|
|
|
#1004 (permalink) | |
|
Registered User
Join Date: May 2007
Location: Italy
Posts: 11
|
Quote:
Gsdx, can now optimize the visualization. ( sorry for my bad english ) |
|
|
|
|
|
|
#1005 (permalink) |
|
HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
|
Yap, at least in most cases. i tested games with 16x16 internal resolution and didn't get any fps boost AT ALL (!) in compare with native! But there is still some titles that need some work. For example Shadowof the colossus produces extremely low framerate and CPU load is 99%. As far as I remember, Gabest already has it. Gabest, if I'm wrong - I can upload a dump here.
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
|
|
|
|
|
#1006 (permalink) | |
|
Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 124
|
Quote:
For example Soul Calibur 3 in battle with DX9 - 2fps, but with new instuction that are in DX10 - 25fps!!!! So with GSdx - SC3 is playable (some SPS are still present - PCSX2 bug)
__________________
| Athlon 4600+ x2 2.4 | GeForce 8600GT 256mb | 512x2Mb Kingston DDR400+256Mb DDR400 | | Asus A8N-VM | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows XP x64 | Windows Vista Ultimate 32 bit | Если где-то есть что-то халявное, значит там Русские!![]() |
|
|
|
|
|
|
#1007 (permalink) |
|
Registered User
Join Date: Jan 2008
Location: United States
Posts: 3
|
To be more clear, I'm getting a constant flickering problem using GSDX, but ZeroGS works fine. Anyone have any possible solutions?
__________________
|| Core 2 Duo e6750 @ 2.66Ghz || nVidia 8800GT 512mb || 2GB Corsair DDR2-800 Ram || Windows Vista 32-Bit || |
|
|
|
|
|
#1008 (permalink) | |
|
Anime & jRPGs Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 807
|
Quote:
Note: hmm it seems that vu-skipping actually works with GSDX - when u change interlacing mode with F5 while ingame the screen should appear <at least bff modes work>:P
__________________
C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
>Pantsu, Pantsu, Pantsu!< Last edited by rainbow; January 12th, 2008 at 19:11. |
|
|
|
|
|
|
#1010 (permalink) |
|
Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,220
|
Katamari Damacy bugs (USA ver, pcsx2 9.5 239, gsdx 1.7 SSE2, Vista x86, dx9 fullscreen, Pixel Shader 3, native render and all checkboxes enabled minus TV Out (disabled) and nloop hack (greyed)):
- 2d objects are not positioned right, theres a black part near their border. Evident right at the bootup save select screen, most noticable (imo) in the objects menu (enter the tree on the home planet). Seems to be unaffected by render target size, worked in earlier versions. - in the "planet" menu, any presents the Prince is wearing will lose their textures and turn yellow if you go near any of the menu objects. - priority/z problem: when you complete a level, you can't see the katamari in the hands of the King of All Cosmos. Highlight texts are also missing under the "view constellations" menu. Also worked in earlier versions. |
|
|
|
|
|
#1011 (permalink) |
|
Registered User
![]() ![]() Join Date: Dec 2003
Location: Buenos Aires, Argentina
Posts: 233
|
The midlde error is a pcsx2 error, it doesn't happen with svn version 269.
__________________
![]() MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | AC Freezer 7 Pro | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60&160GB 7200RPM PATA UDMA5 | Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 | Logitech G15 | Logitech Rumblepad 2 |
|
|
|
|
|
#1012 (permalink) | |
|
Registered User
![]() ![]() Join Date: Oct 2002
Location: Alexandria,Egypt
Posts: 106
|
Quote:
I Found out That any Fight including "Kakashi" or "Lee" Hangs out, Closing Pcsx2. ZeroGS Failed to Enter Battle at ALL For me, Although, Didn't mess around with the Options (You Know, They are ALOT), & It was Running at 7 fps (Compared to Gsdx 17~22 )Guys, is it a Pcsx2 Problem ???
__________________
AMD Athlon64 3200+ Venice 939 @2Ghz 512 MB Ram . .XFX6200 128MB TC 256, PCIE ![]() MSI K8SLI Motherboard , XP SP2PS2 Test Subjects: FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63] GSdx9v10.9,GSdx9v11.4,GSdx0.1.3,GSdx0.1.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7 The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here Try Out @ES -Evolution Last edited by serag4000; January 12th, 2008 at 22:00. Reason: Edited hogonosama's Quote, Hope He Doesn't mind... |
|
|
|
|
|
|
#1014 (permalink) |
|
Registered User
Join Date: Apr 2007
Location: SEATOWN
Posts: 1
|
+ 2 gb of mem standard with vista and with my dual vid cards working together and a dual core processor clocked at 2.2ghz yeah it's kinda low but i still get 30-40 fps with DBZ: Budokai Tenkaichi 3 so if I want full ps2 emu I have to shell out more money to make it than I hope he gets it to do perfect emu with my specs Hope to The Hope
|
|
|
|
|
|
#1015 (permalink) |
|
Registered User
![]() Join Date: Jul 2007
Location: Sweden
Posts: 53
|
some gs files ffxii
these graphical bugs might be the same as glitches reported before but these are in the pharos at ridorana. im in the final stages of the game and would like to thank you and the pcxs2 team for a ffxii as it should be played.
snap.7z - 9.14MB 1st pic - wall to the right 2nd pic - map thing 3rd pic - big black shadow thing
__________________
Antec Nine Hundred Case Hiper PSU 580W (630W Peak) Gigabyte GA-P35-DS3 w/ Intel C2Q Q6600 @3200mhz @1.375v (400x8) Arctic Cooling Freezer 7 Pro Transcend Jetram (Powerchips) PC6400 4096mb @1000mhz 5-5-5-15-2T @2.0v Gainward Bliss Geforce 8800GT 600/900 Stock (700/1000 OC:ed) Stable in Prime95 and Memtest+ 2.01 |
|
|
|
|
|
#1016 (permalink) |
|
Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,400
|
only an idea:
maybe gabest can move the software render processing into an other thread, the third or fourth core for 3 or quadcore processors. this would speed up the software render when it use its own core. maybe in the future when he got a quadcore cpu
__________________
My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
|
|
|
|
|
#1017 (permalink) | |
|
Registered User
![]() ![]() ![]() Join Date: Apr 2007
Location: Italy
Posts: 283
|
Quote:
And I don't really think a plugin can "go on other cores" on its own. Multithreading opens up many problems on is own anyway.... And I think it was said many times already... Last edited by Krakatos; January 13th, 2008 at 10:01. |
|
|
|
|
|
|
#1019 (permalink) |
|
Registered User
Join Date: Nov 2007
Location: Germany
Posts: 25
|
@Krakatos
Everything you wrote is more or less wrong.... gsdx gets any kind of interface to communicate with pcsx. Surely it can use as much threads as it wants. Multi threading donґt leads to any problems if you implement it a right way and know what to do (you are right that there are many things you have to pay attention to). Multi threading eats much developing time (much more in our first projects, after that most work is of the same kind) but itґs the most important tool for the next years. 8,16,32.... cores. |
|
|
|
|
|
#1020 (permalink) |
|
Registered User
![]() ![]() Join Date: Oct 2002
Location: Alexandria,Egypt
Posts: 106
|
I Think it's either that he is
1- Having a Much Earned Rest ! ![]() 2- Optimizing the Code for Faster Running (As he said last Time) Anyway, The Two Versions per day thing isn't the Normal way of Development. When He is ready, We will Know
__________________
AMD Athlon64 3200+ Venice 939 @2Ghz 512 MB Ram . .XFX6200 128MB TC 256, PCIE ![]() MSI K8SLI Motherboard , XP SP2PS2 Test Subjects: FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63] GSdx9v10.9,GSdx9v11.4,GSdx0.1.3,GSdx0.1.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7 The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here Try Out @ES -Evolution |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|