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#301 (permalink) |
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PCSX2 & O/C Addict
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Location: My Computer
Posts: 2,802
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Cutscenes shows now grey screen again in Resident Evil 4 with v1.3, was fine in v1.2. RE4 is always seem picky about changes which is why I always test that game first.
v11.4 is clearly the best working one for this game so far.
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![]() « Intel® Core™2 Duo E8400 @ 4.0GHz «-» CellShock 2x1GB @ DDR2-1000 4-4-4-8 «-» 8800GT 512MB @ 715/1750/1030 MHz » « Abit IP35 Pro «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy » « Logitech X-530 5.1 «-» Logitech MX-518 «-» Windows XP Pro SP3 «-» Windows Server 2k8 x64 XSOS 3.0 BETA » Last edited by RPGW1ZaRD; December 29th, 2007 at 10:43. |
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#302 (permalink) |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 120
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Gabest, Thx for Wild Arms 5!
Can you add this crc of Wild arms 4 (U) - bbc3effa It looked like the same bug as in WA5 The postprocess is the only thing that keeps WA4 from being playable.
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#303 (permalink) |
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Registered User
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Location: Bulgaria
Posts: 963
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I don't remember which GSdx version I was using the last time when I try Tales of the Abyss(USA) but it was ok,now(0.1.3)everything is too dark in Direct3D mode but in Software mode is ok except that is really slow.If you need the crc is 14FE77F7
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P4 2.8GHz,6600GT,1024 RAM |
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#304 (permalink) | |
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Gamer
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Toronto, Ontario Canada
Posts: 2,062
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Quote:
he might just have a very old d3d file |
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#306 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Germany
Posts: 27
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Hi,
I have a problem when I cange the 3D3 internal res. The screen gets black in the game but when I use native then it works but it doesn´t look good there are only edges. Would it clear the edges when I make the internal res to 1280x1024 because I have a 19" and its the highest resolution. I would like to get a clear screen whithout edges. Thank´s for HELP!
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#307 (permalink) |
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PCSX2 & O/C Addict
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Posts: 2,802
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I see, mine's PAL version, SLES_537.02. Perhaps only affects PAL versions like one of the previous bug with some PAL games in this case RE4 for example showing only black screen unless native resolution is used. Dunno if there's any connection at all but could very well only be related to pal games if that's of any help.
EDIT: Cutscenes worked fine in software mode so it's only a problem with the Direct3D renderer. v0.11.4 ran RE4 perfectly (well except a few texture corruptions/flashing on walls here and there on especially corners, such as the house in the beginning) and v1.2 showed the cutscenes as normal but there are still those lightened up stripes which are also present in v1.3 + sometimes when standing in front of a dead zombie there can be a horizontal brighter and more visible stripe of some sort that's perhaps caused by the item it dropped and the luminating effect of that dropped item as the colors reminds me of it. To summarize: 0.11.4: ------- - Texture corruption/flashing seen especially on corners of walls/houses 1.2: ---- - Texture corruption/flashing seen especially on corners of walls/houses - 3 brighter vertical stripes - Grey screen during cutscenes unless software mode is used (PAL only?) 1.3: ---- - Texture corruption/flashing seen especially on corners of walls/houses - 3 brighter vertical stripes - Grey screen during cutscenes unless software mode is used (PAL only?)
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![]() « Intel® Core™2 Duo E8400 @ 4.0GHz «-» CellShock 2x1GB @ DDR2-1000 4-4-4-8 «-» 8800GT 512MB @ 715/1750/1030 MHz » « Abit IP35 Pro «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy » « Logitech X-530 5.1 «-» Logitech MX-518 «-» Windows XP Pro SP3 «-» Windows Server 2k8 x64 XSOS 3.0 BETA » Last edited by RPGW1ZaRD; December 29th, 2007 at 13:24. |
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#309 (permalink) |
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PCSX2 & O/C Addict
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Location: My Computer
Posts: 2,802
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Sure, can do it when the feature becomes available. It's difficult to fix something without owning the game or having anything to work with and only have to guess and don't know if it got fixed or not.
![]() Hmm, Actually it seems the grey screen during cutscene was already there in v1.2. So 1.3 and 1.2 have both the same problems in this game. It's not like I care that much for RE4 alone but I have a feeling other PAL games might suffer from same problem too.
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![]() « Intel® Core™2 Duo E8400 @ 4.0GHz «-» CellShock 2x1GB @ DDR2-1000 4-4-4-8 «-» 8800GT 512MB @ 715/1750/1030 MHz » « Abit IP35 Pro «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy » « Logitech X-530 5.1 «-» Logitech MX-518 «-» Windows XP Pro SP3 «-» Windows Server 2k8 x64 XSOS 3.0 BETA » Last edited by RPGW1ZaRD; December 29th, 2007 at 13:27. |
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#310 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 124
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I've tested my Resident evil 4(SLES_537.02 with selector 50/60hz)
In PAL there are no lines, wich RPGW1ZaRD described. I've only noticed horizontal line that goes from fire. Game goes like in frame skipping(on PCSX 0.9.2. and GSdx9 averything was fine). But in 60Hz mode game goes normal (without "skipping") and has stupid vertical lines. Interesting that in both modes second movie shows, but all others not. PS: First screen is GSdx1-3 50hz. Another 60hz
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Pentium 521HT 2.8GHz@3.1GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
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#312 (permalink) |
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Registered User
Join Date: Nov 2006
Location: UK
Posts: 37
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Seem to have run into a bit of a problem , it worked before but doesn't know... I cant move the mouse cursor outside the gaming screen to increase the size of the game window...
Not only that kingdom of hearts 2 is showing alot of missing textures on the ground its all black. |
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#314 (permalink) |
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PCSX2 & O/C Addict
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Posts: 2,802
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How come I see it in your 2nd screenshot then? Might be more difficult on LCDs to see it though or if you got the screen very bright you might not see it either I suppose. You're right about that 2nd movie shows and the others not, weird isn't it.
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![]() « Intel® Core™2 Duo E8400 @ 4.0GHz «-» CellShock 2x1GB @ DDR2-1000 4-4-4-8 «-» 8800GT 512MB @ 715/1750/1030 MHz » « Abit IP35 Pro «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy » « Logitech X-530 5.1 «-» Logitech MX-518 «-» Windows XP Pro SP3 «-» Windows Server 2k8 x64 XSOS 3.0 BETA » Last edited by RPGW1ZaRD; December 29th, 2007 at 15:15. |
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#315 (permalink) |
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Registered User
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Location: Bulgaria
Posts: 963
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I don't understand the REPLAY part...what is suppose to happen.I run the game then press Shift+F8 then I open CMD and type the command.First it gives me an error about GSdx is missing so I place it inside the system32 and I try again but now it like accept the command but nothings happens like I didn't do anything.
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P4 2.8GHz,6600GT,1024 RAM |
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#317 (permalink) |
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AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
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attached screen from Soul Nomad, what can i do against the black lines?
CRC = 1F159541 SLUS_216.03 btw interlaced mode can default set through a patch?
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#318 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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Wow, Gabest, thanks!
But what if there is no bugsI can see but very low framerate? Can I send you this dump too? Ofcourse I'm talking about Manhunt 2 , still around 7 fps. + the game crashs with nativeresolution. WOrks only with 512x512. Can I send you in-game dump?
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#320 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
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Yes, extreme slow games too :P
Quote:
The shadows are evil in this game. I think that is causing the ground errors. Last edited by gabest; December 29th, 2007 at 15:30. Reason: Automerged Doublepost |
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