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#261 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: norway
Posts: 110
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there is a graphical glitch in ffxii in the room after you rescued/found bach in the generator room where the whole room is stretched until you get the lights on
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![]() pc configuration: cpu: AMD Athlon 64 X2 6000+ 3.0GHz Socket AM2, GPU: XFX GeForce 8800GTS 640MB, MoBo: Asus M2N32-SLI Deluxe, RAM: Corsair PC5300 2x1024MB, case: Cooler Master Centurion 534, HDs: Seagate Barracuda 500GB, maxtor 3200 500GB ext.Hd, Os: Ubuntu 8.04 and Windows XP 64 bit in dual boot. my website |
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#262 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,115
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its a known pcsx2 bug, it also happens with zerogs
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!) Visit my blog (german only) PCSX2 howto included but still under construction.
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#263 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: norway
Posts: 110
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ok thanks for the info.
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![]() pc configuration: cpu: AMD Athlon 64 X2 6000+ 3.0GHz Socket AM2, GPU: XFX GeForce 8800GTS 640MB, MoBo: Asus M2N32-SLI Deluxe, RAM: Corsair PC5300 2x1024MB, case: Cooler Master Centurion 534, HDs: Seagate Barracuda 500GB, maxtor 3200 500GB ext.Hd, Os: Ubuntu 8.04 and Windows XP 64 bit in dual boot. my website |
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#264 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 378
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Hi Gabest! Haven't posted anything for a long time.
I tested Tekken 5 with latest GSdx and PCSX2 svn 265. Don't know if it was mentioned before... 1) If I choose non-native resolution I'm getting black thin vertical stripes (all screens) 2) In one fight suddenly I got a few vertical blue stripes, they mooved over the screen.. (screenshots 2,3) 3) In some locations there is a strange effect, don't know how to describe it, so have a look on it by yourself - screens 4,5 And thanks again for your awesome work! We even haven't enough time to completely test new version coz another new version is released next day .. Good LucK
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http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#265 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 378
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And, btw, I'm always getting corrupted graphics after quick save, them closing the emu, starting again and loading it. At least in FFX. I haven't got such problem with earlier versions.
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#266 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,727
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save states always bring problems :P
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#268 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,727
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seems gabest already fixed that one for next version
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#269 (permalink) | |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 119
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Quote:
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Pentium 521HT 2.8GHz@3.5GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
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#270 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 378
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Hm... I got black stripes with 1024x1024 and with 2048x2048.
After reading your post I tried 800x800 and it works! No stripes. I decided to try 2x bigger resolution (1280x896 instead of 640x448) but stripes are here again. That's bad, coz graphic in 800x800 is still far from real hires.. Try your version with 1024x1024 please, maybe thats only NTSC problem..
__________________
http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#271 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 119
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Yea in the 1024x1024 internal res i have this lines. But my brain thought little bit and made the cure. Just set internal res in 1020x1020 and stripes would go away. Enjoy guys!
P.S. From now on I would use this res in Tekken 5. You can try to experiment with higher res, maybe it would work!
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Pentium 521HT 2.8GHz@3.5GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
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#272 (permalink) |
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Vampire
![]() ![]() Join Date: Apr 2006
Location: Australia
Posts: 216
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As some people have already stated there are lines and blockiness with the new version of gsdx plugin (0.1.2). Changing the resolution does help but does not actually solve the graphical issues. Occurs often when testing disgaea 2.
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#273 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 404
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I just played disgaea 2 from start to the first tutorial battle and only saw problems without the log z option. No holes in textures. This is really strange. (there is one problem though, my eye suffers from the low res sprites
)Anyway, I've uploaded a new build, 1.2 was so broken that it had to be updated :P Last edited by gabest; December 29th, 2007 at 01:13. |
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#274 (permalink) |
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desc=(void *)0xB800*2^16
![]() ![]() Join Date: Nov 2006
Location: Ukraine, Kiev
Posts: 102
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checked 1.3 version bugs of 1.2 gone in Xenosaga3
but annoying performance question still exists there is some rare(passed 3 episodes and found only 1 yet) places in xenosaga3 where fps drops drasticaly for some part of area( from 30~60->1-6) i checked DX9 renderer it's slow down too but keeps a little higher fps DX10 ~1-2 DX9 ~4-6 (btw i checkit on different pcsx2 PS2CLK/BIAS it's pure gpu plugin slowdown) so question is what GSDX settings affect performance,it's possible to add hack options like zerogs have?. OS Vistx64 pcsx2 265 gsdx 1.3 DX10 renderer 8600GT 512DDR2
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xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx int 13h;the world is mine! X2/2Gb/NF4Premium/GF8600GT512mb/500Gb RAID C21" T2330/1GB/ATI X2300/120G WD OS: OpenSolaris,Debian,SuSe,FreeBSD,MacOS,Win xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx |
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#275 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,727
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u sure it is GSdx? did it show using 99% cpu use in the GSdx window for those areas? ZeroGS does the same?
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#276 (permalink) |
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desc=(void *)0xB800*2^16
![]() ![]() Join Date: Nov 2006
Location: Ukraine, Kiev
Posts: 102
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yes 88-99% framelimit=30 and 93-99 framelimit=normal(at end of window title).zeroGS have many bugs with xenosaga3 and slow (about 1-6 fps,zeroGS ver 97.1) so it's difficult to test, but tested on gsdx9 11.4 ..same picture.
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xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx int 13h;the world is mine! X2/2Gb/NF4Premium/GF8600GT512mb/500Gb RAID C21" T2330/1GB/ATI X2300/120G WD OS: OpenSolaris,Debian,SuSe,FreeBSD,MacOS,Win xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx Last edited by SunnyDrake; December 29th, 2007 at 02:09. |
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#278 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,727
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ehrm just to report snapshot still doesnt seem to work :P
thx for new version!
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#279 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 404
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Wow, screen position control in the options of haunting grounds actually move the picture. Lets see the game itself now
![]() Looks really detailed, just that funny effect is destroying the end-result. Only sw mode shows the videos. Yay, in-game is horrible with it. Last edited by gabest; December 29th, 2007 at 02:38. |
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#280 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,727
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i though no "screen position" settings worked
![]() that a new feature? :O
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