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Old April 8th, 2008   #161 (permalink)
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Google search "sdl"
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Pcsx2 is great emulator and Megapad is great pad plugin !!!
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Old April 8th, 2008   #162 (permalink)
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ok thanks works now!!
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Old April 9th, 2008   #163 (permalink)
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Controller not detected?

Hm, I got a problem...

I tried playing multiple games but none of them seem to detect my controller...

I'm using a recoil controller and here are the pictures to the setup.

Oh, also, I'm using SDL 1.2.12 and megapad 1.3.3.
Attached Images
File Type: jpg config.jpg (58.0 KB, 25 views)
File Type: jpg megapad.jpg (71.3 KB, 25 views)
File Type: jpg twistedmetal.JPG (104.4 KB, 21 views)
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Old May 14th, 2008   #164 (permalink)
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Megapad crashes my PCSX2.

This is all that is in the log file:
Quote:
Init
Open
Problem details:
Quote:
Problem signature:
Problem Event Name: APPCRASH
Application Name: pcsx2tsvn351.exe
Application Version: 0.0.0.0
Application Timestamp: 48164ad3
Fault Module Name: MegaPad.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 473c96c6
Exception Code: c0000005
Exception Offset: 00003754
OS Version: 6.0.6001.2.1.0.256.1
Locale ID: 2057
Additional Information 1: fd00
Additional Information 2: ea6f5fe8924aaa756324d57f87834160
Additional Information 3: fd00
Additional Information 4: ea6f5fe8924aaa756324d57f87834160
Attached Images
File Type: jpg megapad.jpg (324.6 KB, 21 views)

Last edited by DataMatrix; May 14th, 2008 at 01:53.
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Old May 17th, 2008   #165 (permalink)
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hey is this thead dead because i heed help

i want to play with 2 gamepads, but megapad wont work.I mean that i can configure it but when i try o start a game the emu crashes. how do i get it start?

edit:heyyy anyone here????

Last edited by komykiller; May 22nd, 2008 at 12:27.
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Old May 29th, 2008   #166 (permalink)
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for some reason it keeps coming up with a message saying "No joystick available : error 1746190400" whenever i press enter after configuring the buttons and when i run the game it always saying there was an error and exits pcsx2.
can someone help me fix this please? thanks
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Old May 29th, 2008   #167 (permalink)
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For crying out loud, use another input plugin such as lilypad. It's not so hard, you know.
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Old May 30th, 2008   #168 (permalink)
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i've tryed using lilypad and when i go to set the axes for the analog sticks it doesn't let me. I have tried 4 other plugins.
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Old May 30th, 2008   #169 (permalink)
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you aren't doing it right then.

read the lilypad thread closely.
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Old June 1st, 2008   #170 (permalink)
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Hi,

I didn't give news here for a VERY long time, because I was busy with DeSmuME mods. Now, I don't know what I could improve in DeSmuME, I'll have the time and I'll entirely rewrite MegaPad. I'll also design a new GUI. Maybe I'll use DirectInput instead of SDL, for force feedback.
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Old June 1st, 2008   #171 (permalink)
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Quote:
Originally Posted by NHervé View Post
Hi,

I didn't give news here for a VERY long time, because I was busy with DeSmuME mods. Now, I don't know what I could improve in DeSmuME, I'll have the time and I'll entirely rewrite MegaPad. I'll also design a new GUI. Maybe I'll use DirectInput instead of SDL, for force feedback.
do you mean Xinput or DirectInput?
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Old June 2nd, 2008   #172 (permalink)
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I have the same error than DataMatrix.

by giving to see this plugin can have a great success but so must solve that problem and I will be considered the best pad plugin that exists for pcsx2

Since the already congratulations on what has already been done and a good continuation.

You have a good project / plugin (after arranged)
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Old June 2nd, 2008   #173 (permalink)
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It's because of the tons of bugs that I want to rewrite Megapad, and also because I used a hack to get it working with games. I'll use DirectInput for force feedback support and design a new GUI. I found a nice document on how the DualShock controllers work, and I also found one about Xbox controllers. That could be useful to write built-in Xbox controller support (without Xinput (for Xbox controllers)), but I couldn't test it, since I've no Xbox controller.
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Old June 2nd, 2008   #174 (permalink)
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could whether this output will be delayed yet?
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Old June 3rd, 2008   #175 (permalink)
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If you get crashes, use 0.9.4 version instead of beta version.
And, second reason, the problem could be that Megapad doesn't find any joystick (it shouldn't throw an error for that) and the joystick objects are not initialized, and using them will crash Megapad. The new version will be entirely redesigned and will be more accurate. The current versions are inspired on PadWinKeyb for Dualshock protocol, but I found a nice document that explains this protocol better.
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Old June 5th, 2008   #176 (permalink)
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PCSX2 Authors : When I'll release Megapad v1.4.0 (new version), that would be great if the new version would be available on PCSX2 download section, like Lilypad and Twinpad.
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Old June 5th, 2008   #177 (permalink)
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certainly, thought it was there already, my apologies nherve
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Old June 6th, 2008   #178 (permalink)
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This isn't severe, don't forget when version 1.4.0 will be out.
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Old June 6th, 2008   #179 (permalink)
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well as soon as its out, PM me (incase i dont look at the thread) and ill add it there and then
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Old June 13th, 2008   #180 (permalink)
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Hi, some news about version 1.4.0 :

- Mouse support will be removed. I think it's useless. Even keyboard players use keyboard instead of mouse, that's why they won't use SSSPSXPAD, nor PadWinKeyb.
- It will support force feedback, I'll use values that won't be configurable, when it'll be released, tell me if the vibrations are not accurate (too weak or too strong). I use a Logitech cordless RumblePad II.
- It will use DirectInput instead of SDL. The Linux version (will come after) will use SDL but I've no idea for force feedback implementation under Linux. Any info would be welcomed.
- I think I'll provide a file that will contain all infos that I could find on how DualShock II joysticks work.
- The new version will support some behaviors of the DualShock II controllers, that the other plugins don't seem to emulate. Maybe it'll make some games playable.
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