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Old January 9th, 2008   #961 (permalink)
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dista_bagus
Your cpu dont support SSSE3.
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sorry for my english.
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Old January 9th, 2008   #962 (permalink)
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Quote:
Originally Posted by gamersat678 View Post
Here's another error. BIONICLE stops loading stuff, and the fps goes through the roof. With ZeroGs BIONICLE can go in game.
Did you try with TLB version of pcsx2? happens with me in mortal kombat deception.
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Old January 9th, 2008   #963 (permalink)
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gabest, friend i report this, devil my cry3 the guy when he´s jump stay jumping hold on in the Ceiling in somes scenes or in the air the gran problm to my, i has invented something is pull Repeatedly the circle buttom he fall in the floor again in 30secons, and somes videos don´t show nothing, do you has work with XAct, XInput SDK, runtimes, and ll this? why the, hack doesn´t made nothing in gsdx9??you has resolves hack and non vertical stripes inb gsdx?you has a guide of hack for your plugin friend GABEST??i have a patch create for my of devil my cry but don´t do it nothing, i has readed that mtgs mode and dual core mode interrupt hacks is this really?Naruto i somes powers the emulator closet automatic, metal gear solid the guy fall away from the Floor and he died, well this types of crazy is really creazy things, thanks i WAIT FOR YOUR ANSWERS AND THANKS

Last edited by hogonosama; January 9th, 2008 at 18:52.
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Old January 9th, 2008   #964 (permalink)
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Post

Quote:
Originally Posted by Gilgamesh83 View Post
I think this dude writes in japanese and then uses babel fish to translate and copy/paste
Don't know about the Japanese part, But I Believe he is using a Translation software.


Quote:
Originally Posted by hogonosama View Post
metal gear solid the guy fall away from the Floor and he died
The Metal Gears falling thing is reported before and is Pcsx2 Problem, Not Gsdx Problem.

Quote:
Originally Posted by hogonosama View Post
devil my cry3 the guy when he´s jump stay jumping hold on in the Ceiling in somes scenes or in the air the gran problm
Didn't Hear about The Devil May Cry 3 hanging in the Air problem here before, But I Guess AGAIN that Pcsx2 is the Problem.

Quote:
Originally Posted by hogonosama View Post
Naruto i somes powers the emulator closet automatic
You Didn't Mention which Naruto game you are Talking about.
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Old January 9th, 2008   #965 (permalink)
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Probably Shippuuden Accel 2, which had been reported that in vs or arcade mode certain "specials" crash the emu. Strangely this doesn't happen in the cutscene menu which can be reachable from the tile menu.

I'm unsure if this is GSDX or PCSX2 though...
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Old January 9th, 2008   #966 (permalink)
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For me naruto accell 2 's speeds decrease.The best is 0.11.2 for the game can you fix this stange problem.
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Old January 9th, 2008   #967 (permalink)
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In all Narutimate the emu crash. Its no is the plugin, is the pcsx2
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Old January 9th, 2008   #968 (permalink)
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Exclamation Now, Fix this NOW !

Quote:
Originally Posted by Hatman View Post
Xenosaga III

Gabest this Texture bug just has to get fixed. it draws away attention from the bikini!!!

Gabest, Leave whatever you are Doing & Fix This Now
& Add a Zoom Function as well !
I Gotta Have this Game
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PS2 Test Subjects:
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GSdx9v10.9,GSdx9v11.4,GSdx0.1.3,GSdx0.1.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7
The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here
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Last edited by serag4000; January 9th, 2008 at 22:45.
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Old January 9th, 2008   #969 (permalink)
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Disgaea2: See that black line =P

Shin Megami Tensei: Digital Devil Saga (PAL)

They got cutted +P(also some intro movies don't play, might be the emulator problem) Also flashes a lot.
Attached Images
File Type: jpg gsdx_20080105172703.jpg (100.1 KB, 44 views)
File Type: jpg gsdx_20080110105529.jpg (41.0 KB, 29 views)
File Type: jpg gsdx_20080110105533.jpg (47.7 KB, 32 views)
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Old January 9th, 2008   #970 (permalink)
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ur pc does not support ssse3 only intel chips do
man ppl really start to need to read things properly
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Old January 10th, 2008   #971 (permalink)
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intel should have named it different :x

Quote:
Originally Posted by Tsuska View Post
Disgaea2: See that black line =P
dont use native resolution or texture filtering, it should be fine then
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Old January 10th, 2008   #972 (permalink)
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Quote:
Originally Posted by Shadow Lady View Post
intel should have named it different :x

dont use native resolution or texture filtering, it should be fine then
I tried this for Persona 3, I still get black bars flashing my screen. I like using this Plugin because it keeps the framerate stable for Persona 3, but the black lines flashing is making me nauseous.

Is there anything else I could do to fix this?
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Old January 10th, 2008   #973 (permalink)
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Unhappy RomansingSaGa minstrelsong

Hello, gabest. This is my first post in this forum.
I report on the bug of "RomansingSaGa minstrelsong[JPN]"(SLPM_659.20,CRC:2B9AF3C5).
--U.S. official site: ttp://na.square-enix.com/games/romancingsaga/

Some word which is supposed to be displayed in the battle scene isn't displayed at all.
(I tested all versions of GSdx which I know, GSdx9 0.10.0 - GSdx0.1.7)
.GS and BMP file(3.2MB)

ZeroGS KOSMOS plugin has same bug. And same bug was reported "Invalid unpack type" in console by ZeroGS KOSMOS.
Sorry my english.
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File Type: jpg rsaga_screen0.jpg (56.3 KB, 53 views)
File Type: jpg rsaga_screen1.jpg (45.3 KB, 58 views)
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Old January 10th, 2008   #974 (permalink)
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Hi, tried GSdx 1.7 with SSE3
Game tested : La Pucelle US
It always crash whenever the game reading memory card. No problem though when I chose SSE2.

I'm just curious, is it my proc doesn't support SSE3 ? Because in PS2 Output log it detect that my proc support SSE3.

My spec :
AMD Athlon 64 3200+
ATI x1300 pro

Edit :
Silly me, it's SSSE3. Sorry, didn't notice that ^^;;;
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Last edited by errzotl80; January 10th, 2008 at 10:26.
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Old January 10th, 2008   #975 (permalink)
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Quote:
Originally Posted by errzotl80 View Post
Hi, tried GSdx 1.7 with SSE3
Game tested : La Pucelle US
It always crash whenever the game reading memory card. No problem though when I chose SSE2.

I'm just curious, is it my proc doesn't support SSE3 ? Because in PS2 Output log it detect that my proc support SSE3.
Gsdx version is SSSE3, not SSE3. SSS3 is supported by Intel Core 2.
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Old January 10th, 2008   #976 (permalink)
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read the posts before, it is SSSE3 not sse3 only intel support SSSE3

edit: you beat me to it.
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Old January 10th, 2008   #977 (permalink)
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Quote:
Originally Posted by TryChevy View Post
Some word which is supposed to be displayed in the battle scene isn't displayed at all.
(I tested all versions of GSdx which I know, GSdx9 0.10.0 - GSdx0.1.7)

ZeroGS KOSMOS plugin has same bug. And same bug was reported "Invalid unpack type" in console by ZeroGS KOSMOS.
Sorry my english.
Hi TryChevy,
welcome to the bin.. eh i mean forum

This problem seems to be pcsx2 related, in wich case Gabest can propably
do nothing about it..
In general, when both plugins have the same error and no setting helps,
it's most propably a pcsx2 bug.
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Old January 10th, 2008   #978 (permalink)
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what i not really understand is how a GS plugin actually works.

so what i speculated:

it emulates the GS CPU architecture on X86 (GS ASM to X86 ASM)
then it converts the calculated GS calls to Direct3D calls like a 3DFX Glide Wrapper is that correct?
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Old January 10th, 2008   #979 (permalink)
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i think that some emulation is done by Shaders operation directly on the gpu.
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Old January 10th, 2008   #980 (permalink)
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There are graphic errors in Gta:San Andreas pal

crc:a1b3f232
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