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Old December 18th, 2007   #181 (permalink)
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Quote:
Originally Posted by shuffle2 View Post
hahaha maybe you should ask someone in house then? the plugin is opensource so it's possible they could figure it out. (although i doubt they'd invest "official company time" in the issue)
I have a better idea, send me one and I take a look myself
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Old December 18th, 2007   #182 (permalink)
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Unhappy

Gabest, Devil may cry 1 still do not work with 0.11.4 and GSDX10 0.1.4. it worked with GSDX9 0.11.2 with logarithmic Z.

please fixed the problem in the next version.

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Old December 18th, 2007   #183 (permalink)
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Good work on the new version Gabest The graphic glitches in GTA:VCS are now gone and it's fully playable now. Haven't tested anything else yet but I'll give feedback when I do.
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Old December 18th, 2007   #184 (permalink)
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Gabest you're doing something unbeliveable

With new GSdx10 0.1.4 Clock of Tower 3 (NTSC Loader version) runs really fast i get 26-46fps ingame on 1280x1024 on my crappy cpu. It runs faster than GSdx9 0.11.4 in this game.
Next is MGS3 Snake Eater it also runs faster than GSdx9 15-28fps. And at last i did it
i passed throught bug zone and get the ammo from the tree.
Bad thing i still can't do screenshots(this screens from 0.1.0 version)
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File Type: jpg 2.jpg (76.1 KB, 45 views)
File Type: jpg 3.jpg (76.6 KB, 45 views)
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Old December 18th, 2007   #185 (permalink)
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Man, i don't know what you did but you acomplished something unbelievable.

A month ago I couldn't play FFXII without crashes, major slowdowns and such. It annoyed me so much i didn't even bother to keep playing.

Yesterday I decided to try again and downloaded your new plugin and DUDE what's up! I can play at 60fps constantly now, only slows down in cut scenes with too many people, and the graphics look awesome!

Thanks a lot for all your hardwork.
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Old December 18th, 2007   #186 (permalink)
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Quote:
Originally Posted by xcedf View Post
Gabest you're doing something unbeliveable

With new GSdx10 0.1.4 Clock of Tower 3 (NTSC Loader version) runs really fast i get 26-46fps ingame on 1280x1024 on my crappy cpu. It runs faster than GSdx9 0.11.4 in this game.
Next is MGS3 Snake Eater it also runs faster than GSdx9 15-28fps. And at last i did it
i passed throught bug zone and get the ammo from the tree.
Bad thing i still can't do screenshots(this screens from 0.1.0 version)
How can you play with 1280x1024?
There is only one option(Windowed) in resolution
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File Type: jpg Image00013.jpg (29.2 KB, 90 views)
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Old December 18th, 2007   #187 (permalink)
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Quote:
Originally Posted by hk11 View Post
How can you play with 1280x1024?
There is only one option(Windowed) in resolution
He's probbably reffering to a D3D internal res set to 1280x1024, then streched into fullscreen (alt+enter (windows's fullscreen)) onto a 1280x1024 sized desktop. I think... lulz
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Old December 18th, 2007   #188 (permalink)
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hk11
That's right as grimlord said iused iternal resolution 1280x1024
Just forget to write it. Sorry.
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Old December 18th, 2007   #189 (permalink)
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Quote:
Originally Posted by Proxy1 View Post
I'm actually using more mature drivers than what's released to the public. I work at ATI

Maybe Gsdx10 simply doesn't work nicely with the 3850/3870? I don't know...
Seems one of the 3850 owners has figured out whats partially causing the slow down. And it almost certainly effects gsdx9 as well and possibly ZeroGS.
Also it effects other emulators he's using, pj64 gets ~6fps


Quote:
Originally Posted by John Aiton View Post
bump!
I bumped this to say i have solved the problem with the 3850 card,
well....not solved, I just now know what it is

through all the lower fps in pcsx2, the trouble with the crysis menus
and various other new stuff I've noticed
I can say the problem is CPU offloading,
the 8600gts done a lot of tasks normally done by the processor
the 3850 doesn't!
studying some old ffxii videos i made against ffxii now shows my cpu is the bottleneck in both
it's the same one as before at the same clock speed,
so for it to max 100% on pcsx2 at a lower frames speed means it must have more to do
to everyone considering or owning the 3800 cards - I hope this helps
the future drivers should improve performance
sorry to rain on ATI's parade, not something I like to do to the underdog or a Canadian based and formerly owned company, but I'm thinking these drivers may never be optimized to perform properly with pcsx2 unless someone outside the company modifies the open source drivers. Even if they are optimized to put the load back onto the 3XXX it will likely mean even more work for the card and the gap between the nvidia 8XXX and ati HD 3XXX will widen even further.
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Old December 18th, 2007   #190 (permalink)
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Well then... time to overclock the CPU some more!
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Old December 18th, 2007   #191 (permalink)
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Quote:
Originally Posted by AndreaB View Post
my main question was"why DX10 features are best for pcsx2?"
The simple question to your answer is that there are certain operations that were part of the fixed pipeline in dx8 and dx9 that are now programmable. Therefore the programmer has more control over these functions and can make them work more like the ps2 works. In fact, in dx10 there is no fixed function pipeline anymore so the programmer has no choice but to write those functions himself. In addition, vs40 and ps40 have additional instructions that make it easier to access texture and constant buffer resources. The more programmable those stages are the easier it is to make them work like you want to.


There are certain operations that the PS2 does graphics wise that PC hardware does very, very badly. One of these things is back buffer access during drawing calls. PC graphics hardware like to be told what to do ahead of time, then told to go do it. If you interrupt it in the middle of drawing or you need to wait until it's done drawing that gets really slow. Despite what you said post-processing is still relatively slow because you're waiting for the hardware to stop drawing then reading the contents of the backbuffer. If you have to do this more than once a frame then the framerate slows to a crawl.

Really the only way to 100% emulate the GS at a reasonable speed with the current generation of hardware will be with a software renderer. This doesn't mean you can't utilize graphics hardware in some way but certain ps2 graphics functions just can't be emulated with current pc graphics cards.
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Old December 18th, 2007   #192 (permalink)
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@torra - You mean 'simple answer for your question'? I didn't read any further... lol >.>'
Spam. Sorry.
Khm, newest version of the plugin works almost flawlessly. MGS is now... dmt, almost perfect! Great job! But I am still sad that it's not up to you and your plugin, Gabest, to remove the emulation glitches in MGS (falling through objects etc.) and crashes... like Naruto Ultimate Ninja 2 random crash... :/ But for your part, you did a tremendous job. You rock, dood.
One question: Do you wear glasses? lol
Oh and, your Citan avatar is great. ^^
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Old December 19th, 2007   #193 (permalink)
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good Use GSdx10 0.1.4 Speed upgrade
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Old December 19th, 2007   #194 (permalink)
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This plugin is Wonderful!! Dragon Quest 8 runs great!!! Only movies and audio have some problems.
Suikoden 5 also run very good...but can you fix this problems? See the photos. Especially the vertical line is an annoying bug. The vertical line appear if I select Pal visualization mode, if I select NTSC, the vertical line disappear, but in NTSC audio is out of sync.
Second photo is by ZeroGS, but with GSdx10 0.1.4 there is the same problem
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File Type: jpg snap001.jpg (38.0 KB, 37 views)
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Old December 19th, 2007   #195 (permalink)
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Thanks torra, you understood my question , thanks for the answer.
So the plugin do the rendering and the emulation of GS.
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Old December 19th, 2007   #196 (permalink)
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Quote:
Originally Posted by AndreaB View Post
Thanks torra, you understood my question , thanks for the answer.
So the plugin do the rendering and the emulation of GS.
That's what it does. The other thing to understand is that GS instructions are not like CPU instructions. CPU instructions are like "add 3 and 4". They're simple and mostly only do one thing. No ambiguity about what to do. GS instructions are like "draw these 10 triangles (and use the textures that were just sent applying the proper filtering, texture clamping, and blending)". Not so simple, is it? Lots of ways to interpret and implement that "instruction".
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Old December 20th, 2007   #197 (permalink)
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Good job I like it
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Old December 20th, 2007   #198 (permalink)
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exists some way to run devil may cry 1 ntsc?
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Old December 20th, 2007   #199 (permalink)
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Quote:
Originally Posted by _____SNAKE_____ View Post
exists some way to run devil may cry 1 ntsc?
NO!

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Old December 20th, 2007   #200 (permalink)
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Some of you knows if Opengl is programmable like Directx10? and if a opengli version of gabest plugin could perform as Dx10?
(i'm buying 8800gt and i don't want vista...)
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