 2008   #1734 (permalink)
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Quote:
Originally Posted by Attelee View Post
xcedf!

And how many your FPS in software mod??
What is your processor?
My CPU: Core2Duo e6750
on my screens, in previous post, in hadwere mode i have 58-60fps, software 10-12fps
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Old May 21st, 2008   #1735 (permalink)
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xcedf friend this game gow is like god of war????i think that this games types need a specific crc declarations like bully has, and structs and specifics vertors for be more stables, and more corrections in vertical stripes or inclined stripes
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Old May 21st, 2008   #1736 (permalink)
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GoW = God of War
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Old May 22nd, 2008   #1737 (permalink)
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Here's 2 screenshots of the Xenosaga3 intro. One with DX10 hardware, the other with DX10 software.
I also attached a gsreplay dump



And here's the link to the gs file.

On a sidenote, this scene looks a lot better in earlier gsdx's
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File Type: jpg xenosaga3dx10HW.jpg (35.1 KB, 897 views)
File Type: jpg xenosaga3dx10SW.jpg (21.8 KB, 886 views)
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Old May 22nd, 2008   #1738 (permalink)
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Gabest please remove the post-processing effect of the shadow the of colossus EUR, crc=7D8F539A. Thk
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Old May 22nd, 2008   #1739 (permalink)
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hey i know i sound stupid but i`m new to this forum and ps2 emulation but what the hell are the post-processing effects?
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Old May 22nd, 2008   #1740 (permalink)
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i don´t know but i think that gabest know this, because he´s putting sw rend threads for more speed, but software mode cause a special effects that hardware has´nt, seem me that the software mode graphics out is completely the way and secret for best video plugin from gabest, but lacks fixes escenes is very hard to know the real proble;m but you can see that gsdx is showing more with new vertex and vectors, shadders strucs and otherwise, maybe need more of this things..i´m happy for this,,thanks pcsx2 team

Last edited by dantes; May 22nd, 2008 at 13:13.
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