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Old January 21st, 2008   #1141 (permalink)
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gsdx SVN 745 and pcsx2 svn 281: ffxii characters are visible every thing else il black.
(no more textures)
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Old January 22nd, 2008   #1142 (permalink)
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Quote:
Originally Posted by AndreaB View Post
gsdx SVN 745 and pcsx2 svn 281: ffxii characters are visible every thing else il black.
(no more textures)
so whats the cause? pcsx2 or gsdx? -.-
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Old January 22nd, 2008   #1143 (permalink)
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Well, before this thread becomes swarmed with bug reports concerning the svn, I'd like to point out to all the people who don't stay in the irc channel that svn281 was found out immediately as severely bugged, and that svn283 is already out.... And who knows, more revisions might follow.....

Seriously, they are svn, if something worked in 279 and now it doesn't, report it in the pcsx2 forum to help the devs, not in here....

(P.S. I just lurk in irc, but I thought it would be useful to let people know....)
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Old January 22nd, 2008   #1144 (permalink)
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yes, svn discussion should not be here.
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Old January 22nd, 2008   #1145 (permalink)
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Quote:
Originally Posted by shuffle2 View Post
yes, svn discussion should not be here.
right pcsx2 svn discussion goes into the SVN bug report thread somewhere in the pcsx2 section.
But GSdx SVN right here, because gabest needs user reports when some visuals in Game XYZ not displayed correctly.
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Old January 22nd, 2008   #1146 (permalink)
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Quote:
Originally Posted by NexXxus View Post
right pcsx2 svn discussion goes into the SVN bug report thread somewhere in the pcsx2 section.
But GSdx SVN right here, because gabest needs user reports when some visuals in Game XYZ not displayed correctly.
Yes but you have to wait for a "stable" PCSX2 SVN before compile, test and report (concerning both PCSX2 SVN and GSdx SVN), except if you are an official betatester, in such case you dont have to report here.
A public SVN (277 is the last one) is considered as "stable". A 2 days old SVN without changes (279 is the latest) may be considered as "stable". Maybe. Your opinion ?
Quote:
Revision 284 - Directory Listing
Modified Tue Jan 22 01:35:36 2008 UTC (4 hours, 1 minute ago) by refractionpcsx2
okay thats me done now
--------------------------------------------------------------------------------
Revision 283 - Directory Listing
Modified Tue Jan 22 01:26:08 2008 UTC (4 hours, 11 minutes ago) by refractionpcsx2
dont do drugs kids. oh and i forgot some for vu0, corrected stuff i did in normal calls when it shoulda been rec code.
--------------------------------------------------------------------------------
Revision 282 - Directory Listing
Modified Mon Jan 21 23:47:55 2008 UTC (5 hours, 49 minutes ago) by refractionpcsx2
yes, i am mentally dwarfed
--------------------------------------------------------------------------------
Revision 281 - Directory Listing
Modified Mon Jan 21 22:19:13 2008 UTC (7 hours, 18 minutes ago) by refractionpcsx2
whoops forgot to revert something during my testing.
btw last commit had some pad calls removeed too as they were obsolete, 1 being left in as it was calls for escape, gs shortcuts etc
--------------------------------------------------------------------------------
Revision 280 - Directory Listing
Modified Mon Jan 21 22:15:39 2008 UTC (7 hours, 21 minutes ago) by refractionpcsx2
Small fix for GT4 crashes (only works with zerogs)
Small change to reduce timer checks (prolly does nothing)
put the reg freezing where its actually needed, instead of guessing. (centralizes it a bit)
--------------------------------------------------------------------------------
Revision 279 - Directory Listing
Modified Fri Jan 18 02:08:45 2008 UTC (4 days, 3 hours ago) by refractionpcsx2
idiotic mistake by myself causing tenchu to loop

Last edited by jopinou; January 22nd, 2008 at 05:15.
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Old January 22nd, 2008   #1147 (permalink)
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Don't discuss SVN on this forum in general. GSdx is pushing it, but if I see this go into PCSX2 SVN discussion again I'm handing out warnings. If you want to talk about SVNs, go to the IRC channel.
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Old January 22nd, 2008   #1148 (permalink)
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May i ask, where the Link to the IRC-Channel is?
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Old January 22nd, 2008   #1149 (permalink)
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It seems to me like there's a buffer that GSdx does not initialize or clear. In ToA, whenever a battle starts, the screen is supposed to shatter with a black background (blank buffer). However, whenever I load from a savestate from Run CD/DVD, the background is usually totally garbled. Same thing with the skits.

Now, when I run from Execute, what normally is garbled shows a messed up Playstation 2 sign, the one that appears in the beginning. So I think that there's a buffer that starts out uninitialized and is initialized by the beginning logo; that may help you out. I just tested it with the skits; I'm not totally sure if it works 100% with the battles. But the problem exists nevertheless.

Or it may turn out that I'm insane.

Happens with 0.94 and both SVNs. I'm using 0.1.7.
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Old January 22nd, 2008   #1150 (permalink)
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Quote:
Originally Posted by GothicIII View Post
May i ask, where the Link to the IRC-Channel is?
server: efnet
channel: #pcsx2
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Old January 22nd, 2008   #1151 (permalink)
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Okay, thx now i know how to use IRC
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Old January 22nd, 2008   #1152 (permalink)
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im lazy
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(3:12:07 AM) shuffle2: the ball in PES2008 is apparently 2d
(3:12:15 AM) shuffle2: w/latest gsdx
(3:12:26 AM) shuffle2: upping gs dump
(3:12:46 AM) shuffle2: just wanna know if its supposed to be like this
(3:13:35 AM) shuffle2: http://shawnh.arcynic.net/other/gsdx_20080122030549.7z
(3:13:38 AM) shuffle2: enjoy
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Old January 22nd, 2008   #1153 (permalink)
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im lazy
Same problem, sometimes it looks like rugby ball =-O
but I think, its not GS plugin issue, same happens with ZeroGS too...
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Old January 23rd, 2008   #1154 (permalink)
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Same problem, sometimes it looks like rugby ball =-O
but I think, its not GS plugin issue, same happens with ZeroGS too...

and same problem with the head of Eddy on Tekken Tag
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Old January 23rd, 2008   #1155 (permalink)
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and same problem with the head of Eddy on Tekken Tag
Is more like a coin . and here is whit most characters.
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Old January 23rd, 2008   #1156 (permalink)
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That problem is in the VUrec, not in GS.
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Old January 24th, 2008   #1157 (permalink)
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i just installed vista ultimate 64bit and was trying to get pcsx2 working in 64 bit.
i got pcsx2 and most the plugins compiled 64 bit but gdsx is giving me 15 compile errors on the linker, "unresolved external Symbol" all dx3d related. did i do something wrong or is 64-bit not currently "maintained" on gdsx?
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Old January 24th, 2008   #1158 (permalink)
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no gabest is only working on the 32bit version for now.
but you can compile the release-sse2 build without problems when you install the latest DirectX SDK.


The 64bit Build of pcsx2 is slower that the 32bit build atm, so its not worth to try in this status.
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If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
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Old January 24th, 2008   #1159 (permalink)
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ok thank for the quick answer
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Old January 24th, 2008   #1160 (permalink)
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have you installed dx sdk? i was having the same compiler errot until i got the project properties and :

Compiler -> General -> additional include directory (dxsdk include directory)

Linker -> General -> path for libs (dxsdk lib directory x86 or x64)

where
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