Emuforums.com

Go Back   Emuforums.com > PS2 Emulation > PS2 Plugin Questions & Troubleshooting
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Login to remove all ads!
Closed Thread
 
LinkBack Thread Tools Display Modes
Old December 24th, 2007   #221 (permalink)
Ramadear
Registered User
 
Ramadear's Avatar
 
Join Date: Mar 2004
Posts: 80
Quote:
Originally Posted by Djnforce9 View Post
Hmmm. This plugin didn't seem to work for me. I just got a "GS failed to load" error (I'm now on Vista x64 and DX10 is installed and working perfectly since I can run Crysis without trouble)
I see you have a Ati card, there are a few threads around talking about how the latest Ati cards aren't performing well with the Pcsx2. I don't know the details of it, but I'm sure someone will help you out.
Ramadear is offline  
Old December 24th, 2007   #222 (permalink)
GeominorAI
AI
 
GeominorAI's Avatar
 
Join Date: Aug 2007
Location: System Server
Posts: 230
GSDRvZPII

Quote:
Originally Posted by GeominorAI View Post
Versions since 0.1.3 have caused some graphical glitches in GSDRvZPII's menus. There should not be shadows in the background of the four panels nor should the letters (A/B) have unusual textures. All previous versions of GSdx9 and GSdx10 do not have this problem, and ZeroGS 0.97.1 does not show up with these either.

(Also, somehow this menu and the in-game particle effects, i.e. explosions, have slowed down significantly after this update. Though somehow the testing of versions prior to 0.1.3 failed to regain the speed it once had for some odd reason.)
A slight update to this with the combined GSdx (with DX10): the shade problems with the the menus are gone, but the menu remains slow, and the particle effects can now be bad as worse as 5fps ex. on a close up view of an explosion. Interestingly, the speed of the menu and particle effects with DX9 are mostly at 60fps. These were all tested with Texture Filtering enabled.
__________________
Inspiron 1520 - Intel Core2 Duo T7500 2.2GHz - 2.0GB DDR2 RAM - Nvidia GeForce 8600M GT 256MB DDR2 600/485

Contribute to and review game troubleshooting Knowledge Base articles at the PCSX2 Game Troubleshooting Guide and PCSX2 Game Statistics Index.

Last edited by GeominorAI; December 24th, 2007 at 07:06.
GeominorAI is offline  
Old December 24th, 2007   #223 (permalink)
gabest
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 346
Quote:
Originally Posted by GeominorAI View Post
A slight update to this with the combined GSdx (with DX10): the shade problems with the the menus are gone, but the menu remains slow, and the particle effects can now be bad as worse as 5fps ex. on a close up view of an explosion. Interestingly, the speed of the menu and particle effects with DX9 are mostly at 60fps. These were all tested with Texture Filtering enabled.
That one was really bad. For the background of the boxes and the letters it refered to one single point on a texture and in the pixel shader bilinear filtering combined it with a neighburing pixel which had a different color.
__________________

Last edited by gabest; December 24th, 2007 at 07:19. Reason: Automerged Doublepost
gabest is offline  
Old December 24th, 2007   #224 (permalink)
GeominorAI
AI
 
GeominorAI's Avatar
 
Join Date: Aug 2007
Location: System Server
Posts: 230
Quote:
Originally Posted by gabest View Post
That one was really bad. For the background of the boxes and the letters it refered to one single point on a texture and in the pixel shader bilinear filtering combined it with a neighburing pixel which had a different color.
Would the slowdown then be attributed to the undesired combining process?

Based on the focus of the reply, then is it safe to assume that the particle effects rely on the same technique and thus be affected?
__________________
Inspiron 1520 - Intel Core2 Duo T7500 2.2GHz - 2.0GB DDR2 RAM - Nvidia GeForce 8600M GT 256MB DDR2 600/485

Contribute to and review game troubleshooting Knowledge Base articles at the PCSX2 Game Troubleshooting Guide and PCSX2 Game Statistics Index.
GeominorAI is offline  
Old December 24th, 2007   #225 (permalink)
gabest
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 346
=> GSdx
__________________
gabest is offline  
Old December 24th, 2007   #226 (permalink)
Godwin
Sleeping on the job
 
Godwin's Avatar
 
Join Date: Aug 2005
Location: Capitalist Nation
Posts: 856
Exactly.
__________________
昨日にさよなら。

Intel E8400 @ 4.1Ghz // P35-DS3R // Transcend aXeram (D9 Microns) DDR2-1026 5-5-5-15 // MSI 8800GT OC
Godwin is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 11:19.

Final Fantasy Forums - Final Fantasy - Kingdom Hearts 3 - Game Wallpapers

Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.0.0