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#1641 (permalink) |
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Banned
![]() Join Date: Mar 2008
Location: canada
Posts: 92
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gsdx alive thanks to gabest, gabest is a great human and amazing developer, i wanna that he comes back because in this forums he has friends and is interesting talk with him and give somes idea, God must to gives a great live to him because he give helps to everybody, i wanna be like him, i admire you gabest like i admire to refraction, gabest we miss you...i`m happy because i gett a trick for games like god of war, is more stable with gsdx9 sofware mode and specific configuration, i put this trick in the screenshoots thread, at least i can play something althouth is very slow,i i think that eons implements will be a great advance and one fiter that quite the garbage that is sending stripes..thanks for the news cottonvibes : )
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#1642 (permalink) |
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Registered User
Join Date: Jan 2008
Location: Shanghai China
Posts: 19
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The main changes in gsdx svn750 as I see is get rid of black screen in VU skip mode,even with old pcsx2 version,you`ll never see the flashing black screen,and the game speed is much faster.
Great work!gabest.
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E6550 @ 3.1G 8600GT |
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#1643 (permalink) |
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[Suggest a custom title]
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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Strange, I still get flashes with it when it tries to skip, except for FFX2 FMVs, but even with older versions they worked fine with VUskip. Ingame, the problem remained (at least for me)
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Leader of "The Pessimists' Club" CPU: Core 2 Q6600@3GHz - RAM: 2GB DDR2 (Corsair PC6400) VGA: GF8800GTS 512MB OC - Mobo: Gigabyte EP35C-DS3R - PSU: Antec Trio 650w24Mb/1Mb ADSL --------------------------------------------- All ePSXe plugins up-to-date http://mrkilljoy.deviantart.com/ |
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#1644 (permalink) |
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Registered User
![]() Join Date: Feb 2004
Location: Germany
Posts: 72
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@guru, Killjoy:
Did you compile the SVN version or did you use the dlls posted by TXFoda? (Just asking because I got a compiler error with version 750 that drove me nuts yesterday... Gabest's programming skills are just too advanced for me to understand what went wrong... )(No, I wont start discussing the compilation process or problems about it here... though i wonder why it's forbidden. )
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#1645 (permalink) |
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[Suggest a custom title]
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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I googled it, found a build 750, and DLed it. For now I saw no noticeable difference with 1.7, but I only tried with FFX2...
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Leader of "The Pessimists' Club" CPU: Core 2 Q6600@3GHz - RAM: 2GB DDR2 (Corsair PC6400) VGA: GF8800GTS 512MB OC - Mobo: Gigabyte EP35C-DS3R - PSU: Antec Trio 650w24Mb/1Mb ADSL --------------------------------------------- All ePSXe plugins up-to-date http://mrkilljoy.deviantart.com/ |
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#1646 (permalink) |
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professor el tasto'
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Canada ──────────────────── PC Accelerator (aka PCXL) was a Computer gaming magazine published from 1997 until 2000
Posts: 2,322
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your going to have to get the new dx10_37 dlls. I haven't been able to find them in gabests sourceforge repository. But its equalily likely that I just don't know where or how to look for them.
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E6600 Core 2 Duo Geforce 8800GTX @ Stock Speed. 1x 2.1GB HDD, 1x 1.4GB HDD Windows XP Pro Sp2. | Flexing my penticeps for tri-mammaried ladies across the world |
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#1647 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: norway
Posts: 110
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can't you just update directx from microsofts site?
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![]() pc configuration: cpu: AMD Athlon 64 X2 6000+ 3.0GHz Socket AM2, GPU: XFX GeForce 8800GTS 640MB, MoBo: Asus M2N32-SLI Deluxe, RAM: Corsair PC5300 2x1024MB, case: Cooler Master Centurion 534, HDs: Seagate Barracuda 500GB, maxtor 3200 500GB ext.Hd, Os: Ubuntu 8.04 and Windows XP 64 bit in dual boot. my website |
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#1648 (permalink) |
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[Suggest a custom title]
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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It's probably in a 2008 redist of DX, gonna check
Update: Found March2008 as most recent version If you extract the redist in a folder with Winrar (or anything else), you can get the file alone by opening Mar2008_d3dx10_37_x**.cab Tried again on FFX2, there's a place where fps usually drop a bit below 60. I still get flashes when VUskip does its job
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Leader of "The Pessimists' Club" CPU: Core 2 Q6600@3GHz - RAM: 2GB DDR2 (Corsair PC6400) VGA: GF8800GTS 512MB OC - Mobo: Gigabyte EP35C-DS3R - PSU: Antec Trio 650w24Mb/1Mb ADSL --------------------------------------------- All ePSXe plugins up-to-date http://mrkilljoy.deviantart.com/ Last edited by Mr. Killjoy; May 8th, 2008 at 11:17. |
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#1649 (permalink) |
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Registered User
![]() Join Date: Dec 2003
Posts: 77
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exactly new directx dll are found in new update of Dirext Redist.
For the compiler error i have found that it asks for a lib that you can find in pcsx2 SVN directory under plugin/gs/gsdx. Other libs and includes are from directx SDK. I builded it succesfully but was to tired to try it. |
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#1650 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Germany
Posts: 143
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@Gabest:
Thx for writing the svn's again (after 4 month of break )I got almost 10% more speed in Tales of Symphonia (Menu from 60%FPS to ~72%FPS and ingame from 10.5FPS to 12.5FPS) Im talking about SSE2 instructions EDIT: In the SSE4-Version, there some syntaxerror with ";" and ")" in GSvector.h in raw 53 and 54 Last edited by GothicIII; May 8th, 2008 at 12:03. |
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#1651 (permalink) | |
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Registered User
![]() Join Date: Feb 2004
Location: Germany
Posts: 72
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Quote:
Yet, you can make it compile by doing: Code:
//GSVector4 floor() const {return GSVector4(_mm_floor_ps(m));}
//GSVector4 ceil() const {return GSVector4(_mm_ceil_ps(m));}
GSVector4 floor() const {return GSVector4(_mm_round_ps((m), _MM_FROUND_FLOOR));}
GSVector4 ceil() const {return GSVector4(_mm_round_ps((m), _MM_FROUND_CEIL));}
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#1654 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Germany
Posts: 143
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@samhayne:
Yeah, it seems to work now^^ Too bad, I got only a SSE3 CPU-.- (AMD) It would be cool, if there would be a SSE3 version and not only versions for intel cpus... (Donno if AMDs Quad can handle SSE4) But I don't think gabest will learn an another Instruction... |
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#1656 (permalink) |
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The Pest
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Earth
Posts: 1,680
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You do realize that most games compatibility issues are emulator related, right?
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PC configuration Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V http://tinyurl.com/2zzzsr Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2. Having trouble with a game? Check here: http://tinyurl.com/2cuzhx |
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#1658 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 325
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Nonetheless, the religious chatter is getting rather irritating.
For your own safety, and the safety of others, refrain from causing agitation due to the risk of annoyance and flaming.
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Inspiron 1520 - Intel Core2 Duo T7500 2.2GHz - 2.0GB DDR2 RAM - Nvidia GeForce 8600M GT 256MB DDR2 600/485 Contribute to and review game troubleshooting Knowledge Base articles at the PCSX2 Game Troubleshooting Guide and PCSX2 Game Statistics Index. |
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#1660 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: IDK
Posts: 421
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Killzone works!
It's super slow but you can actually see things. Thanks Gabest. SVN752 To get maximum speed turn EE/IOP Sync Hack On. Disable Forced ABS crashes PCSX2.
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Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745 Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter Last edited by gamersat678; May 8th, 2008 at 21:48. Reason: Edit |
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