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Old December 27th, 2007   #141 (permalink)
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Quote:
Originally Posted by Agetian View Post
Wonderful, a new release! Thanks gabest!

Hmm... The FFX stripes problem was not fixed for me (trying it with GSdx 0.1.1 on original Final Fantasy X SLUS-20312 with nloop on, alpha correction on, logarithmic z on, texture filtering on, native D3D res, on a Windows XP SP2 system (DirectX 9 mode, Hardware renderer set in GSdx, Pixel Shader 3.0 chosen in GSdx), on a C2D E4500 @ 2,2Ghz, 2048MB RAM, and a GeForce 8600GT 512MB). Running on PCSX2 v0.9.4, with all optimizations on and MTGS/DC modes enabled. Also tried turning off alpha correction and logZ, but it didn't help. I wanted to test it in DX10 mode but I don't have an option of installing Vista right now... I'm wondering if the bugfix only affects the DX10 mode?..

For me, the white stripes in the Sphere Grid are still present. The black/gray stripes on the terrain after entering the character menu and exiting from it are still present as well. Am I missing something (maybe I have to turn something on or off that I don't know about)?... Or were you referring to some other stripes problem that I'm yet unaware of?...
I havent check in FFX but in FFX-2 problem is completelly gone, are u sure u're using the 0.1.1 version? maybe try renaming the file and configure again dunno seems weird
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Old December 27th, 2007   #142 (permalink)
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Quote:
Originally Posted by CiticenB View Post
I havent check in FFX but in FFX-2 problem is completelly gone, are u sure u're using the 0.1.1 version? maybe try renaming the file and configure again dunno seems weird
Well, this thought crossed my mind too, but I made sure that I was running 0.1.1 by removing all versions of GSdx that were present on my PCs, and then redownloading the latest one from the first post, making sure that it says v0.1.1 in the selection box, and then running the game. No luck... I'll keep trying tho.

- Agetian

Last edited by Agetian; December 27th, 2007 at 07:55.
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Old December 27th, 2007   #143 (permalink)
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Smack Down - Here Comes the Pain
All loading screens are stretched into the upper part of the screen
with ALL versions of GSDX9,10 (GSdx 0.1.1)
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Old December 27th, 2007   #144 (permalink)
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Crash Bandicoot - The Wrath of Cortex
Glitches in the horizon (fog or something)
They appeared since GSdx9v11
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Old December 27th, 2007   #145 (permalink)
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Quote:
Originally Posted by KOC2000 View Post
Smack Down - Here Comes the Pain
All loading screens are stretched into the upper part of the screen
with ALL versions of GSDX9,10 (GSdx 0.1.1)
I've seen this happen as well. I don't think this is specific only to GSdx though, I've seen this happen with ZeroGS as well... I'm not sure if this is GS plugin-specific at all, or maybe it's something related to PCSX2 in general, but it's definitely a (very minor) issue that is present not only in GSdx, but also in ZeroGS.

This minor issue aside though, and speaking of SD Here Comes the Pain in general, my testing shows that it runs wonderfully and somewhat faster than when ZeroGS is used - when I'm using ZeroGS it goes at about 28-35 fps in battle, while with GSdx it gives me stable 35-40 fps.

- Agetian

Last edited by Agetian; December 27th, 2007 at 08:03.
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Old December 27th, 2007   #146 (permalink)
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Another good release in DQVIII DX9 - +4fps, DX10 - +0fps
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Old December 27th, 2007   #147 (permalink)
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Quote:
Originally Posted by KOC2000 View Post
Smack Down - Here Comes the Pain
All loading screens are stretched into the upper part of the screen
with ALL versions of GSDX9,10 (GSdx 0.1.1)
The output display size is set to too much (by the game), 1024 lines, you can observe the same problem with ffx-2 videos. I'm beginning to think that maybe it doesn't mean anything, for pal it is always ~512, for ntsc ~448 lines, and that's where real televisions end at the bottom. There are other higher res modes described in the documentation of the gs, but no idea how those are set, never seen any game using it. Maybe there aren't any because the ps2 doesn't have a vga output connector.

Quote:
Originally Posted by MatteoFlash View Post
in DBZ Budokai Tenkaichi 3 better graphics with the same fps of 1.0, the black borderline on the characters is disappeared and characters looks like smoothy and soften, nice job under xmas
There should be a black border on the characters, with dx10 it is a bit misaligned.

Quote:
Originally Posted by AndreaB View Post
(gabest do you know if there are performance issues compiling with vs2005 or 2008?)
No difference, but I can only profile the release build of 2005 with aqtime (doesn't understand the other), and only debug with 2008 (2005 cannot link the debug build)

Last edited by gabest; December 27th, 2007 at 10:26. Reason: Automerged Doublepost
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Old December 27th, 2007   #148 (permalink)
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every time the emulator crash visual 2005 comes up with a lot of assembler code
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Old December 27th, 2007   #149 (permalink)
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I posted this earlier, but decided to take it down because I was 95% sure you already knew about it. Now I decide to put it back up on the 5% chance you don't know about it. Sorry if I'm spamming.

In Metal Gear Solid 3 Subsistence (NTSC SLUS 21359) or Snake Eater(NTSC SLUS 20915) on GSdx 0.1.1 (d3d9 hardware rendering) and all previous versions of GSdx9 certain textures are supposed to be bright as if the sun were hitting them are instead dark brown splotches. (this is using Directx 9).

This isn't a problem with GSdx d3d9 software rendering, and isn't a problem on ZeroGS KOSMO.
I've tried enabling/disabling all the different options in GSdx plug-in to no avail.

Here are some comparison screen shots.
#1 is GSdx 0.1.1 (Hardware rendering)
#2 is Metal Gear Solid running off my playstation 2 (its plugged into my lcd)
#3 is ZeroGS Kosmo 0.9.7

here are more of my setting if needed.
http://forums.ngemu.com/pcsx2-offici...ml#post1246151
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File Type: jpg gsdx_20071227013634.jpg (111.9 KB, 85 views)
File Type: jpg DSC00846resized.jpg (169.3 KB, 102 views)
File Type: jpg snap039.jpg (112.8 KB, 99 views)
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Old December 27th, 2007   #150 (permalink)
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Here I come with another report on Final Fantasy X SLUS-20312 original, CRC 0xBB3D833A, detected by pcsx2 as Final Fantasy X [SLUS 20312] (U).

I'm still trying to fix the stripes problem in ffx (sphere grid white stripes and terrain black stripes) using the latest version of GSdx (0.1.1), but still to no avail, it just won't work. So far I've tried:

1. Uninstalling all versions of GSdx I have and installing only the very latest version, configuring it, and running the game.
2. Renaming the GSdx DLL file to something else, like CiticenB suggested, reconfiguring, and running the game.
3. Recompiling GSdx from the svn repository (I believe v716 should correspond to v0.1.1 or should be newer than it, thus incorporating the ffx stripes fix) and trying to use it instead of the original DLL.

All of these three attempts failed on my main PC; I still haven't tried all of those on my laptop, but genuine v0.1.1 downloadable from this thread didn't work as supposed on my laptop (as per my report earlier).

I'm not sure if the fix is supposed to be CRC-based or not... Just in case it is CRC-based, the CRC of the ffx I'm using is in this post. All the remaining details are in my other post I made earlier today.

I'm not sure if I'm the only one who still gets this error or not (looks like I'm the only one), but so far I was unable to get it working correctly on 2 different PCs (a C2D desktop with a 8xxx videocard, and a C2D laptop with a 7xxx videocard) in DX9 mode.

P.S. I'm not using the save states, but I do load my game from a memory card -- not sure if that matters or not (haven't tried starting a brand new game yet). I'll try starting a brand new game as well, and I'll tell you if it worked or not.

Hope this helps.

- Agetian
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Old December 27th, 2007   #151 (permalink)
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DMC1 still has that problem. In game menu everything working good, but when I goes in-game that "zoom" effect returns
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Old December 27th, 2007   #152 (permalink)
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I know about DMC1, it will be fixed when I fix the output merger to support different sized targets. Currently one layer covers the other, when it should be only 32 pixels high at the top of the screen. In sw mode you can even see it stretched, but in hw mode it is black for some reason.

MGS has always been problematic, it does a lot of tricky things. No possible fix in sight right now.

Anyone else having the terrain stripes prob with that version of FFX? The sphere grid is not a gs bug I think.
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Old December 27th, 2007   #153 (permalink)
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Quote:
Originally Posted by gabest View Post
Anyone else having the terrain stripes prob with that version of FFX?
I dont have the terrain stripes prob with SLUS 20312, it fixed well, but battle starts with black screen.
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Old December 27th, 2007   #154 (permalink)
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Originally Posted by gabest View Post
Anyone else having the terrain stripes prob with that version of FFX? The sphere grid is not a gs bug I think.
Yeah, I just tried it on ZeroGS and it also shows the white thin lines over the Sphere Grid, so it's definitely not dependent on the GS plugin choice.

Quote:
Originally Posted by Firnis
I dont have the terrain stripes prob with SLUS 20312, it fixed well, but battle starts with black screen.
Can you please tell me whether you are running DX9 or DX10, and what settings you have set in GSdx? Also, do you use MTGS and DC, as well as other pcsx2 optimizations? I'd like to try setting everything as you did and see if it solves the problem.

- Agetian
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Old December 27th, 2007   #155 (permalink)
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I have got another problem with the latest GSdx9 (since 0.11.2 I think). Games e.g. FFXII are too bright in places where the sun shine

I've never heard of anyone else having this problem

there's no problem with ZeroGS
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Old December 27th, 2007   #156 (permalink)
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Agetian
gsdx - D3D9, PS3, Native, LogZ, Nloop, texture filtering.
Cpu - all settings on, FL - Normal.
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Old December 27th, 2007   #157 (permalink)
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Quote:
Originally Posted by Firnis View Post
Agetian
gsdx - D3D9, PS3, Native, LogZ, Nloop, texture filtering.
Cpu - all settings on, FL - Normal.
Hmm... seems to be the same as what I have in my setup.
If, by chance, you have a saved game at either "Salvage Ship - Deck" or "Ruins - Underwater Hall" (both pretty close to the game beginning), can you please do a simple experiment? Just load this saved game, enter the character menu, then exit the character menu, and see if any dark stripes appear for you (easiest to see at "Salvage Ship - Deck").

P.S. I supply my memory card file for testing, just in case you don't have the necessary saved game.

P.P.S. Just tried setting the exact settings you provided, and still got the stripes in both above-mentioned cases.

- Agetian
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Old December 27th, 2007   #158 (permalink)
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dq8 bug

bug in dragon quest 8 make it unplayable? i played this games for about 60 hours and got to the black citadel, then this falling bug appear, somehow to fix this?
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Old December 27th, 2007   #159 (permalink)
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Quote:
Originally Posted by gabest View Post
Maybe there aren't any because the ps2 doesn't have a vga output connector.
hm wasn't there a VGA cable in the linux kit?
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Old December 27th, 2007   #160 (permalink)
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i have a vgakit. it is not a converter, the cable is very simple.
It is asoftware hack it think, it requires to start with a disc.
even on unmodded ps2.
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