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Old January 4th, 2008   #681 (permalink)
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Quote:
Originally Posted by grimlord View Post
Or someone can mail it to me... ^^'
I'm just wondering, did new SVN got rid of the Naruto Ultimate ninja 2 crash problem? Sorry for the offtopic, but I don't know where else to ask. If it has, could someone send me the SVN? ^^ Or if there is not much of improvement, I don't need it, it's OK.
As was said multiple times (and one like 3 posts ago), asking for svn versions is forbidden. Besides, what is this maniacal attachment to naruto games? Compile it yourself and see, or wait till it get released....

Besides, this is a Gsdx thread,what's all this asking for svn pcsx2 versions? All this chatter makes the thread unreadable and certainly is not useful to gabest at all. Please keep the svn chatters to yourself...

Just to make the point clear: 1 week, 35 thread pages, half of it spam. A good deal of it about svn pcsx2...
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Old January 4th, 2008   #682 (permalink)
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As I already said, sorry for the offtopic. There's no need for you to point me the fact that I broke the rule. Thanks for your answer. I don't know how to compile, so I'll just wait for it to get released.
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Old January 4th, 2008   #683 (permalink)
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well u said sorry but kept asking for it anyways :P
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Old January 4th, 2008   #684 (permalink)
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It would be wise to cease all SVN-related, and off-topic discussions. After all, as regulation-laxed as this thread is allowed, these are bothersome to the administrators and moderators nonetheless.
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Last edited by GeominorAI; January 4th, 2008 at 00:28.
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Old January 4th, 2008   #685 (permalink)
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v1.6 out.

gsdx10 became 5-10% faster by simply commenting out one not needed line (check ffxii license screen, or something with high draw call count) :P

ssse3 dll is in the zip now, but it will only give a boost if one of those functions having pshufb is overused.
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Old January 4th, 2008   #686 (permalink)
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yah! the speed before the unified plugin is finally back! you rock gabest!!!!!!

FFX still has same texture problems as before with that line down yuna's face in the opening sequence DX10 hardware setting. Whatever is causing the DX10 related issues still isn't fixed. still the speed is nice though
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Old January 4th, 2008   #687 (permalink)
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Those silly pixels won't find their place :P

On the other hand, I checked the darker polygons on the characters and that looks to be a pcsx2 bug, somehow the lighting may be calculated wrong and it gets lower values to modulate the texture with. There was another game with the same problem, but I can't remember which now. (Hm, maybe it was okami.)
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Old January 4th, 2008   #688 (permalink)
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Gabest, your awesome man.

Note: All my games crash instantly, causing the pcsx2 to stop working with the sse3 version of the plugin. What am I doing wrong?

Last edited by Ramadear; January 4th, 2008 at 03:32.
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Old January 4th, 2008   #689 (permalink)
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Do you have any of these CPUs? SSSE3 - Wikipedia, the free encyclopedia
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Old January 4th, 2008   #690 (permalink)
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I've core 2 duo, but I don't see SSSE3 in pcsx2's cpu config window.
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Old January 4th, 2008   #691 (permalink)
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I've core 2 duo, but I don't see SSSE3 in pcsx2's cpu config window.
I'm currently on a venice core AMD...and i can see the SSSE3 plugin....(can't use it of course )...so it's a problem on your end.

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Old January 4th, 2008   #692 (permalink)
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Do you have any of these CPUs? SSSE3 - Wikipedia, the free encyclopedia
I see, I misread it as sse3 and not ssse3. I have a Athlon x2, so I can't take advantage of it. I need to hurry up and order my Q6600 then.
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Old January 4th, 2008   #693 (permalink)
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Yay, a new release . Unfortunately, my CPU only supports up to SSE3 with only one S so I have to use the SSE2 one, I hope I'm not missing out on too much.

By the way, I have a question out of total newbiness. I decided to tinker with the fullscreen resolutions and what exactly is the difference between the 60Hz and 75Hz? I know I seem completely oblivious to some of you, but I've always wondered that.

Great job on the releases, gabest. The GSdx plugin is steadily improving, becoming faster and better.
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Old January 4th, 2008   #694 (permalink)
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Quote:
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I see, I misread it as sse3 and not ssse3. I have a Athlon x2, so I can't take advantage of it. I need to hurry up and order my Q6600 then.
lol, don't hurry, wait for sse 4.1.

Quote:
Originally Posted by Roboruga View Post
By the way, I have a question out of total newbiness. I decided to tinker with the fullscreen resolutions and what exactly is the difference between the 60Hz and 75Hz? I know I seem completely oblivious to some of you, but I've always wondered that.
More vsync at 75hz, but no idea, it's just what directx tells as possible fullscreen options.

Last edited by gabest; January 4th, 2008 at 03:57. Reason: Automerged Doublepost
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Old January 4th, 2008   #695 (permalink)
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ssse3 one shows here, so far same speeds althou i have only checked on ffx-2 :P

thx for new version

any idea of any game that would use pshufb a lot? :o
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Old January 4th, 2008   #696 (permalink)
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Crash Bandicoot ingame fog is disabled at all, it looks better than before but it doesn't look like a real PS2.. PLUS.. it's totally BROKEN in warp room.. see shots below. it's the same with dx9 and dx10 and SSSE3 build too.. looks like it draws new frames on old frames (old frames doesn't clear).
BTW.. SSSE3 build worked with me.. gonna test more games later.
PS..I don't know why the height of shots taken with F8 is half the size.
Attached Images
File Type: jpg gsdx_20080104065700.jpg (34.6 KB, 32 views)
File Type: jpg gsdx_20080104065810.jpg (35.9 KB, 22 views)
File Type: jpg gsdx_20080104065837.jpg (18.9 KB, 28 views)
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Old January 4th, 2008   #697 (permalink)
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The fogging uses z buffer as a texture and target. That's kinda unsupported now. Don't know about the other bugs, I had only one .gs.
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Old January 4th, 2008   #698 (permalink)
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The latest "warp room" bug is new with 1.6 never happened before..
here's a .gs file for you.

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What is the irc server & channel you're on?
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Old January 4th, 2008   #699 (permalink)
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FFX is now ~5fps slower at the highroad and i get errors like:

SThreadProc, bad packet writepos: 10275ce0 g_pGSRingPos: 10200100, g_pGSWritePos: 10200980

in both 1.6 builds
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Old January 4th, 2008   #700 (permalink)
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Thanks gabest. WildARMS 5 is no more graphics bugs.
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