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Old December 28th, 2007   #241 (permalink)
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Since i noticed some changes in Haunting ground (crc 2cd5794c) in the last GSdx releases
i will post some screenshots
i hope somewhat it helps.
Attached Images
File Type: jpg pcsx2 2007-1.jpg (64.0 KB, 31 views)
File Type: jpg pcsx2 2007-2.jpg (106.6 KB, 18 views)
File Type: jpg pcsx2 2007-3.jpg (63.0 KB, 19 views)
File Type: jpg pcsx2 2007-4.jpg (76.2 KB, 19 views)
File Type: jpg pcsx2 2007-5.jpg (75.2 KB, 25 views)
File Type: jpg pcsx2 2007-6.jpg (60.9 KB, 13 views)
File Type: jpg pcsx2 2007-7.jpg (74.3 KB, 10 views)
File Type: jpg pcsx2 2007-8 .jpg (117.3 KB, 34 views)
File Type: jpg pcsx2 2007-9.jpg (131.6 KB, 31 views)
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Old December 28th, 2007   #242 (permalink)
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budokai 3 looks perfect but theres a verry small bug that i can hardly see... its thoose white lines on their faces heres a screenshot:

P.S. thanks for your hard working gabest
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Old December 28th, 2007   #243 (permalink)
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Quote:
Originally Posted by AMMAREMF View Post
GSdx V0.1.2

Still This same Issue Like GSdx V0.1.1

To See ( TEKKEN 4 - Compared ) And Issue.

Go to This Link :- Post your PCSX2 0.9.4 Screenshots Here!
For Tekken 4 just enable "Logarithmic Z" on GSdx
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Old December 28th, 2007   #244 (permalink)
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Quote:
Originally Posted by Rattopaz View Post
Since i noticed some changes in Haunting ground (crc 2cd5794c) in the last GSdx releases
i will post some screenshots
i hope somewhat it helps.
Looks like a nice game.
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Old December 28th, 2007   #245 (permalink)
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Noticed some new minor bug in RE4 with 3 brighter vertical stripes, one thicker one to the left and 2 thinner ones to the right that are always there but not that easily seen especially in the screenshot but easier noticed when playing it.

EDIT: Marked the position and width of the stripes with red.
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File Type: jpg re4-light2.jpg (89.0 KB, 64 views)
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Last edited by RPGW1ZaRD; December 28th, 2007 at 15:28.
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Old December 28th, 2007   #246 (permalink)
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Quote:
Originally Posted by RPGW1ZaRD View Post
Noticed some new minor bug in RE4 with 3 brighter vertical stripes, one thicker one to the left and 2 thinner ones to the right that are always there but not that easily seen especially in the screenshot but easier noticed when playing it.

EDIT: Marked the position and width of the stripes with red.
Is that inside the first house? Did it appear in v1.2?
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Old December 28th, 2007   #247 (permalink)
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Thank you gabest fr your hard work.. "SmackDown - Here Comes The Pain" loading screens are perfect now... but I think this broke something else.. "Crash Bandicoot TWOC" display it cutted from the bottom of the screen. I think that is the same issue posted by GOGETA_ "in tenkaichi 3 screen is to streched".

Edit:-
You know what?!
I'm using a pirated copy of crash actually (I swear I've bought that game but I don't find my original CD).. the point is it has a pal/ntsc selector the cut thing happens only when I select NTSC, so it cut the display to 640x448 I think..
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File Type: jpg crash_stretched.jpg (39.4 KB, 37 views)
File Type: jpg crash_stretched_2.jpg (30.0 KB, 19 views)

Last edited by KOC2000; December 28th, 2007 at 16:42.
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Old December 28th, 2007   #248 (permalink)
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Quote:
Originally Posted by gabest View Post
Is that inside the first house? Did it appear in v1.2?
Yes it's v1.2 and those stripes are there all the time regardless of what position or camera angle is used. Wasn't there pre v1.2 builds.
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Old December 28th, 2007   #249 (permalink)
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Quote:
Originally Posted by KOC2000 View Post
Thank you gabest fr your hard work.. "SmackDown - Here Comes The Pain" loading screens are perfect now... but I think this broke something else.. "Crash Bandicoot TWOC" display it cutted from the bottom of the screen. I think that is the same issue posted by GOGETA_ "in tenkaichi 3 screen is to streched".
NTSC and 512 lines? THAT can be a problem. I only expected 448 at most. Hm, wait, isn't it just pal 60hz?

Last edited by gabest; December 28th, 2007 at 15:54.
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Old December 28th, 2007   #250 (permalink)
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Testing result for Mortal Kombat Armageddon SLUS-21410:

Using GSdx v0.1.2; didn't test on any earlier versions.

There is graphical corruption on the fighter selection screen that becomes more and more severe with time; some corruption happens also on later screens as well (e.g. when the battle plan is shown in arcade mode). This is confirmed not to happen when using ZeroGS 0.97.

Tested on PCSX2 0.9.4, on my laptop (C2D T5500 @ 1,66Ghz, 1536MB RAM, GeForce 7600); GSdx settings: PS 3.0, Direct3D9 hardware renderer, nloop auto, logZ on/off, alpha correction on/off, texture filtering on/off.

- Agetian
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Old December 28th, 2007   #251 (permalink)
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Quote:
Originally Posted by gabest View Post
NTSC and 512 lines? THAT can be a problem. I only expected 448 at most. Hm, wait, isn't it just pal 60hz?
I edited my post, read it again please.. I don't know about that version I'm using.. it has pal/ntsc selector.
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Old December 28th, 2007   #252 (permalink)
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I thought so, it was pal originally, but at 60Hz gsdx thinks it's ntsc. Looks like I have to hardcode 512, 448, 416 lines to leave them unaltered (or anything not more than 512 lines, hmm).

Last edited by gabest; December 28th, 2007 at 16:49.
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Old December 28th, 2007   #253 (permalink)
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Gabest you can correct this bug of devil may cry 2? In the remaining portion of the game he functions perfectly, but in this part he is with this bug.

in KH 1 it is not more showing the texts with 0.1.2 in the way dx10.

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Old December 28th, 2007   #254 (permalink)
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Don't have dmc2, but where is the text in kh1??? :'(
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Old December 28th, 2007   #255 (permalink)
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Yep something is wrong with text in KH1. Also after reopening emu and loading a sstate most of the graphic is gone.

Note: new buttons in the forums look like s...
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File Type: jpg shot_001.jpg (114.5 KB, 33 views)
File Type: jpg shot_003.jpg (47.8 KB, 20 views)
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Old December 28th, 2007   #256 (permalink)
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Found it, but can't remember what this new hack fixed yesterday
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Old December 28th, 2007   #257 (permalink)
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There is a progress in ICO:P

BTW i can see those 3 stripes mentioned by RPGW1ZaRD in RE4 too.

Note: sound works in ICO with new GiGaHeRz's spu2 1.3!!!
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File Type: jpg shot_004.jpg (90.3 KB, 46 views)
File Type: jpg shot_005.jpg (153.4 KB, 56 views)
File Type: jpg shot_006.jpg (66.2 KB, 27 views)
File Type: jpg shot_007.jpg (63.7 KB, 34 views)
File Type: jpg shot_008.jpg (46.9 KB, 30 views)
File Type: jpg shot_009.jpg (87.5 KB, 31 views)
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Last edited by rainbow; December 28th, 2007 at 18:21.
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Old December 28th, 2007   #258 (permalink)
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I need wild arms 5 crcs! (yet another game doing tricks with the z buffer as a texture)
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Old December 28th, 2007   #259 (permalink)
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Quote:
Originally Posted by gabest View Post
I need wild arms 5 crcs! (yet another game doing tricks with the z buffer as a texture)
Wild Arms 5 (U) CRC c1640d2c
I found this crc for the american version posted by orusskich
I hope this will help you
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Old December 28th, 2007   #260 (permalink)
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Thank you very much , Gabest.

I use your latest plugin on Chaos Legion.

And you know, the speed is 45 % faster now, even with my low PC spec.
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