|
|
|
#1121 (permalink) |
|
Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,949
|
for the lines chose a internal resolution like 1020x1020 or 1200x1200
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.5GHz -- 7600GT @ 650/800MHz -- 2GB DDR2-667 4-4-4-12 -- Windows XP Pro SP3 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
|
|
|
|
|
#1124 (permalink) |
|
Registered User
![]() ![]() Join Date: Dec 2003
Posts: 115
|
Gundam & FMA1 GS
In "Gundam battle assault 3" and Full metal alchemist (ntsc-USA) there is a Blurried image problem. there is a second image blended over the first and shifted of some pixels. Make the games look low res. SVN 745 |
|
|
|
|
|
#1125 (permalink) |
|
Registered User
Join Date: Sep 2007
Location: asdasd
Posts: 4
|
Hi.
First sorry for the bad english. I hope you will unterstand my problem. I've found a very annoying bug in gsdx while playing Final Fantasy X. If a FMV starts and there was a black screen bevor everything is fine and the Movie runs well. But if a FMV starts and bevor was a normal game image (For example in Luca when Anima apears for the first time. Then you see Anima (in normal 3d graphic) and suddendly the FMV starts) the last normal game graphic image flickers the whole time while the Movie is played. This looks verry terrible is there a way to fix this? If i use zeroGS the FMV plays normaly. But with GSdx the normal game looks much better and the performance is better too. I Use GSdx for direct x 9.0 SSE 3 Preferences: ![]() My Pc if needed: Mainboard: Asrock 4core2duo sataII CPU: core 2 duo e4500 @2,95ghz Graka: Ati x1950pro agp (newest driver) RAM: 2048 DDR II Ram If i use 1024 x 1024 as internal resolution everything is fine but the graphic looks less beatifull (but still better then zeroGS ;-) ). I hope someone can help me to play FFX with working FMV's and high internal resolution Last edited by Everett; January 20th, 2008 at 15:36. Reason: Automerged Doublepost |
|
|
|
|
|
#1128 (permalink) |
|
Registered User
Join Date: Sep 2007
Location: usa
Posts: 14
|
Everett: it is a known problem, just turn on subtitles and the problem is fixed.
__________________
AppleMangoDragonfruit x2 4200+ @ 3Ghz | 2GreenBananas of DDR1 | 8800 320mb | Windows XtraPotent + StandardPatch2 |
|
|
|
|
|
#1129 (permalink) |
|
GET 2 DA CHOPPAAAAAAA!!!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Canada ──────────────────── PC Accelerator (aka PCXL) was a Computer gaming magazine published from 1997 until 2000
Posts: 2,912
|
I'm wondering if someone could tell me what all these stats mean I have circled. I know what rest of them mean but I can't figure out the circled ones. Thanks
__________________
E6600 Core 2 Duo, Geforce 8800GTX @ Stock Speed. 1x 2.1GB HDD, 1x 1.4GB HDD Windows XP Pro Sp2. ![]() | Flexing my penticeps for tri-mammaried ladies across the world | gamersat678's Bug Reporter ||| cottonvibe's pcsx2 guide for noobs ||| GSdx plugin DirectX End-User Runtime Web Installer Last edited by PCXL-Fan; 4 Weeks Ago at 06:50. |
|
|
|
|
|
#1132 (permalink) | |
|
desc=(void *)0xB800*2^16
![]() ![]() Join Date: Nov 2006
Location: Ukraine, Kiev
Posts: 103
|
Quote:
use google to find msvc examples of "how to make thread and bind it to cpu core" ~add it to GSRendererSW.h (try in void Draw()) ![]() it's not the best or 100% correct but it's place 2 start for you
__________________
xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx int 13h;the world is mine! X2/2Gb/NF4Premium/GF8600GT512mb/500Gb RAID C21" T2330/1GB/ATI X2300/120G WD OS: OpenSolaris,Debian,SuSe,FreeBSD,MacOS,Win xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx |
|
|
|
|
|
|
#1136 (permalink) |
|
HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
|
I see some part of thruth in this words
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
|
|
|
|
|
#1137 (permalink) |
|
Emulation to the max!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Canada
Posts: 2,411
|
Why does it need to be square? I've been using 1280x1024 now for awhile and it seems to work and look great. Or is it simply game specific to fix bugs?
__________________
Q6600 Core 2 Quad || Soundblaster X-Fi Extreme HD || e-VGA 8800GTX || 4096mb 4-4-4-12-2T Dual-Channel RAM || MSI P6N Diamond || 2x 320GB Hardrive || 5.1 Speakers || Remote control || 8x USB 2.0 || DVD/CD ±RW Drive || 1x IEEE1394 www.coolsvilleman.homedns.org Normally down. E-mail me for a DVD @ coolsvilleman@gmail.com
|
|
|
|
|
|
#1138 (permalink) |
|
HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
|
I have to use 1020x1020 too
![]() Stripes with 1024x1024 or any other
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
|
|
|
|
|
#1139 (permalink) |
|
Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,397
|
yea happens on games with overlays, same on some textures: you have to try other internal resolutions to remove black stripes or lines on the borders
__________________
My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
|
|
|
|
|
#1140 (permalink) |
|
Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,949
|
ya game specific some games just hate other than specific resolutions lol
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.5GHz -- 7600GT @ 650/800MHz -- 2GB DDR2-667 4-4-4-12 -- Windows XP Pro SP3 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|