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Old January 5th, 2008   #841 (permalink)
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Quote:
Originally Posted by _____SNAKE_____ View Post
Here run normal the tenkaichi 3. No crash. but I use svn 269.
do u speak of budokai 3 or budokai tenkaichi 3??

edit: btw SSE2 has the same flickering like SSSE3 at me!

Last edited by siN07; January 5th, 2008 at 13:09.
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Old January 5th, 2008   #842 (permalink)
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Just tested 0.1.7 and got THE SAME speeds as with 0.1.5!
BTW, Gabest, do you have Tekken 5? There is a bug when some parts of fighter's cloth are becomming green for a short time!
I'll test it with ZeroGS..
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Old January 5th, 2008   #843 (permalink)
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Quote:
Originally Posted by siN07 View Post
do u speak of budokai 3 or budokai tenkaichi 3??

edit: btw SSE2 has the same flickering like SSSE3 at me!
I said tenkaichi 3 and not budokai 3.
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Old January 5th, 2008   #844 (permalink)
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Quote:
Originally Posted by Dragonheart.by View Post
Just tested 0.1.7 and got THE SAME speeds as with 0.1.5!
Which is good or bad? ^^ On to testing Tenkaichi 3. Hope the animations are back... ^^ I didn't read the comments yet.
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Old January 5th, 2008   #845 (permalink)
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I checked Tekken 5 once again. Set native resolution and tested it, then tested it with disabled filtering, then disabled also logZ and FBA. The same problem. Some parts of fighter's clothes are changing their color to green and even sometimes to blue.
With ZeroGS everything is fine.

Quote:
Originally Posted by grimlord
Which is good or bad?
Speed in RE Veronica decreased again, raised in Tekken 5 for about 0.7 fps and dropped in Manhunt2 for about 0.3 fps
Results in this games are 1:1 aswith 0.1.5
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Last edited by Dragonheart.by; January 5th, 2008 at 14:44. Reason: Automerged Doublepost
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Old January 5th, 2008   #846 (permalink)
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So, remember how The FFX (International) has the flashing fmv issue? I tested FFX (U) version, and it DOES NOT have the flashing fmv issue.

And in an unrelated note, it also has better sound sync. The voices match the characters mouth movement much better in the (U) version vs the (I). In the international version the audio was a second or more off all the time. While in the (U) version the audio doesn't match the lips, it does start and end at the correct times.
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Old January 5th, 2008   #847 (permalink)
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With 1.7 Dx10 Metal Gear Solid 2 - Sons of Liberty work perfectly.
there is only some problems in ciematics sometime 30fps ,sometime slow 5fps and sometime very slow 0.5 fps-2fps.
All cinematcs i saw starts normaly then very very slow then slow At the end it became normal
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Old January 5th, 2008   #848 (permalink)
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Quote:
Originally Posted by benito91 View Post
hiu guys, i'm new to this emulator, so i followed guide in pcsx2 website and configured it with this plugin.

But in 1.0.6 and 1.0.7 i have the same problem, i have black flashes on the screen with budokai tenkaichi 3.

My config is 8800gt and e6600, and i tried to use sse2 and sse3.
i play in fullscreen 1680x1050 and in native resolution

please lete me know i can solve this issue

I have the same problem.
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Old January 5th, 2008   #849 (permalink)
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The cinematics in Tenkaichi 3 are back. Yay. ^^ Yet, I get some graphical errors. For example, parts of clothes or body become transparent. Half of Goku's tail is gone etc. Still, nothing serious. ^^
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Old January 5th, 2008   #850 (permalink)
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In dx10 no see this erros.
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Old January 5th, 2008   #851 (permalink)
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Quote:
Originally Posted by rainbow View Post
X2s don't support SSSE3 - use normal <SSE2> version of GSDX.

You don't know what you say but in sse2 works fine
Principais recursos arquitetГґnicos
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Old January 5th, 2008   #852 (permalink)
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lol. AMD cores supports SSE3, but no SSSE3.
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Old January 5th, 2008   #853 (permalink)
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Can i ask something not connected with gsdx?
I have comp with Pentium 4 HT (HyperThreading) proc. What i should turn on? Only MTGS, or i can turn on DC too? Or DC is for 2 cores only? But if i turns it on, its working, bat may be its not recommended?
Sorry for my english.
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Last edited by Claud; January 5th, 2008 at 18:30.
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Old January 5th, 2008   #854 (permalink)
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Quote:
Originally Posted by gabest View Post
Just watched the two videos after killing the fishes, but haven't seen any flickering. Could be the different version. Is it like ffx-2's video playback perhaps?
in the SSE2 or SSSE3 build?
what configuration?
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Old January 5th, 2008   #855 (permalink)
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Great work

Graphic glitch I mentioned for Drakan: The Ancient Gate is fixed (along with FMVs).
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Old January 5th, 2008   #856 (permalink)
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Thanks so much for your awesome plug-in gabest and the massive amount of time you've devoted to to it and helping everyone out on the forums.

I've been looking through some of your code trying to find out which files limit the internal res to 4096x4096 but I can't find them, I'd like to try making massive screenshots eg(12000x9000).
I understand that gsdx doesn't support such high resolutions and raising it beyond the set limit might cause any number of errors, but I'm wondering if you could tell me which files they are anyways?

Thanks
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Old January 5th, 2008   #857 (permalink)
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12000x9000
you need 1GB+ vram for this, honestly!

even when i use a 3XXXx3XXX resolution the emulator crash immediately when i try to run something
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Old January 5th, 2008   #858 (permalink)
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I think it's more current cards not supporting that much 2560x2560 is my limit
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Old January 5th, 2008   #859 (permalink)
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GSSettingsDlg.cpp ~ 233 string.
Code:
m_resx.SetRange(512, 4096);
m_resy.SetRange(512, 4096);
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Old January 5th, 2008   #860 (permalink)
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ah cute maybe 128x128 will give a little speedboost in games where the GS the bottleneck is LOOL

btw: how can i compile the ssse3 build with VS2005 ?
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Get the latest GSdx here and ZeroGS here
If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
Visit my blog (german only) PCSX2 howto included but still under construction.

Last edited by NexXxus; January 5th, 2008 at 21:27.
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