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Old January 19th, 2008   #1121 (permalink)
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for the lines chose a internal resolution like 1020x1020 or 1200x1200
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Old January 19th, 2008   #1122 (permalink)
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for the lines chose a internal resolution like 1020x1020 or 1200x1200
600X600 FOR ME
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Old January 19th, 2008   #1123 (permalink)
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Or perhaps Native.
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Old January 20th, 2008   #1124 (permalink)
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Gundam & FMA1 GS

In "Gundam battle assault 3" and Full metal alchemist (ntsc-USA) there is a Blurried image problem.

there is a second image blended over the first and shifted of some pixels. Make the games look low res.

SVN 745
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Old January 20th, 2008   #1125 (permalink)
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Hi.
First sorry for the bad english. I hope you will unterstand my problem.

I've found a very annoying bug in gsdx while playing Final Fantasy X.
If a FMV starts and there was a black screen bevor everything is fine and the Movie runs well.

But if a FMV starts and bevor was a normal game image (For example in Luca when Anima apears for the first time. Then you see Anima (in normal 3d graphic) and suddendly the FMV starts)
the last normal game graphic image flickers the whole time while the Movie is played.

This looks verry terrible is there a way to fix this?

If i use zeroGS the FMV plays normaly. But with GSdx the normal game looks much better and the performance is better too.

I Use GSdx for direct x 9.0 SSE 3
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My Pc if needed:
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CPU: core 2 duo e4500 @2,95ghz
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If i use 1024 x 1024 as internal resolution everything is fine but the graphic looks less beatifull (but still better then zeroGS ;-) ).

I hope someone can help me to play FFX with working FMV's and high internal resolution

Last edited by Everett; January 20th, 2008 at 15:36. Reason: Automerged Doublepost
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Old January 20th, 2008   #1126 (permalink)
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y wont the newest plugins show up in mhy gs list in the configuration options, an error box comes up each time before it goes to the config menu too
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Old January 20th, 2008   #1127 (permalink)
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y wont the newest plugins show up in mhy gs list in the configuration options, an error box comes up each time before it goes to the config menu too
have you placed the additional file in the pcsx2 directory?

if not then that's why
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Old January 20th, 2008   #1128 (permalink)
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Everett: it is a known problem, just turn on subtitles and the problem is fixed.
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Old January 20th, 2008   #1129 (permalink)
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I'm wondering if someone could tell me what all these stats mean I have circled. I know what rest of them mean but I can't figure out the circled ones.
Thanks
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Old January 20th, 2008   #1130 (permalink)
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the first one (3600 ) is the frame count.
The number of frame rendered from start of emulation
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Old January 21st, 2008   #1131 (permalink)
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have you placed the additional file in the pcsx2 directory?

if not then that's why
Yea, i put it in the plugin folder
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Old January 21st, 2008   #1132 (permalink)
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only an idea:
maybe gabest can move the software render processing into an other thread, the third or fourth core for 3 or quadcore processors.
this would speed up the software render when it use its own core.
maybe in the future when he got a quadcore cpu
take your time:
use google to find msvc examples of "how to make thread and bind it to cpu core"
~add it to GSRendererSW.h (try in void Draw())

it's not the best or 100% correct but it's place 2 start for you
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Old January 21st, 2008   #1133 (permalink)
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Yea, i put it in the plugin folder
Additional files must be put in the main pcsx2 folder, not in the plugin folder.
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Old January 21st, 2008   #1134 (permalink)
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GABEST please say something, i wanna know about you great friend, are you here???greetings to you, i wanna know what do you think of directx 10.1, sp3,and sdk dinarec,,syscall..
The person has a life too you know,stop bugging him all the time.
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Old January 21st, 2008   #1135 (permalink)
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hogonosama is mad.
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Old January 21st, 2008   #1136 (permalink)
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Old January 21st, 2008   #1137 (permalink)
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Originally Posted by Shadow Lady View Post
for the lines chose a internal resolution like 1020x1020 or 1200x1200
Why does it need to be square? I've been using 1280x1024 now for awhile and it seems to work and look great. Or is it simply game specific to fix bugs?
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Old January 21st, 2008   #1138 (permalink)
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I have to use 1020x1020 too
Stripes with 1024x1024 or any other
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<|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|>
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Old January 21st, 2008   #1139 (permalink)
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I have to use 1020x1020 too
Stripes with 1024x1024 or any other
yea happens on games with overlays, same on some textures: you have to try other internal resolutions to remove black stripes or lines on the borders
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Old January 21st, 2008   #1140 (permalink)
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Why does it need to be square? I've been using 1280x1024 now for awhile and it seems to work and look great. Or is it simply game specific to fix bugs?
ya game specific some games just hate other than specific resolutions lol
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