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Old December 29th, 2007   #361 (permalink)
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Well I'm not sure if this is something that can be fixed through the plugin or not but, In Dawn of Mana the gfx are all screwed up. Its been that way for awhile. GSDX is the only plugin I have been able to get any sort of correct picture out of. The thing is in the game if you face South East the picture begins become normal. Otherwise its all screwed up. Ive posted a screenshot and the .gs file for you to check. Hope you can do something with this.

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File Type: jpg gsdx_20071229135412.jpg (11.9 KB, 43 views)
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Old December 29th, 2007   #362 (permalink)
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Possibility of fixing KH 2's random crashings Gabest?

Anyway, thanks for the 2x release.
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Old December 29th, 2007   #363 (permalink)
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Argh.... Sorry . I seperated it into 2 parts with winRAR and uploaded here. My mail provider is [censored]
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File Type: rar manhunt2.part2.rar (445.3 KB, 13 views)
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Old December 29th, 2007   #364 (permalink)
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Quote:
Originally Posted by RPGW1ZaRD View Post
How come I see it in your 2nd screenshot then? Might be more difficult on LCDs to see it though or if you got the screen very bright you might not see it either I suppose. You're right about that 2nd movie shows and the others not, weird isn't it.
You didnt understood me, in pal(50hz) mode i dont have this stripes(on first screen there is another bug, but this vertical lines doesnt appear)
Second screen was made in 60hz(probably NTSC) and it has this damned lines.
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Old December 29th, 2007   #365 (permalink)
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lukeskyd
Try native int. res. or 1020x1020. And read topic next time.
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Old December 29th, 2007   #366 (permalink)
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I've checked DMC1, this black line gone!!(when interface becomes invisible, due to non-activity) Great!!!!
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Old December 29th, 2007   #367 (permalink)
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Quote:
Originally Posted by CCJ View Post
Possibility of fixing KH 2's random crashings Gabest?

Anyway, thanks for the 2x release.
Have the same problem...
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Old December 29th, 2007   #368 (permalink)
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Originally Posted by kurim View Post
is it normal that disgaea 1 has performance broke down during GSdx10

it goes down to 55-60%

only special attacks
when u use high custom resolution yes, try native resolution it shouldnt slowdown
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Old December 29th, 2007   #369 (permalink)
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Quote:
Originally Posted by Shadow Lady View Post
when u use high custom resolution yes, try native resolution it shouldnt slowdown
1024 786 as customer res.

btw at 3.33GHz Quad Core Cpu it should run normal i think


//edit...

found an error in another game:
Growlanser Heritage Of War

attached the files.

GS-File

can be due non native res
Attached Images
File Type: jpg error.jpg (80.4 KB, 36 views)
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Old December 29th, 2007   #370 (permalink)
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hi. I find a bug while i was playing the game Gundam Seed Destiny II Plus.Originally, the view of gundam is a third person view. When I go near the wall, it changes to first person view. But it can't turn back when i go away from walls. I've tried gsdx9, gsdx10 and gsdx.

Here is the abnormal view.

Here is the normal view.


Sorry for my english.

Last edited by mrkk1234; December 29th, 2007 at 21:01.
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Old December 29th, 2007   #371 (permalink)
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Quote:
Originally Posted by mrkk1234 View Post
hi. I find a bug while i was playing the game Gundam Seed Destiny II Plus.Originally, the view of gundam is a third person view. When I go near the wall, it changes to first person view. But it can't turn back when i go away from walls. I've tried gsdx9, gsdx10 and gsdx.

Here is the abnormal view.

Here is the normal view.


Sorry for my english.
This is likely caused by PCSX2, and both GSdx and ZeroGS have this problem. It appears to be caused by the in-game camera adjustment, which is not related to the graphics rendering.
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Old December 29th, 2007   #372 (permalink)
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oh...sorry...I thought that it was caused by the graphic plugin...

This problem has brothered me for a long time
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Old December 29th, 2007   #373 (permalink)
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Quote:
Originally Posted by CCJ View Post
Possibility of fixing KH 2's random crashings Gabest?

Anyway, thanks for the 2x release.
Crash's here too , even froze up when i went into the forest area
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Old December 29th, 2007   #374 (permalink)
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Quote:
Originally Posted by lukeskyd View Post
Gabest can you see my snaps of Tekken 5?

I've the the files .gs too but compressed are more of 1mb (1.7mb).. Where i can send?
Attach here, or link to some free web site where you can upload it. But seeing the screenshots, I can already tell that it is a pixel center problem, very hard to do it correctly while upscaling because to get 1:1 mapping it is common to offset vertices by half pixel, which get lost during multiplication.

Quote:
Originally Posted by kurim View Post
found an error in another game:
Growlanser Heritage Of War
I have this game, looks bad. I can only say the same thing. Please do not upload pixel center problems for now, there is no universal fix for them yet.

Quote:
Originally Posted by Player594 View Post
Well I'm not sure if this is something that can be fixed through the plugin or not but, In Dawn of Mana the gfx are all screwed up. Its been that way for awhile. GSDX is the only plugin I have been able to get any sort of correct picture out of. The thing is in the game if you face South East the picture begins become normal. Otherwise its all screwed up. Ive posted a screenshot and the .gs file for you to check. Hope you can do something with this.

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Quote:
Originally Posted by @ruantec-Man View Post
i found a small bug while playing Crash bandicoot - Wrath of cortex..(look the pics)

i tryed DX9 and DX10 also changed some options but nothing seems to help.
It was reported already, but the cd version I have cannot be booted by pcsx2, a .gs file would be good.

Quote:
Originally Posted by grfla2 View Post
GABEST : Here's a GS file (and a screenshot) with my problem in Disgaea 1 PAL (which only occurs in hardware rendering) (text not visible):
Please see if you can help.
This is nasty, abuses 16 bit zbuffer, the values wrap and the greater or equal test fails.

Last edited by gabest; December 29th, 2007 at 23:46. Reason: Automerged Doublepost
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Old December 29th, 2007   #375 (permalink)
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About the KH2 crash since 3 users asked about it....

This is a bug in the emulator code not the GS plugin so gabest can't fix it but he might be able to bypass it like ZeroGS but the grey screen bug still exists which has to be fixed in the pcsx2 code as it happens for both ZeroGS and GSdx9. In short, it's not worth hoping for KH2 to become fully playable only by a GS plugin refresh.
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Old December 29th, 2007   #376 (permalink)
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Oh well thats a shame , thanks for the update RPGW1ZaRD
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Old December 30th, 2007   #377 (permalink)
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gabest, could you fix the Metal Slug 6's render bug?
Here is the GS file and screenshot compare:
http://www.fs2you.com/files/fbb5ffeb...-0014221f3995/
Hope you fix it. Sorry for my English.
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Old December 30th, 2007   #378 (permalink)
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Gabest, did you download mh2 dump? Hope it was uploaded ok now.
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Last edited by Dragonheart.by; December 30th, 2007 at 01:09.
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Old December 30th, 2007   #379 (permalink)
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Quote:
Originally Posted by RPGW1ZaRD View Post
About the KH2 crash since 3 users asked about it....

This is a bug in the emulator code not the GS plugin so gabest can't fix it but he might be able to bypass it like ZeroGS but the grey screen bug still exists which has to be fixed in the pcsx2 code as it happens for both ZeroGS and GSdx9. In short, it's not worth hoping for KH2 to become fully playable only by a GS plugin refresh.
This isn't news to me. If you read the previous pages, I requested Gabest to try making it work as well as ZeroGS and not crash randomly. The gray screens are bearable as I've been doing it for quite a while already.
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Old December 30th, 2007   #380 (permalink)
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戦国無双:Sengoku Musou 2 SLPM-66307 ( Samurai Warriors 2 SLUS-21462 in UK)

When the player is near buildings or many enemies in screen,the fps decrease and Musou attacks sometimes bring the program broken.
Especially, when the skill level of "虎乱" (names "Awakening" in Samurai Warriors 2, increasing the power of Musou attack and bringing more effects in screen) is 3, it must cause the entire pcsx2 program broken.
The more times use Musou attack, the more probability of program broken.

In Samurai Warriors2 (UK edition), there is little probability of program broken.
If use native resolution or decreases D3D internal Res, the probability of program broken also decreases.
Attached Images
File Type: jpg gsdx_20071230100455.jpg (191.8 KB, 6 views)
File Type: jpg gsdx_20071230100023.jpg (193.2 KB, 5 views)
File Type: jpg gsdx_20071230100126.jpg (156.5 KB, 15 views)
File Type: jpg gsdx_20071230100135.jpg (136.5 KB, 18 views)
File Type: jpg gsdx_20071230100137.jpg (168.2 KB, 18 views)
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