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Old December 6th, 2007   #41 (permalink)
Borisz
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Quote:
Originally Posted by gabest View Post
That's true, but with a dx9 card one may find out he doesn't have, dunno what dxdiag says then
dxdiag only says the installed version of directx, not what your card supports (says dx10 even in my x1950pro).

Will we still get updates on gsdx9 after this, by the way?
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Old December 6th, 2007   #42 (permalink)
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DragonQuest VIII is running 15-30% faster than before with less graphical errors than before.

Thanks Gabest.
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Old December 6th, 2007   #43 (permalink)
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DQ8 had a so great improvement thus? I did not perceive.
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Old December 6th, 2007   #44 (permalink)
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Maybe someone could test this using the DirectX 10 wrapper "Alky for games", it is available here as a preview:
Falling Leaf | Alky Downloads
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Old December 6th, 2007   #45 (permalink)
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It uses new dx10-only features, no chance they can be mapped to dx9.
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Old December 6th, 2007   #46 (permalink)
maxx77
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Quote:
Originally Posted by xcedf View Post
With new plugin Mortal Kombat Deception SLUS_208.81
Looks like on ZeroGS Path3, but runs faster.

Great job Gabest
Xcedf, please tell me what speed are you exactly getting, and the status of graphics.
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Old December 6th, 2007   #47 (permalink)
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I don't have Vista installed but am I glad your getting rid of the blur on some of the games. Street Fighter EX 3 is one of the worst offenders.
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Old December 6th, 2007   #48 (permalink)
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Quote:
Originally Posted by refraction View Post
try it and find out? instead of asking stupid questions.

ZeroGS = DX9
GSDX10 = DX10 = more accurate emulation.

go figure
Any chance for GSdx9 new release?
Or only DX10 now (T_T i hate vista )
As i tryed GSdx9 are the best...
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Old December 6th, 2007   #49 (permalink)
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Thumbs up

Config : Pentium core 2 Duo 2Ghz, 2Go Memory, Geforce 8600MGS 512Mo.
Direct X10.

Test GSDX10 :
Texture filtering on
D3D internal res : off

Games :

Crimson Sea 2 50FPS, no problem graphics :



Drakengard 2 25-30FPS, vertical line black (D3D internal res : off and on)



Melty blood act canza 50-55FPS, no problem graphics :



Mortal Kombat Shaoling monks crash after have choose the hero :



Onimusha dawn of dream 27-30FPS, bugs in the menu, ingame OK ! :



Viewtifull joe 2 no problem graphic, 27FPS :



Sengoku Basara 2 devil kings 2 27-30FPS no problem graphic :




OKAMI is more speed and looks beautifull 30FPS, very playable.
Devil may cry 2 40-50FPS (more speed that gsdx9 11 25FPS)
Shadow Of the colossus a bit speed that gsdx0 11 15FPS for me. bugs Graphics fixed but not all.
Tekken 4 same speed that GSDX9.

Rtype final (40-50FPS) and virtua fighter 4 Evo (27FPS) works now! games crash often with gsdx9........

Xcuse me for my ..... .... English

GOOD ... Continue !!!!
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Old December 6th, 2007   #50 (permalink)
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I am very glad to see this under development. Good work, I'm going to try it now.

Does DX10 offload stuff from the CPU and give it to the GPU? There are some big speed improvements I'm seeing.
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Old December 6th, 2007   #51 (permalink)
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Gabest whatever you did in the DX10 plugin it (mostly) fixed the player model in SotC. Great job
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File Type: jpg gsdx9_20071206213235.jpg (99.1 KB, 158 views)
File Type: jpg gsdx10_20071206213346.jpg (105.8 KB, 165 views)
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Old December 6th, 2007   #52 (permalink)
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I didn't realize it got fixed, lol, must be the same thing what fixed ffxii textures.

hey, in the options there is progressive scan as an option, and 16:9 too! awesome game :P
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Old December 6th, 2007   #53 (permalink)
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Thanks~~~

but i can't use this plugins
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Old December 6th, 2007   #54 (permalink)
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God of to war, twirled the 60 fps in the beginning, when it enters in the same game is in 30 fps with progressive scan and showing 200% of speed, if to take off progressive scan, kills fps in 30, but goes down for 100% and the speed is as if he was slower, I did not understand what can be. to continue with the same graphical errors of the others plugins, must be something with the emulator and not plugin.
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Old December 6th, 2007   #55 (permalink)
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FFX Stripes
There is one flaw in GSDX that keeps FFX from being fully enjoyable. At least on my system. Randomly after scene changes, battles or accessing the Spheregrid i am getting GFX bugs in the form of stripes through background and landscape textures. Anyone got any idea about this? Or can anyone even confirm this error on their own machine?

PS: Thankfully Blitzball aint affected.
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File Type: jpg gsdx10_20071206233238.jpg (166.8 KB, 134 views)
File Type: jpg gsdx10_20071206233824.jpg (206.2 KB, 107 views)
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Old December 6th, 2007   #56 (permalink)
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this problem has been mentioned several times, it happens in GSDX9 too, but not in ZeroGS.
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Old December 6th, 2007   #57 (permalink)
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That's true, but with a dx9 card one may find out he doesn't have, dunno what dxdiag says then
When I had a my Geforce 7600GT in Vista, dxdiag still showed DirectX 10 installed, I just checked on my dads laptop which has a integrated intel graphics solutions and it still reads DX10.
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Old December 6th, 2007   #58 (permalink)
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Hm, made a little mistake which costs many fps with destination alpha test. I thought it will be faster this new way, but it's not.
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Old December 6th, 2007   #59 (permalink)
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also if he was faster would go to more still improve. I am playing dbz now tenkaichi 3 the 60 fps constant
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Old December 6th, 2007   #60 (permalink)
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Oh yeah, quick question. Sorry I didn't ask earlier.

Does gsdx10 use geometry shaders (sm 4.0)? If so, does that help improve performance? I wouldn't know because I don't have a DX10 card. Looking to upgrade though.
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