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Old March 30th, 2008   #1501 (permalink)
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Hi. i just got pcsx2 running, i'm using an old version of gdsx. can someone point me to the newest version. i have the 1.4 off of the ngemu.com page.
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Old March 30th, 2008   #1502 (permalink)
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dude check the first post of this thread!
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pcsx2-playground - project for unofficial pcsx2 changes

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Originally Posted by runawayprisoner View Post
And yeah, I'm saying that if anyone (me?) is bothered enough, that someone will write an [PS3] interpreter just for the hell of it, and it will run everything perfectly in a year
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Old March 30th, 2008   #1503 (permalink)
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I hope that with the improving pcsx2 beta gabest will start to develop again.
I'm missing his updates
Still checking SVN daily
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Old March 30th, 2008   #1504 (permalink)
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Still checking SVN daily
You're not the only one there.
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Old March 30th, 2008   #1505 (permalink)
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yes i´m missing too, i could pay money for see a new gsdx beta, but now only i´m really sad and frustrated : ( i´m dreamings for play my prefer game in pcsx2 that doesn´t show images : (

Last edited by dantes; March 30th, 2008 at 23:10. Reason: Automerged Doublepost
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Old March 31st, 2008   #1506 (permalink)
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umm i wanted to say that sega super stars tennis is playable the ntsc version but once you get on the court there are alot of graphics errors.
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Old March 31st, 2008   #1507 (permalink)
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i wonder why FMV sequences are so difficult to emulate on pcsx2. on psx emulators, fmv sequences were done fairly well.??? On ff12, the game looks great on gdsx1.7, but fmv sequences are choppy and laggy.
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Old April 1st, 2008   #1508 (permalink)
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Thanks GABEST!!!!!!!!!BTW your avatar reminds me of Otacon from Metal Gear solid.
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Old April 1st, 2008   #1509 (permalink)
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Quote:
Originally Posted by jton219 View Post
i wonder why FMV sequences are so difficult to emulate on pcsx2. on psx emulators, fmv sequences were done fairly well.??? On ff12, the game looks great on gdsx1.7, but fmv sequences are choppy and laggy.
slow videos are caused by pcsx2, not GSdx.
but try FFX or Kingdom Hearts, the FMV's are fine there.

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your avatar reminds me of Otacon from Metal Gear solid.
His Avatar is Citan Uzuki from Xenogears
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
Visit my blog (german only) PCSX2 howto included but still under construction.
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Old April 2nd, 2008   #1510 (permalink)
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Nice plugin, I use it more than ZEroGS personally, but there are one little thing that bothers me (and probably other users)... the default size of the window, it's so small I have to resize it manually, which for some reason creates a delay in sound after it's done (applies to all SPU2 plugins I've tried). It would be nice to be able to override the size, or at least give us some standard resolution choices. Both for the lazy guys and those who have GPU/SPU sync issues ^^

That's just a suggestion though...

>> slow videos are caused by pcsx2, not GSdx.
but try FFX or Kingdom Hearts, the FMV's are fine there.

Videos are much better using this plugin indeed, thanks to better interlacing features.
Too bad FMVs are very slow in FF games as you said (except for FFX)... probably has to do with their high resolution compared to most other games (unless the native resolution shown in the top of the window isn't updated realtime, they seem to be higher res)
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Last edited by Mr. Killjoy; April 2nd, 2008 at 17:39.
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Old April 2nd, 2008   #1511 (permalink)
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Some Grandia III FMV's are slow; it's the ones that seem to mix pre-rendered CGI with rendered models. It's strange though since in-game runs fullspeed, but the FMV/in-game hybrids bring FPS down to ~30 even in native resolutions without texture filtering.

This leads me to believe it's a PCSX2 issue, but I think it's my GFX card bottlenecking, but I have a 8800GTS.
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Old April 2nd, 2008   #1512 (permalink)
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FMV/realtime mixes are usually kinda problematic in early stages of emulation... so most likely it is a PCSX2 issue, not a plugin one (try in ZeroGS, if you get the same result, you get your answer). Or maybe your CPU is fast enough to run FMV and in-game seperatly, but not enough to do both at once.
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Old April 3rd, 2008   #1513 (permalink)
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It's most likely PCSX2.

ZeroGS worked the same, and I clocked my Q6600 to 3.0 gHz and that made little difference too.
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Old April 3rd, 2008   #1514 (permalink)
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hi, i don´t understand why gsdx don´t show somes images in games really amazing, why happen that?directx9 is not sufficient for to emule ps2?or lacks more builds in gsdx?
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Old April 3rd, 2008   #1515 (permalink)
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Quote:
Originally Posted by dantes View Post
hi, i don´t understand why gsdx don´t show somes images in games really amazing, why happen that?directx9 is not sufficient for to emule ps2?or lacks more builds in gsdx?
there are alot of reasons why games have texture problems.
sometimes it's PCSX2 sending garbage data to GSdx.
sometimes it's Direct X's fault, because directX9 and directX10 lack some of the functions necessary to properly emulate the PS2.
and sometimes it's GSdx's fault, it might be doing something incorrectly with the data its given.

the fact is, that the developers of PCSX2 and GSdx are doing all this hardwork for free and asking why stuff dosn't work is pretty rude; especially if you know anything about programming/emulation.
just be grateful that it even runs games at all
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pcsx2-playground - project for unofficial pcsx2 changes

Quote:
Originally Posted by runawayprisoner View Post
And yeah, I'm saying that if anyone (me?) is bothered enough, that someone will write an [PS3] interpreter just for the hell of it, and it will run everything perfectly in a year
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Old April 3rd, 2008   #1516 (permalink)
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it looks like the plugin isnt developing any more, cuz i dont remeber when i download it and there is no new version
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Old April 3rd, 2008   #1517 (permalink)
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The latest version is only few months old. What do you expect, daily updates?
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Old April 4th, 2008   #1518 (permalink)
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Question

I am running Final Fantasy X very well on Gsdx,
but in software rendering mode some spell effects eg. Demi
looks diffrent than in hardware rendering, why?
also hair looks sometimes strange.
it is problem with my drivers?
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Old April 4th, 2008   #1519 (permalink)
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"looks diffrent than in hardware rendering, why?"
They way they're processed is different, so sometimes, the result is different too.
BTW, software is much slower than hardware

"also hair looks sometimes strange.
it is problem with my drivers?"

Emulation isnt perfect yet, especially when it has to do with transparency.
Anyways sometimes even on the real PS2 they looked strange
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Old April 4th, 2008   #1520 (permalink)
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Hi gabest (Sry for my english)

I Have a problem with FFXII PAL Spanish version with Gsdx 0.1.7 i cant see the Videos (Fmv?) very well...(see attach file).

Quote:
CPU Config

VU0rec: checked
VU1rec: checked
Multi threaded GS mode (MTGS): checked
Dual Core Mode (DC): checked
Limit Frames: 75

GSdx (MSVC 15.00, SSSE3) 0.1.7

Resolution: Windowed
Renderer: Direct3D9 (Hardware)
Shader: Pixel Shader 3.0
Aspect Ratio: Stretch
D3D internal res: 1280x1024
Texture filtering: checked
Logarithmic Z: checked
Alpha correction (FBA): checked

P.E.Op.S. SPU2 1.9.0

Volume: 3: loud
Reverb: 0: No reverb (fastest)
Interpolation: 3: Cubic interpolation (better treble)

LilyPad 0.8.4

MY PC Specs:
Core2Duo E6750 @ 2.66Ghz
Nvidia 8800GTS 320mb
2Gb Ram DDR2 Kingston
Linuzappz Iso CDVD 0.7.0
But game runs perfect (Pal version), My config:
Here i post D3D internal res: 1280x1024 and the video seems black like the attached image, but if i put Native on D3D Internal res, Video looks PERFECT, BUT, ingame FF12 looks too bad, without AA and very pixelated

CRC : c52b466e
Thanks
(I can reattach the same image, i put the url here and u can see it)
http://forums.ngemu.com/attachment.p...2&d=1207261980

Last edited by IVaX; April 4th, 2008 at 23:42.
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