|
|
|
#1701 (permalink) |
|
Registered User
Join Date: Dec 2007
Location: Jabba's
Posts: 16
|
Anyone having this error when building revision 757?
.\baseclasses\wxutil.cpp(277) : error C2065: 'COINIT_DISABLE_OLE1DDE' : undeclared identifier I didn't find "COINIT_DISABLE_OLE1DDE" anywhere else than the source file and its related header file, so i'm wondering if there's another source file missing. Do i need a SDK pack other than the DirectX one? |
|
|
|
|
|
#1702 (permalink) | |
|
NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 2,563
|
Quote:
GSdx
__________________
PC Specs: AMD X2 4400+ @ 2.921 Ghz, 1.47 vCore | G92 8800 GTS 512mb @ 740/1944| 4GB Dual Channel OCZ Memory @ 835 Mhz (5-4-4-15-2T) | 700 Watt PSU | DVD-RW Drive | 500 GB Hitachi SATA II Hard Drive, 30 GB & 40 GB Western Digital IDE Hard Drives | 1920x1080 40" LCD Flat Pannel HDTV monitor | Consoles: 1 PS3 (60 GB), 2 PS2s, 1 PS, 3 GBAs, 1 GB, and 1 old school NES Having troubles with PCSX2? Check out my guide to get it running correctly. Running PCSX2 Guide for Noobs ![]() |
|
|
|
|
|
|
#1703 (permalink) |
|
HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 378
|
cottonvibes :P
It won't help him ![]() CidVicious, search the project for "hr = (*pCoInitializeEx)" and change COINIT_DISABLE_OLE1DDE to 4 so the whole line looks like: "hr = (*pCoInitializeEx)(0, 4 );"
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
|
|
|
|
|
#1705 (permalink) |
|
Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: IDK
Posts: 421
|
SVN 757 adds something interesting (haven't compiled SVN758 yet). Take a look at the screen shot. I'm assuming SW stands for Software.
__________________
Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745 Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter Last edited by gamersat678; May 15th, 2008 at 23:21. |
|
|
|
|
|
#1706 (permalink) | |
|
NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 2,563
|
Quote:
i think gabest might have made Software rendering Multi-threaded. so if you have a quad-core processor, you might benefit from software rendering. but i havn't looked at the sourcecode yet...
__________________
PC Specs: AMD X2 4400+ @ 2.921 Ghz, 1.47 vCore | G92 8800 GTS 512mb @ 740/1944| 4GB Dual Channel OCZ Memory @ 835 Mhz (5-4-4-15-2T) | 700 Watt PSU | DVD-RW Drive | 500 GB Hitachi SATA II Hard Drive, 30 GB & 40 GB Western Digital IDE Hard Drives | 1920x1080 40" LCD Flat Pannel HDTV monitor | Consoles: 1 PS3 (60 GB), 2 PS2s, 1 PS, 3 GBAs, 1 GB, and 1 old school NES Having troubles with PCSX2? Check out my guide to get it running correctly. Running PCSX2 Guide for Noobs ![]() |
|
|
|
|
|
|
#1707 (permalink) |
|
Registered User
Join Date: Dec 2007
Location: Jabba's
Posts: 16
|
From what i can tell, it's multi-threaded software rendering, apparently a way for 4-core (or above) users to fully exploit their CPU (which means dual core users have no need for it). Since i don't have a quad-core, i have no idea if it works well.
|
|
|
|
|
|
#1708 (permalink) |
|
NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 2,563
|
someone with a quad-core should try it out, and enter 3-threads in the box to see if its any faster.
edit: btw, i hope gabest comes back here and starts uploading his builds again.
__________________
PC Specs: AMD X2 4400+ @ 2.921 Ghz, 1.47 vCore | G92 8800 GTS 512mb @ 740/1944| 4GB Dual Channel OCZ Memory @ 835 Mhz (5-4-4-15-2T) | 700 Watt PSU | DVD-RW Drive | 500 GB Hitachi SATA II Hard Drive, 30 GB & 40 GB Western Digital IDE Hard Drives | 1920x1080 40" LCD Flat Pannel HDTV monitor | Consoles: 1 PS3 (60 GB), 2 PS2s, 1 PS, 3 GBAs, 1 GB, and 1 old school NES Having troubles with PCSX2? Check out my guide to get it running correctly. Running PCSX2 Guide for Noobs ![]() Last edited by cottonvibes; May 16th, 2008 at 00:17. |
|
|
|
|
|
#1709 (permalink) |
|
Registered User
![]() Join Date: Oct 2004
Location: Virginia
Posts: 80
|
I would love to try it, but I can't seem to compile this for some reason. I second the return of gabest :-P. We miss you.
EDIT: Managed to compile the SSE2 Release; I'll post my findings regarding the multi-threading feature. Last edited by diablo2121; May 16th, 2008 at 01:54. |
|
|
|
|
|
#1710 (permalink) |
|
Registered User
![]() ![]() ![]() Join Date: Apr 2007
Location: Italy
Posts: 283
|
errr..... seriously......
obviously all these changes are experimental and still in progress. Obviously gabest is not going to make an official release till they are at least somewhat stable. Give the guy a break, you should be happy he's back to coding..... YOu have waited 4 months since he last posted a release and he didn't code anything, sure you can wait some more now that he's coding... |
|
|
|
|
|
#1711 (permalink) |
|
NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 2,563
|
okay krakatos, what are we suppost to say then?
that we don't want Gabest back!? obviously we appreciate the fact that hes back to coding, don't make it seem like we don't, because we said no such thing.
__________________
PC Specs: AMD X2 4400+ @ 2.921 Ghz, 1.47 vCore | G92 8800 GTS 512mb @ 740/1944| 4GB Dual Channel OCZ Memory @ 835 Mhz (5-4-4-15-2T) | 700 Watt PSU | DVD-RW Drive | 500 GB Hitachi SATA II Hard Drive, 30 GB & 40 GB Western Digital IDE Hard Drives | 1920x1080 40" LCD Flat Pannel HDTV monitor | Consoles: 1 PS3 (60 GB), 2 PS2s, 1 PS, 3 GBAs, 1 GB, and 1 old school NES Having troubles with PCSX2? Check out my guide to get it running correctly. Running PCSX2 Guide for Noobs ![]() |
|
|
|
|
|
#1712 (permalink) |
|
Human Troubleshooter
![]() ![]() Join Date: Mar 2008
Location: manila,PH
Posts: 194
|
tested sw thread @ 3 and 4 value with my c2q @ 2.4 and i dont notice any speed increase in software mode (dx10), still slow. It's pretty tough guessing what improved/changed in those gsdx svns since gabest didnt post any changelog, though it's nice that he's updating it again after months of waiting. We just have to wait for the official build to know exactly what has been changed/improved/fixed/etc.
|
|
|
|
|
|
#1714 (permalink) | |
|
Registered User
![]() Join Date: Oct 2004
Location: Virginia
Posts: 80
|
Has anyone had luck compiling SSSE3?
I get: Quote:
EDIT: Nevermind, it seems gabest hasn't quite finished ssse3 in x86.cpp yet. Last edited by diablo2121; May 16th, 2008 at 21:58. |
|
|
|
|
|
|
#1717 (permalink) |
|
Registered User
![]() Join Date: Oct 2004
Location: Virginia
Posts: 80
|
I'm learning as I go. You were all new to this before as well. I just ask for some patience as I get this ironed out since I have to find out all of this on my own.
Rest assured, I won't be bothering you all anymore. |
|
|
|
|
|
#1718 (permalink) |
|
Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 637
|
Bug report MGS3
@ Gabest
I hope you are still reading these. Here is a bug report from Metal gear solid 3. Water is all messed up. Its ok in software mode (pics attached). Attaching the gs file. I hope you can fix it.
__________________
E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM |
|
|
|
|
|
#1719 (permalink) |
|
Spirit of communism
![]() ![]() Join Date: Nov 2004
Location: Kharkiv, Ukraine
Posts: 174
|
How did you manage to get to the water if the game hangs after the swamp with DMA error?
__________________
AM2 3800+ (2.25 GHz per core)||2 Gb DDR2 832 MHz RAM||8600 GT (overclocked)
Windows XP Pro SP2(5108 3Dmark2006 ), Vista x64(4855 3Dmark2006 )Finished FFX, KH on PCSX2 ![]() |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|