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#283 (permalink) | |
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desc=(void *)0xB800*2^16
![]() ![]() Join Date: Nov 2006
Location: Ukraine, Kiev
Posts: 102
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Quote:
filtering/ffxhack -auto init device hardware 1024x1024 all other disabled screenshots DX10 -1st 3870/2%/95% DX9 -2nd 2940/17%/99% 1st number is created objects counter? it's somehow higher in DX10.
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xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx int 13h;the world is mine! X2/2Gb/NF4Premium/GF8600GT512mb/500Gb RAID C21" T2330/1GB/ATI X2300/120G WD OS: OpenSolaris,Debian,SuSe,FreeBSD,MacOS,Win xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx |
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#284 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 405
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Looks the same as ffx-2's pause screen. I had to disable that fix because it breaks other games like kh1.
- Thanks to haunting ground I found a few bugs in the sw renderer (related to z textures and render targets). This explains why there were still a few games looking wrong with it. For d3d, I'll see what I can do, but what this game does is almost impossible to emulate, skipping will be the solution. Quote:
I just noticed the fps is the other way around. Hmmm. Are other games running normal with dx10? Last edited by gabest; December 29th, 2007 at 04:18. Reason: Automerged Doublepost |
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#285 (permalink) |
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desc=(void *)0xB800*2^16
![]() ![]() Join Date: Nov 2006
Location: Ukraine, Kiev
Posts: 102
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10fps is DX9!!!! DX10 is 1.67fps. average fps for this game is 30-60fps
tryed all skip modes it not improve situation any good even vmskip. Xenosaga I continue menu memory card choose DX10 - text present DX9 - all options enabled, text absent DX10 - lower fps than old DX9 renderer and all X1&3 suffers from seek errors??(e.g. randomly asking to skip movie) all other games (Rogue Galaxy first battle(it suffers also from controler input bug),FullMetalAlchemist) run good with DX10 renderer. hmm surface region repeat?.. hmm if my memory correct there is some fnc for it in DX SDK i wonder if it uses direct video memory... and you know a lot more than me about DX programming
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xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx int 13h;the world is mine! X2/2Gb/NF4Premium/GF8600GT512mb/500Gb RAID C21" T2330/1GB/ATI X2300/120G WD OS: OpenSolaris,Debian,SuSe,FreeBSD,MacOS,Win xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx Last edited by SunnyDrake; December 29th, 2007 at 04:57. |
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#286 (permalink) |
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Registered User
Join Date: Aug 2007
Location: Canton
Posts: 26
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gabest, could you fix the Metal Slug 6's render problem?
The correct screen should be like this: ![]() ![]() ![]() but PCSX2 rendering like this: ![]() ![]() ![]() Hope you fix this problem, sorry for my English. Last edited by GavinDX; December 29th, 2007 at 11:16. |
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#288 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,727
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posting isos isnt legal
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#290 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: that place
Posts: 173
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Disgaea 1 with GSdx doesn't show any text in-game, the text boxes are all blank (it doesn't show portraits either).
I was unable to find anyone else with this problem so I assume I'm one of the only ones with it: I tried several GSdx9 and GSdx version ranging from 0.9.0 to 0.1.3. I tried changing all of the settings in GSdx (including enabling log. Z but EXCLUDING pixel shader 3.0 which my card cannot support) ZeroGS does show the text and so does GSdx with software rendering. Both are very slow, though. Talking about slowness, and likely the main culprit to my problem, my computer has a nvidia 5200 graphics card, yes - that's the earliest nvidia card with pixels shaders 2.0 (and slow ones at that). Yes, I know the problem will be fixed if I upgrade and/or play on the real console. Basically - i find it quite sad that the only thing that's really wrong is a bug that only I seem to experience. Help would be appreciated. EDIT : 2 screenshots for clarification: Last edited by grfla2; December 29th, 2007 at 07:51. |
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#292 (permalink) |
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desc=(void *)0xB800*2^16
![]() ![]() Join Date: Nov 2006
Location: Ukraine, Kiev
Posts: 102
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one more bug.. water picture is correct generaly but after few seconds it display
some pictures like this and then returns to normal. Xenosaga 3 crc 2088950A gsdx DX10 1.3
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xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx int 13h;the world is mine! X2/2Gb/NF4Premium/GF8600GT512mb/500Gb RAID C21" T2330/1GB/ATI X2300/120G WD OS: OpenSolaris,Debian,SuSe,FreeBSD,MacOS,Win xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx |
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#293 (permalink) |
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Banned
![]() Join Date: Jul 2006
Location: Saudi Arabia - SAIHAT
Posts: 78
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GSdx V0.1.3
Still This same Issue Like GSdx V0.1.2 & GSdx V0.1.1 To See ( Soul Calibur 2 - Compared ) And Issue. Go to This Link :- Post your PCSX2 0.9.4 Screenshots Here! __________________________________________________ __________________________________________________ __________________ GSdx V0.1.3 Still This same Issue Like GSdx V0.1.2 To See ( TEKKEN 4 - Compared ) And Issue Go to This Link :- Post your PCSX2 0.9.4 Screenshots Here! __________________________________________________ __________________________________________________ __________________ GSdx V0.1.3 Still This same Issue Like GSdx V0.1.2 To See ( THE BOUNCER - Compared ) And Issue Go to This Link :- Post your PCSX2 0.9.4 Screenshots Here! __________________________________________________ __________________________________________________ __________________
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#294 (permalink) | |
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Vampire
![]() ![]() Join Date: Apr 2006
Location: Australia
Posts: 216
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Quote:
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My Desktop PC: Intel Core2Duo e6850 @ 3.00GHz | 256MB Gigabyte GeForce 8600GTS | 2x2GB Apacer RAM @ 800MHz | Asus P5K-E/WIFI-AP My Laptop PC: Coming Soon Sig Coming soon: 500x130 and 25K, I'm still very new at Computer Graphics, so I'm trying to transfer my drawings onto the computer. |
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#295 (permalink) | |
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Forever Guilty
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Toronto, Ontario Canada
Posts: 1,917
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Quote:
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The prevalent effects of cocsa. That is my sin |
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#296 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: that place
Posts: 173
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Could it be because of the PAL version? Maybe. But I don't have the NTSC version to check. I think it's unlikely because both ZeroGS and GSdx in software mode show the text fine.
Aiton - isn't that's what you're supposed to do just to get the plugin running at all? |
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#297 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Jabba's
Posts: 16
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Hello everyone, first post:
I don't know if that was intentional, but there seems to be a pixel doubling effect since 0.1.2 (which stayed in 0.1.3), see attachments for comparison. Game is armored core 3, both plugins were set the exactly same way (windowed, D3D hardware, PS3.0, weave bff, 4:3, native res, no filtering nor log Z, FBA on, NLOOP, tv-out and vsync are off). Happens in every version of pcsx2 i have (0.9.2, 0.9.4 and svn-compiled 0.9.5 - rev250-260ish). Looks fugly. Also, weave deinterlacing no longer have that annoying sawtooth effect, but framerate is "halved" like if i was using blend... you might want to look into it. Oh, and btw, gsdx really need a changelog, don't you think? Edit: Well, since vBulletin doesn't display the file names, for clarity,left pic is gsdx 0.1.1, right pic is gsdx 0.1.2 |
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#298 (permalink) |
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Registered User
![]() Join Date: Nov 2006
Location: Brasil
Posts: 53
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Gabest I tested DMC2 with rev. 265 and in were not with that one bug of the black screen that I showed the photo previously, this want to say that he is not bug in plugin and yes in the emulator, this plugin is the animal.
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#299 (permalink) |
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Banned
![]() Join Date: Jul 2006
Location: Saudi Arabia - SAIHAT
Posts: 78
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To See ( RUMBLE ROSES - Compared ) And Issue.
Go to This Link :- Post your PCSX2 0.9.4 Screenshots Here! __________________________________________________ __________________________________________________ To See ( STREAT FIHGT EX3 - Compared ) And Issue. Go to This Link :- Post your PCSX2 0.9.4 Screenshots Here! __________________________________________________ __________________________________________________
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#300 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: that place
Posts: 173
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Hmm. I tried checking some stuff with 3d analyzer and it seems that my issue is a z/w(whichever is the default)-buffer issue : when i told 3danalyze to force w-buffer, gsdx complained about having to use z-buffer (???) but ran anyway - lots of stuff looked wrong but the text showed.
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