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Old December 29th, 2007   #341 (permalink)
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Just because I found rounding the source size may be better when copying one texture to another, kingdom hearts 2 made those black things on the ground. If it was rounding up, the edge of the texture became black and the clamped texture coords picked up that for the whole outside area.

Quote:
Originally Posted by uytrewq99 View Post
It's still frozen at the same place,but I saw someone finished DQV with PCSX2 on youtube !
Could you help me with this issue ?[/url]
Don't know anything about it, but looks to be another nice game. Is it available in english? :P (it says "PCSX2 0.9.3" in the comment at youtube, could be a 0.9.4 problem)

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Originally Posted by KOC2000 View Post
Logarithmic Z enabled fixes characters glitches and makes ground glitches check shots from Tekken 4.
1- With Logarithmic Z Disabled (Characters are glitchy)
2- With Logarithmic Z Enabled (Ground is glitchy)
Happens in a lot of games, dx10 is the only solution right now.

Last edited by gabest; December 29th, 2007 at 16:31. Reason: Automerged Doublepost
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Old December 29th, 2007   #342 (permalink)
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Quote:
Originally Posted by KOC2000 View Post
OFFTOPIC, sorry for that... but I wonder how do you people overclock your C2D E6600 to 3GHZ ?? I hardly overclock mine to 2571GHZ..
I've MSI P956 Neo mobo and I overclock from the bios Cell menu.. Anything over 300 isn't stable at all plus from 305 and above my system doesn't even start..
may be your memory is to unstable...
or wrong vendor of mobo ^^
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Old December 29th, 2007   #343 (permalink)
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Quote:
Originally Posted by KOC2000 View Post
OFFTOPIC, sorry for that... but I wonder how do you people overclock your C2D E6600 to 3GHZ ?? I hardly overclock mine to 2571GHZ..
I've MSI P956 Neo mobo and I overclock from the bios Cell menu.. Anything over 300 isn't stable at all plus from 305 and above my system doesn't even start..
Set RAM frequency to 533MHz/sync/1:1 <something like that, my mobo is different>. Then start raising FSB. When u can't squeeze more - raise vcore/vmem/sb&nb v too.

Also loose RAM timings to 5-5-5-15 CR2(2T)

Search for more detailed guide on google.com next time.:P
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Last edited by rainbow; December 29th, 2007 at 16:38.
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Old December 29th, 2007   #344 (permalink)
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Quote:
Originally Posted by KOC2000 View Post
With 0.1.4 Crash Bandicoot works fine on both Pal and NTSC modes, but Smackdown Loading screens are now not fully stretched to the bottom.. check the screenshot.
It says 512x1024, I convert this case to 512x512 now. A few versions ago when it was filling the picture I assumed 60 Hz is 448 lines, but that conflicted with pal games also running at 60 Hz.
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Old December 29th, 2007   #345 (permalink)
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I've jast found new bug in v0.1.4.
In FFX with native resolution I got some garbage (screen 1). Then checked it with 1024x1024 - the bug has gone (screen 2).
Decided to check it with 0.1.2 too. And, yeah, it works even with native resolution (screen 3). Strange. Hope it helps.
BTW, I hope you didn't miss my post with mh2 dump
Attached Images
File Type: jpg 1.jpg (34.1 KB, 79 views)
File Type: jpg 2.jpg (112.8 KB, 77 views)
File Type: jpg 3.jpg (35.3 KB, 55 views)
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Old December 29th, 2007   #346 (permalink)
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this record thing is cool.
i remember it from gsdx9 0.9, but it didn't worked anymore in newer pcsx2 builds.

can you add an option to record more than 2 frames?
would be nice to record demos for benchmarking.
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Old December 29th, 2007   #347 (permalink)
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Oh, and 0.1.4 works fine here (without this bug) with 1600x1200.
But, looks like the texture is jast black here (in the place of this colored garbage). Maybe some effect doesn't emulated properly.
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Old December 29th, 2007   #348 (permalink)
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gabest, is there any way to fix menus in disgaea 1 with custom res? In native everything is ok, but with custom res graphic is razor-sharp but this little glitches occur. Could u please check it?

It's SLUS 20666, crc 4d2cac9d

Shots from shift-F8 r black lol, but gs files work ok.

Few shots of these glitches and 3 dumps in rar file:
Attached Images
File Type: jpg shot_005.jpg (108.3 KB, 28 views)
File Type: jpg shot_006.jpg (112.9 KB, 47 views)
File Type: jpg shot_007.jpg (124.5 KB, 27 views)
File Type: jpg shot_008.jpg (110.6 KB, 21 views)
File Type: jpg shot_009.jpg (39.1 KB, 8 views)
Attached Files
File Type: rar disgaea.rar (931.4 KB, 14 views)
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Last edited by rainbow; December 29th, 2007 at 19:23.
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Old December 29th, 2007   #349 (permalink)
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Dragonheart try disable anisotropic filter in the nvidia painel. Hero work cool with its disable.
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Old December 29th, 2007   #350 (permalink)
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Quote:
Originally Posted by _____SNAKE_____
Dragonheart try disable anisotropic filter in the nvidia painel. Hero work cool with its disable.
Every option is "application controlled" :P
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<|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|>
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Old December 29th, 2007   #351 (permalink)
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i found a small bug while playing Crash bandicoot - Wrath of cortex..(look the pics)

i tryed DX9 and DX10 also changed some options but nothing seems to help.
Attached Images
File Type: jpg GS.jpg (109.7 KB, 61 views)
File Type: jpg GS2.jpg (119.8 KB, 60 views)
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Old December 29th, 2007   #352 (permalink)
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Quote:
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attached screen from Soul Nomad, what can i do against the black lines?
dont use texture filtering might help, if it doesnt try using native resolution too
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Old December 29th, 2007   #353 (permalink)
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Every option is "application controlled" :P
If I use application controlled the bug is showed, if disable not show this bug. Try and report the results.
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Old December 29th, 2007   #354 (permalink)
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Quote:
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dont use texture filtering might help, if it doesnt try using native resolution too
the target is to play it in better quallity then ps2 ^^ so i need filter
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Old December 29th, 2007   #355 (permalink)
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No, the problem wasn't in AF. When I tested 0.1.4 I used quicksave from 0.1.2. Then I saved with 0.1.4. closed the emu and run it again (with this new quick save) - everything was fine
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<|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|>
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Old December 29th, 2007   #356 (permalink)
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@ruantec-Man: that may be the most confusing desktop i've seen...windows/mac/iphone/ps2
btw, are you attending a uni in austria?
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Old December 29th, 2007   #357 (permalink)
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Quote:
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BTW, I hope you didn't miss my post with mh2 dump
It says 404.
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Old December 29th, 2007   #358 (permalink)
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is it normal that disgaea 1 has performance broke down during GSdx10

it goes down to 55-60%

only special attacks
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File Type: jpg performanceloose.jpg (46.5 KB, 24 views)
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Old December 29th, 2007   #359 (permalink)
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Exclamation Tekken 5 snaps...

Gabest can you see my snaps of Tekken 5?

I've the the files .gs too but compressed are more of 1mb (1.7mb).. Where i can send?
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File Type: jpg Tekken 5 snap2.jpg (56.4 KB, 28 views)
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Old December 29th, 2007   #360 (permalink)
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Quote:
Originally Posted by rainbow View Post
Set RAM frequency to 533MHz/sync/1:1 <something like that, my mobo is different>. Then start raising FSB. When u can't squeeze more - raise vcore/vmem/sb&nb v too.

Also loose RAM timings to 5-5-5-15 CR2(2T)

Search for more detailed guide on google.com next time.:P
Thank you so much.

gabest, dx10 works slow with my HD 2600 GPU is always at 99%.. So untill I get a better GPU I have to use DX9, THANX SO MUCH for your hard work and time..

please take a look at crash bandicoot problems.. it used to work fine as I mentioned before with versions below GSdx9v11.