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#181 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 405
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#183 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Canada
Posts: 38
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Good work on the new version Gabest
The graphic glitches in GTA:VCS are now gone and it's fully playable now. Haven't tested anything else yet but I'll give feedback when I do.
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AMD Athlon 64 X2 3800+ 2.0Ghz MSI K8N Neo 4 Nvidia GeForce 8600GT 512MB 4x512MB DDR1 PC-3200 Windows Vista Ultimate 64-bit SP1 Windows XP x64 SP2 |
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#184 (permalink) |
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Kami-Sama
![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 126
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Gabest you're doing something unbeliveable
![]() With new GSdx10 0.1.4 Clock of Tower 3 (NTSC Loader version) runs really fast i get 26-46fps ingame on 1280x1024 on my crappy cpu. It runs faster than GSdx9 0.11.4 in this game. Next is MGS3 Snake Eater it also runs faster than GSdx9 15-28fps. And at last i did it i passed throught bug zone and get the ammo from the tree. ![]() Bad thing i still can't do screenshots(this screens from 0.1.0 version) |
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#185 (permalink) |
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Registered User
Join Date: Jan 2007
Location: Brazil
Posts: 26
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Man, i don't know what you did but you acomplished something unbelievable.
A month ago I couldn't play FFXII without crashes, major slowdowns and such. It annoyed me so much i didn't even bother to keep playing. Yesterday I decided to try again and downloaded your new plugin and DUDE what's up! I can play at 60fps constantly now, only slows down in cut scenes with too many people, and the graphics look awesome! Thanks a lot for all your hardwork.
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CPU: Intel Core2Duo E8400 @ 4.2Ghz MB: Asus Maximus Formula SE X38 VGA: GeForce 8800GTS 512mb RAM: 2 x 2GB Crucial Ballistix 800 @ 1166 5-5-5-15 Monitor: Samsung 245T 24" 1920 x 1200 PSU: Corsair HX 620W |
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#186 (permalink) | |
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Registered User
Join Date: Dec 2007
Location: HK
Posts: 8
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Quote:
There is only one option(Windowed) in resolution
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Intel Core 2 Duo E6420@3.2GHz GIGABYTE GA-P35-DS3P G.Skill 2GBPK DDR2@800Mhz 4-4-3-8 WD 250G 2500YS Galaxy 8800GTS PCI-E 320MB GDDR3 |
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#189 (permalink) | ||
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professor el tasto'
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Canada ──────────────────── PC Accelerator (aka PCXL) was a Computer gaming magazine published from 1997 until 2000
Posts: 2,330
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Quote:
Also it effects other emulators he's using, pj64 gets ~6fps Quote:
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E6600 Core 2 Duo Geforce 8800GTX @ Stock Speed. 1x 2.1GB HDD, 1x 1.4GB HDD Windows XP Pro Sp2. | Flexing my penticeps for tri-mammaried ladies across the world |
Last edited by PCXL-Fan; December 18th, 2007 at 19:52. |
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#191 (permalink) |
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Registered User
Join Date: Jan 2002
Location: Seattle, Wa, USA
Posts: 15
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The simple question to your answer is that there are certain operations that were part of the fixed pipeline in dx8 and dx9 that are now programmable. Therefore the programmer has more control over these functions and can make them work more like the ps2 works. In fact, in dx10 there is no fixed function pipeline anymore so the programmer has no choice but to write those functions himself. In addition, vs40 and ps40 have additional instructions that make it easier to access texture and constant buffer resources. The more programmable those stages are the easier it is to make them work like you want to.
There are certain operations that the PS2 does graphics wise that PC hardware does very, very badly. One of these things is back buffer access during drawing calls. PC graphics hardware like to be told what to do ahead of time, then told to go do it. If you interrupt it in the middle of drawing or you need to wait until it's done drawing that gets really slow. Despite what you said post-processing is still relatively slow because you're waiting for the hardware to stop drawing then reading the contents of the backbuffer. If you have to do this more than once a frame then the framerate slows to a crawl. Really the only way to 100% emulate the GS at a reasonable speed with the current generation of hardware will be with a software renderer. This doesn't mean you can't utilize graphics hardware in some way but certain ps2 graphics functions just can't be emulated with current pc graphics cards. |
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#192 (permalink) |
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Registered User
![]() Join Date: Jun 2007
Location: Srbija
Posts: 81
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@torra - You mean 'simple answer for your question'? I didn't read any further... lol >.>'
Spam. Sorry. Khm, newest version of the plugin works almost flawlessly. MGS is now... dmt, almost perfect! Great job! But I am still sad that it's not up to you and your plugin, Gabest, to remove the emulation glitches in MGS (falling through objects etc.) and crashes... like Naruto Ultimate Ninja 2 random crash... :/ But for your part, you did a tremendous job. You rock, dood. One question: Do you wear glasses? lol Oh and, your Citan avatar is great. ^^ |
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#194 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: Naples, Italy
Posts: 72
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This plugin is Wonderful!! Dragon Quest 8 runs great!!! Only movies and audio have some problems.
Suikoden 5 also run very good...but can you fix this problems? See the photos. Especially the vertical line is an annoying bug. The vertical line appear if I select Pal visualization mode, if I select NTSC, the vertical line disappear, but in NTSC audio is out of sync. Second photo is by ZeroGS, but with GSdx10 0.1.4 there is the same problem
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SORRY FOR MY ENGLISH My pc config: Core2Duo E6600@3.4 Ghz, 4Gb DDR2 800, GeForce 8800 GTX, Vista Home Premium 64 bit |
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#196 (permalink) |
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Registered User
Join Date: Jan 2002
Location: Seattle, Wa, USA
Posts: 15
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That's what it does. The other thing to understand is that GS instructions are not like CPU instructions. CPU instructions are like "add 3 and 4". They're simple and mostly only do one thing. No ambiguity about what to do. GS instructions are like "draw these 10 triangles (and use the textures that were just sent applying the proper filtering, texture clamping, and blending)". Not so simple, is it? Lots of ways to interpret and implement that "instruction".
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