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#2441 (permalink) | |
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VBA-M Team
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Location: Australia
Posts: 5,155
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#2442 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
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In d3d mode only texture reads use sse4 for palette lookups.
Try to run "rundll32 gsdx.dll,GSBenchmark" (it saves the results to c:\log.txt) and compare the numbers. The columns are host to local, local to host, local to vmem, each pair in MB/s and MPixel/s. Here is how my e8400 performs. 1024x1024 is so much slower because there the working set is larger than the L2 cache. |
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#2443 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: Netherlands
Posts: 17
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My question is why do I only in Ring of Red as far as I can remember get in some cases 99% CPU usage and then the game is between 30-50 fps. A file is attached, during that picture my cpu is 99% and fps below 60. Normally it is 2-22% usage at 60 fps smooth sailing but not in Ring of Red in some cases. What's up?
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E8400 3.6ghz (overclocked) 8800GT 4GB Memory 800 mhz (4-4-4-12) Vista Premium 64 bit |
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#2444 (permalink) | |
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jRPGs & Anime Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 794
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C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
>Pantsu, Pantsu, Pantsu!< Last edited by rainbow; July 8th, 2008 at 20:32. |
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#2445 (permalink) |
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PCSX2 & O/C Addict
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Location: My Computer
Posts: 2,802
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I wonder if it would be better if it would say GPU instead of CPU, almost everyone that hasn't read about it on the forums thinks it's CPU bottleneck that starts kicking in while it's in fact GPU. Seems more logical to me if it said GPU instead of CPU.
Some games have certain effects that cause heavy GPU usage and a few games have 99% CPU all the time even on a overclocked 8800GT despite using native res such as Deus Ex for example or Xenosaga in DX9 mode.
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![]() « Intel® Core™2 Duo E8400 @ 4.0GHz «-» CellShock 2x1GB @ DDR2-1000 4-4-4-8 «-» 8800GT 512MB @ 715/1750/1030 MHz » « Abit IP35 Pro «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy » « Logitech X-530 5.1 «-» Logitech MX-518 «-» Windows XP Pro SP3 «-» Windows Server 2k8 x64 XSOS 3.0 BETA » Last edited by Godwin; July 8th, 2008 at 21:16. Reason: grammar police |
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#2446 (permalink) |
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Registered User
Join Date: Jun 2008
Location: USA
Posts: 21
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Out of curiosity, from a technical standpoint why is it that FFX-2 FMVs are so troublesome to emulate at full speed? I'm running an E8400 @ 4.0GHz, a 9800 GTX @ 800/2400 in Vista. It seems to be limited to about 38fps regardless of which plugins/options I use.
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#2447 (permalink) |
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Man with the Masterplan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Canada ──────────────────── PC Accelerator (aka PCXL) was a Computer gaming magazine published from 1997 until 2000
Posts: 2,628
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unless I'm mistake if cpu usage was below 99% usage shouldn't it mean the gpu is bottlenecking, since it would mean the cpu is waiting idly by waiting for the gpu to catch up. At ~99% cpu usage should mean that the cpu is being pushed to its limit and still isn't fast enough to push out 60fps.
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E6600 Core 2 Duo, Geforce 8800GTX @ Stock Speed. 1x 2.1GB HDD, 1x 1.4GB HDD Windows XP Pro Sp2. ![]() | Flexing my penticeps for tri-mammaried ladies across the world | gamersat678's Bug Reporter ||| cottonvibe's pcsx2 guide for noobs ||| GSdx plugin DirectX End-User Runtime Web Installer Last edited by PCXL-Fan; July 8th, 2008 at 22:17. |
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#2448 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Netherlands
Posts: 17
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99% CPU would seem to me as well that the CPU would be the bottleneck.
However the opposite proves true it's my GPU like rainbow said. I lowered the d3d internal res to as much as 640x640. And the highest my cpu goes now is 32%. Thanks so much rainbow you made one of my favorite games playable at 60 fps all of teh time!
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E8400 3.6ghz (overclocked) 8800GT 4GB Memory 800 mhz (4-4-4-12) Vista Premium 64 bit |
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#2449 (permalink) | |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,802
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However Bobstar was talking about "xx% CPU" you see in GSdx titlebar in windowed mode. I usually use this to see if I'm GPU limited or not etc and determine what's a good internal res for this particular game. If 99% CPU then you're GPU bottlenecked, if less than 99% then CPU.
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![]() « Intel® Core™2 Duo E8400 @ 4.0GHz «-» CellShock 2x1GB @ DDR2-1000 4-4-4-8 «-» 8800GT 512MB @ 715/1750/1030 MHz » « Abit IP35 Pro «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy » « Logitech X-530 5.1 «-» Logitech MX-518 «-» Windows XP Pro SP3 «-» Windows Server 2k8 x64 XSOS 3.0 BETA » |
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#2450 (permalink) |
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emu manic
![]() ![]() Join Date: Dec 2007
Location: brazil
Posts: 144
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Hi Gabest...
![]() Yesterday I was doing some tests with Jak 3 (PAL, CRC 12804727) The game doesnt even start with PCSX2 VM. But it runs pretty fine with TLB version (That's probly the reason it show as "intro" on compatibility list). It runs on decent speed on my rig, and it looks mostly playable (i have played 30+ minutes). But there are a lot of graphic problems... I attached some screens. As you can see, all the faces are messed up. On the third screenshot, Jak's arm and hair are bugged, and in the lastest one you can see the shadow being drawed wrong (like in Shadow of the Colossus). I'm using pcsx2 svn 384 (but the problem is exact the same on 0.9.4). I did these screenshots with gsdx 0.1.9 svn 807, but they look almost the same with 0.1.8 or 0.1.7 (except on 0.1.7 both eyes are messed up )As a final note, the software mode draws some stuff missing on the hardware mode, but the "faces bugs" are still there. If you want, I can provide you the dumps from all these screenshots ![]() EDIT: To save us time, here are all the dumps
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C2D E8400 @ 3900 Mhz | GF 8800 GT | P5K-SE 1104 | 2 GB Get GSdx 1.7 and GSdx 1.8 with larger window screen! Last edited by intellect; July 9th, 2008 at 12:12. |
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#2451 (permalink) |
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Registered User
Join Date: Jun 2006
Location: Asia
Posts: 42
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I want to ask about the Internal resolution.
For example if i use 2048x2048 internal res i notice a reasonable drop in FPS, what caused it? My CPU or my graphic card? So i know what to buy in my next upgrades, new CPU or VGA. (more likely VGA i think) Currently using : Proc E2140 @3ghz, RAM 2gb DDR750, Vga Geforce 8600gt 256mb. Thanks. |
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#2453 (permalink) |
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Chi-city's finest.
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Illinois
Posts: 1,175
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your graphics card buddy.
Yo gabest just wanted to tell you, theres sort of a text bug in most of the Romance of the Three Kingdoms series games (confirmed 7,8,10) The text appears very dark and it extremely hard to read. not 100% if this is graphics plug in though. Anyways, if you need a SS just ask. |
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#2454 (permalink) | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,197
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Of course, it could be the EE bottlenecking too, but I'm really wondering. |
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#2456 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 234
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here is the result of running GSBenchmark with my cpu (see sig) just for kicks ^^
EDIT: SSE2, gsdx svn 808 also, i noticed that it tops out at using about 50% of my cpu :/
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AMD X2 5200+(65Watt)@3.2GHz | 8600GTS 256MB | 2GB RAM | Vista Ultimate x64 Last edited by shuffle2; July 10th, 2008 at 00:23. |
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#2457 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,093
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#2459 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,318
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all AMD's since the first Athlon 64 supports SSE2.
Socket A Processors like XP/MP and the Socket A ones of Sempron doesn't support SSE2, so they're not really usable for pcsx2.
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
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