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#1721 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 674
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bug report : DBZ tenkaichi 2
Game: DBZ tenkaichi 2
Bug: Characters have no textures & shadows in hardware mode while its ok in software mode. Screenshots attached and gs file provided. Send big files the easy way. Files too large for email attachments? No problem!
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E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM |
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#1722 (permalink) |
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Banned
![]() Join Date: Mar 2008
Location: canada
Posts: 92
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Gabest
sofware mode are showing more graphics and is more stable, but in games like god of war the vectors and strucs vertex are missing in Inclined movements, and in special effects in a inclined positions, i think that this games require a specially adapted coordinates x, y and z to curb the graphics out, |
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#1724 (permalink) |
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The Pest
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Earth
Posts: 1,683
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Yes, learn how to measure FPS with your eyes.
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PC configuration Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V http://tinyurl.com/2zzzsr Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2. Having trouble with a game? Check here: http://tinyurl.com/2cuzhx |
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#1726 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,318
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i can do it with my ears
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
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#1727 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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The matrix has you guys
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http://pcclub.topbb.ru/ - ôîðóì ïîñâÿùåííûé æåëåçó, ñîôòó è ýìóëÿöèè. Ó íàñ âû ìîæåòå íàéòè ñêîìïèëèðîâàííûå âåðñèè PCSX2 è ïëàãèíîâ íà îñíîâå ÏÎÑËÅÄÍÅÃÎ êîäà!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#1728 (permalink) |
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Registered User
![]() Join Date: Dec 2003
Posts: 96
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not sure what fixed the problems , but i upgraded to svn 759 and svn 370(pcsx2) and now shaodow of the colossus has gained different glitches, but the most ugly one has gone away.
Great improvement for that game. not sure what fixed the problems , but i upgraded to svn 759 and svn 370(pcsx2) and now shaodow of the colossus has gained different glitches, but the most ugly one has gone away. Great improvement for that game. Last edited by AndreaB; May 19th, 2008 at 18:26. Reason: Automerged Doublepost |
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#1729 (permalink) |
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Registered User
![]() Join Date: May 2006
Location: Israel
Posts: 63
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Tekken 5
Game crashes after loading mini-game in DX10 if resolution is not native. Black vertical stripes appear on screen - in all resolutions including native, except 1270x1270 which makes them partially disappear. They re-appear when post-processing effects occur, such as in the "Burning Temple" arena (arenas can be chosen in practice mode for example). (see attachment #1) Post processing effects appear as garbage on screen - Acid Rain arena for example. When played with ZeroGS it is rendered correctly. (see attachment #2) Crowd not appearing in Urban Jungle arena - maybe an emulator bug.
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ASUS Maximus Formula, E8400 @ 3.6GHz, 4GB DDR2 1066 CL5, Inno3D 8800GT 512 OC, Auzentech X-Fi Prelude 7.1, Vista x64 SP1 |
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#1730 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 437
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Don't remember what SVN it was, but Killzone's intro menu slowed down considerably. I then turned on native resolution and all the lost speed came back. Anyone have the same problem? I would think my overclocked graphics card (7900gs) would be enough to cut it....
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Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745 Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter |
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#1731 (permalink) |
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The Pest
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Earth
Posts: 1,683
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I dunno, KillZone sported some nice graphics for the PS2.
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PC configuration Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V http://tinyurl.com/2zzzsr Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2. Having trouble with a game? Check here: http://tinyurl.com/2cuzhx |
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#1732 (permalink) |
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Kami-Sama
![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 136
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in Beta Thread Ref said, that green in GoW is GSDX problem, software mode allright, but it's slow against haredware))
So Gabest please take a look on .gs files, if you still watching for this thread ![]() zSHARE - gow.rar -captured with Ctrl+Shift+F8 zSHARE - gow1.rar -captured just with Shift+F8 1st screen-hardware render 2nd-software Last edited by xcedf; May 21st, 2008 at 15:24. |
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#1733 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Hungary
Posts: 37
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xcedf!
And how many your FPS in software mod?? What is your processor?
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Gigabyte P35C-DS3R rev.1.x C2D E8400 3.92Ghz 1.392V/CPU-Z/ 8x490 2x1Gb KingstoneHyperX 1066+ 980Mhz 2.38V 4-4-4-8 Galaxy GF 8600Gt /galaxy edition/700/1000 |
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#1735 (permalink) |
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Banned
![]() Join Date: Mar 2008
Location: canada
Posts: 92
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xcedf friend this game gow is like god of war????i think that this games types need a specific crc declarations like bully has, and structs and specifics vertors for be more stables, and more corrections in vertical stripes or inclined stripes
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#1737 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Germany
Posts: 641
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Here's 2 screenshots of the Xenosaga3 intro. One with DX10 hardware, the other with DX10 software.
I also attached a gsreplay dump ![]() ![]() And here's the link to the gs file. On a sidenote, this scene looks a lot better in earlier gsdx's
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#1740 (permalink) |
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Banned
![]() Join Date: Mar 2008
Location: canada
Posts: 92
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i don´t know but i think that gabest know this, because he´s putting sw rend threads for more speed, but software mode cause a special effects that hardware has´nt, seem me that the software mode graphics out is completely the way and secret for best video plugin from gabest, but lacks fixes escenes is very hard to know the real proble;m but you can see that gsdx is showing more with new vertex and vectors, shadders strucs and otherwise, maybe need more of this things..i´m happy for this,,thanks pcsx2 team
Last edited by dantes; May 22nd, 2008 at 13:13. |
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