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#121 (permalink) | |
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Registered User
![]() Join Date: Nov 2007
Location: Naples, Italy
Posts: 72
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Quote:
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SORRY FOR MY ENGLISH My pc config: Core2Duo E6600@3.4 Ghz, 4Gb DDR2 800, GeForce 8800 GTX, Vista Home Premium 64 bit |
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#122 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 378
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Relax, man!
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http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#123 (permalink) |
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Banned
![]() Join Date: Nov 2007
Location: japan
Posts: 87
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ok windows vista and directx 10 is request for play pcsx2 all better???need for speed carbon in my pc pass of loading part with gdsx10-2 and gdsxv11...but mean that camera butons are holds in this case,,,but are near of be playable..this way has to be to work faster i am crazy for play this, why not are a Contract with others system ldevelopers like japaneses, or others and you give a Account Number, a Budget so for we can Depositing and pay this???there are stand ford bank??
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#124 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2006
Location: USA
Posts: 212
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These threads are getting ridiculous...mods should delete some posts, or make a sticky concerning the rough, hard facts about DX10.
Also: since updating to svn 239, I've seen _much_ better speeds with both GSdx10 and GSdx9 in FFX and Resident Evil 4. RE4 shot to ~90% speed with GSdx10...up from somewhere around 70%. Same type of increases for FFX ![]() However, I noticed something wierd yesterday. Emulation speeds are high when the GS plugin res is set at 512x512, then drop a little at 1024x1024, and then speeds keep increasing as I move it up to 4096x4096. Shouldn't the opposite be true? It confuses me, but it's ok, since it plays great the higher you set it
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AMD X2 5200+(65Watt)@3.2GHz | 8600GTS 256MB | 2GB RAM | Vista Ultimate x64 |
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#125 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Auckland
Posts: 16
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when playing Dragon Quest VIII it's all been going fine up until I got to the FMV at statue at the end of the Tower of Alexandra dungeon.
The screen was totally brown, with just occasional grey blurs during the FMV settings. 0.94 tlb GSDX10 0.1.1 sound null linuz iso 0.7 |
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#126 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 402
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shuffle2: In ffxii I get lower fps in native than at 1024x1024. I think it's because when drawings are reused I have to trim the textures to the resolution it was rendered at (1024x1024 => 640x448 for example), this step is not always necessary when the whole surface is filled, though I cannot always guess the height and there is still a copy needed.
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#127 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: France
Posts: 50
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Valkyrie profile 2 crash when I run the game.
....after more test for me, gsdx10 is more speed that gsdx9. great plugin ! ![]() I hope that a day, I could play with 50-60FPS with a core duo2, 2Ghz and geforce 8600MGS..... only gabest can know this ! ..... in waiting for next release for other surprise..... (Oh my great english is very ****ty whahhh ahahahah!) Last edited by Kasimir2007; December 11th, 2007 at 20:24. |
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#129 (permalink) |
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Creating Realities
Join Date: Mar 2004
Location: Trascendent Paradise
Posts: 31
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Gabest,
can you post change logs between versions?; it can help everyone do a better testing of GSdx10 - GSdx9. Thanks, Maxx77.
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CPU: Intel Core 2 Duo E6600 @ 3.1Ghz Videocard: NVIDIA GeForce 8800GTX @ stock Memory: GeIL DDR2 PC2-8500 2Gb Motherboard: Nvidia Nforce 680i SLI Monitor: Sharp AQUOS 42" 6000:1 HardDisk: Seagate 400Gb 7200.10 |
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#131 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 402
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Mainly crash and lockup fixes in this release. But also improved texture unswizzling a bit, and groupped more triangle drawings to make less calls to directx. This latter is usally the bottleneck now in most games. This is the number after the slash and before the cpu usage, over 1000-2000 the fps begins to drop a lot.
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#132 (permalink) |
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Creating Realities
Join Date: Mar 2004
Location: Trascendent Paradise
Posts: 31
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Thanks Gabest for the incorporation of a changelog.
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CPU: Intel Core 2 Duo E6600 @ 3.1Ghz Videocard: NVIDIA GeForce 8800GTX @ stock Memory: GeIL DDR2 PC2-8500 2Gb Motherboard: Nvidia Nforce 680i SLI Monitor: Sharp AQUOS 42" 6000:1 HardDisk: Seagate 400Gb 7200.10 |
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#133 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,690
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What's new for GSdx9 0.11.2? No details is given yet. Anybody know?
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#134 (permalink) |
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Registered User
Join Date: Feb 2007
Location: taiwan
Posts: 1
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Firstly, thank you, gabest. Great work!
Sorry to ask stupid question. What is the additional d3dx10_36.dll used for? I simply can't figure it out. Also, I've seen people posting their test results in large-scale jpegs. But mine can only run in a fixed-size window of 512x448. Is this normal, or I simply missed something to tune? Thanks. |
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#135 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 402
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The dll is needed for gsdx10 to run, put it next to pcsx2.exe.
You can set higher resolution at the settings of the gs plugin, or just try to resize the window, it already renders at 1024x1024 by default. |
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#136 (permalink) | ||
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,690
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Quote:
Quote:
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#138 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Iran
Posts: 109
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Why GDSX have become such tragedy in FFX-2
here is images for comparison GDSX10 0.1.2 and GDSX9 011.2 and ZeroGS 0.97.1
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CPU: AMD64 athlon X2 6000+ Cach 1152x2 RAM: 4GB (2 x 2GB kit (1GBx2)), Ballistix 240-pin DIMM, DDR2 PC2-6400 memory module - BL2KIT12864AA804 Motherboard: ABit AN9 32X Fatal1ty with NVidia 590 Chipset Graphic: XFX GEForce 8800GTS 640 Mb Dedicated Memory 320 Bit sound card: AoudioMax with Realteck Al882 Chip GamePad : Farassoo FGP-666 Wireless GamePad Windows: Vista 64Bit Ultimate Edition service Pack 1 Last edited by JEskandari; December 13th, 2007 at 11:25. |
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#140 (permalink) |
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Registered User
Join Date: Jul 2006
Location: USA
Posts: 30
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RockmanForte <--- your question is in the wrong forum topic. this is for DX10 not DX9 version of the GS plugin.
Looks like DQ8 only works with non-VM version of pcsx2 v239 (it locks up at the very first conversation, 'yo, guv', in the vm version). It runs at 15 fps for me (faster in battle menu, 25 fps or so but then drops back to 15 fps when battle animation begins). MGS 3, on the other hand, locks up after the intro cinematics. SOTC runs like 2-5 fps for me. But it doesn't seem to crash. R-Type Final clocks in at around 8-11 fps. Odin Sphere is near perfect. It runs 25 - 40 fps. Superman Returns runs at 9 fps with a ton of graphical errors. It also locks up pcsx2 after you start the game. This is on a c2d desktop cpu (E6600/2.4 ghz) in a notebook configuration (8600M GT 512 MB GDDR2 gfx card) running windows vista 32-bit using GSdx10 0.1.2. Last edited by kidaware; December 13th, 2007 at 19:36. |
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