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#681 (permalink) | |
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Registered User
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Location: Italy
Posts: 283
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Quote:
Besides, this is a Gsdx thread,what's all this asking for svn pcsx2 versions? All this chatter makes the thread unreadable and certainly is not useful to gabest at all. Please keep the svn chatters to yourself... Just to make the point clear: 1 week, 35 thread pages, half of it spam. A good deal of it about svn pcsx2... |
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#682 (permalink) |
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Registered User
![]() Join Date: Jun 2007
Location: Srbija
Posts: 98
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As I already said, sorry for the offtopic. There's no need for you to point me the fact that I broke the rule. Thanks for your answer. I don't know how to compile, so I'll just wait for it to get released.
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#683 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,948
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well u said sorry but kept asking for it anyways :P
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Main Rig: Pentium Dual-Core E2160 @ 2.5GHz -- 7600GT @ 650/800MHz -- 2GB DDR2-667 4-4-4-12 -- Windows XP Pro SP3 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#684 (permalink) |
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AI
![]() ![]() ![]() Join Date: Aug 2007
Location: System Server
Posts: 332
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It would be wise to cease all SVN-related, and off-topic discussions. After all, as regulation-laxed as this thread is allowed, these are bothersome to the administrators and moderators nonetheless.
__________________
Ensure complete compliance to the NGEmu/EmuForums Rules of Conduct before posting in the forums. Contribute to and review game troubleshooting Knowledge Base articles at the PCSX2 Game Troubleshooting Guide and PCSX2 Game Statistics Index. Last edited by GeominorAI; January 4th, 2008 at 00:28. |
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#685 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
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v1.6 out.
gsdx10 became 5-10% faster by simply commenting out one not needed line (check ffxii license screen, or something with high draw call count) :P ssse3 dll is in the zip now, but it will only give a boost if one of those functions having pshufb is overused. |
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#686 (permalink) |
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Registered User
Join Date: Jun 2006
Location: USA
Posts: 14
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yah! the speed before the unified plugin is finally back! you rock gabest!!!!!!
FFX still has same texture problems as before with that line down yuna's face in the opening sequence DX10 hardware setting. Whatever is causing the DX10 related issues still isn't fixed. still the speed is nice though
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#687 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
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Those silly pixels won't find their place :P
On the other hand, I checked the darker polygons on the characters and that looks to be a pcsx2 bug, somehow the lighting may be calculated wrong and it gets lower values to modulate the texture with. There was another game with the same problem, but I can't remember which now. (Hm, maybe it was okami.) |
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#688 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2004
Location: Cleveland
Posts: 101
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Gabest, your awesome man.
Note: All my games crash instantly, causing the pcsx2 to stop working with the sse3 version of the plugin. What am I doing wrong? Last edited by Ramadear; January 4th, 2008 at 03:32. |
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#689 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
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Do you have any of these CPUs? SSSE3 - Wikipedia, the free encyclopedia
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#690 (permalink) |
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Registered User
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Location: Egypt
Posts: 105
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I've core 2 duo, but I don't see SSSE3 in pcsx2's cpu config window.
__________________
MB: MSI P965 Neo CPU: C2D E8400 @ 3.00GHZ GPU: ATI Radion X1950 Pro 256MB DDR2 RAM: 4GB Kingston OS: Vista x64 Ultimate |
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#691 (permalink) | |
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Registered User
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Location: ß
Posts: 274
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Quote:
)...so it's a problem on your end.(not on the computer in my sig right now)
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AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
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#692 (permalink) | |
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Registered User
![]() ![]() Join Date: Mar 2004
Location: Cleveland
Posts: 101
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Quote:
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#693 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Canada
Posts: 17
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Yay, a new release
. Unfortunately, my CPU only supports up to SSE3 with only one S so I have to use the SSE2 one, I hope I'm not missing out on too much.By the way, I have a question out of total newbiness. I decided to tinker with the fullscreen resolutions and what exactly is the difference between the 60Hz and 75Hz? I know I seem completely oblivious to some of you, but I've always wondered that. Great job on the releases, gabest. The GSdx plugin is steadily improving, becoming faster and better. |
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#694 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
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Quote:
More vsync at 75hz, but no idea, it's just what directx tells as possible fullscreen options. Last edited by gabest; January 4th, 2008 at 03:57. Reason: Automerged Doublepost |
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#695 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,948
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ssse3 one shows here, so far same speeds althou i have only checked on ffx-2 :P
thx for new version ![]() any idea of any game that would use pshufb a lot? :o
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.5GHz -- 7600GT @ 650/800MHz -- 2GB DDR2-667 4-4-4-12 -- Windows XP Pro SP3 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#696 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2003
Location: Egypt
Posts: 105
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Crash Bandicoot ingame fog is disabled at all, it looks better than before but it doesn't look like a real PS2.. PLUS.. it's totally BROKEN in warp room.. see shots below. it's the same with dx9 and dx10 and SSSE3 build too.. looks like it draws new frames on old frames (old frames doesn't clear).
BTW.. SSSE3 build worked with me.. gonna test more games later. PS..I don't know why the height of shots taken with F8 is half the size.
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MB: MSI P965 Neo CPU: C2D E8400 @ 3.00GHZ GPU: ATI Radion X1950 Pro 256MB DDR2 RAM: 4GB Kingston OS: Vista x64 Ultimate |
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#698 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2003
Location: Egypt
Posts: 105
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The latest "warp room" bug is new with 1.6 never happened before..
here's a .gs file for you. RapidShare: 1-Click Webhosting What is the irc server & channel you're on?
__________________
MB: MSI P965 Neo CPU: C2D E8400 @ 3.00GHZ GPU: ATI Radion X1950 Pro 256MB DDR2 RAM: 4GB Kingston OS: Vista x64 Ultimate |
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#699 (permalink) |
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Registered User
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Location: Cologne, Germany
Posts: 3,397
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FFX is now ~5fps slower at the highroad and i get errors like:
SThreadProc, bad packet writepos: 10275ce0 g_pGSRingPos: 10200100, g_pGSWritePos: 10200980 in both 1.6 builds
__________________
My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
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