|
|
|
#341 (permalink) | |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
|
Just because I found rounding the source size may be better when copying one texture to another, kingdom hearts 2 made those black things on the ground. If it was rounding up, the edge of the texture became black and the clamped texture coords picked up that for the whole outside area.
Quote:
Happens in a lot of games, dx10 is the only solution right now. Last edited by gabest; December 29th, 2007 at 16:31. Reason: Automerged Doublepost |
|
|
|
|
|
|
#342 (permalink) | |
|
AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
|
Quote:
or wrong vendor of mobo ^^
__________________
![]() CPU: Core2Extrem QX9650 RAM: 4x1024 DDR2 800 MB: ASUS P5E HD: 1x750 SATA 2x250GB SATA GPU: ATI Radeon HD2900XT SPU: SoundMax 7.1 OS: Win Vista Ultimate 64 |
|
|
|
|
|
|
#343 (permalink) | |
|
Anime & jRPGs Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 807
|
Quote:
Also loose RAM timings to 5-5-5-15 CR2(2T) Search for more detailed guide on google.com next time.:P
__________________
C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
>Pantsu, Pantsu, Pantsu!< Last edited by rainbow; December 29th, 2007 at 16:38. |
|
|
|
|
|
|
#344 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
|
It says 512x1024, I convert this case to 512x512 now. A few versions ago when it was filling the picture I assumed 60 Hz is 448 lines, but that conflicted with pal games also running at 60 Hz.
|
|
|
|
|
|
#345 (permalink) |
|
HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
|
I've jast found new bug in v0.1.4.
In FFX with native resolution I got some garbage (screen 1). Then checked it with 1024x1024 - the bug has gone (screen 2). Decided to check it with 0.1.2 too. And, yeah, it works even with native resolution (screen 3). Strange. Hope it helps. BTW, I hope you didn't miss my post with mh2 dump
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
|
|
|
|
|
#346 (permalink) |
|
Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,404
|
this record thing is cool.
i remember it from gsdx9 0.9, but it didn't worked anymore in newer pcsx2 builds. can you add an option to record more than 2 frames? would be nice to record demos for benchmarking.
__________________
My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
|
|
|
|
|
#347 (permalink) |
|
HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
|
Oh, and 0.1.4 works fine here (without this bug) with 1600x1200.
But, looks like the texture is jast black here (in the place of this colored garbage). Maybe some effect doesn't emulated properly.
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
|
|
|
|
|
#348 (permalink) |
|
Anime & jRPGs Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 807
|
gabest, is there any way to fix menus in disgaea 1 with custom res? In native everything is ok, but with custom res graphic is razor-sharp but this little glitches occur. Could u please check it?
It's SLUS 20666, crc 4d2cac9d Shots from shift-F8 r black lol, but gs files work ok. Few shots of these glitches and 3 dumps in rar file:
__________________
C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
>Pantsu, Pantsu, Pantsu!< Last edited by rainbow; December 29th, 2007 at 19:23. |
|
|
|
|
|
#350 (permalink) | |
|
HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
|
Quote:
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
|
|
|
|
|
|
#351 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,429
|
i found a small bug while playing Crash bandicoot - Wrath of cortex..(look the pics)
i tryed DX9 and DX10 also changed some options but nothing seems to help.
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
|
|
|
|
|
#352 (permalink) |
|
Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 5,009
|
dont use texture filtering might help, if it doesnt try using native resolution too
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.5GHz -- 7600GT @ 650/800MHz -- 2GB DDR2-667 4-4-4-12 -- Windows XP Pro SP3 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
|
|
|
|
|
#354 (permalink) | |
|
AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
|
Quote:
__________________
![]() CPU: Core2Extrem QX9650 RAM: 4x1024 DDR2 800 MB: ASUS P5E HD: 1x750 SATA 2x250GB SATA GPU: ATI Radeon HD2900XT SPU: SoundMax 7.1 OS: Win Vista Ultimate 64 |
|
|
|
|
|
|
#355 (permalink) |
|
HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
|
No, the problem wasn't in AF. When I tested 0.1.4 I used quicksave from 0.1.2. Then I saved with 0.1.4. closed the emu and run it again (with this new quick save) - everything was fine
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
|
|
|
|
|
#356 (permalink) |
|
Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Я
Posts: 277
|
@ruantec-Man: that may be the most confusing desktop i've seen...windows/mac/iphone/ps2
![]() btw, are you attending a uni in austria?
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
|
|
|
|
|
#358 (permalink) |
|
AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
|
is it normal that disgaea 1 has performance broke down during GSdx10
it goes down to 55-60% only special attacks
__________________
![]() CPU: Core2Extrem QX9650 RAM: 4x1024 DDR2 800 MB: ASUS P5E HD: 1x750 SATA 2x250GB SATA GPU: ATI Radeon HD2900XT SPU: SoundMax 7.1 OS: Win Vista Ultimate 64 |
|
|
|
|
|
#360 (permalink) | |
|
Registered User
![]() ![]() Join Date: Mar 2003
Location: Egypt
Posts: 105
|
Quote:
gabest, dx10 works slow with my HD 2600 GPU is always at 99%.. So untill I get a better GPU I have to use DX9, THANX SO MUCH for your hard work and time.. please take a look at crash bandicoot problems.. it used to work fine as I mentioned before with versions below GSdx9v11. |
|