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Old April 19th, 2007   #41 (permalink)
S.SubZero
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That works well! Cvs.SNK2 is still a little stiff but that feels more like a problem with this Saitek gamepad being crappy for fighting games. I'll have to try it on my other rig when I have more time.
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Old April 20th, 2007   #42 (permalink)
ChickenLiver
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New release -> bump.

Force feedback added, POV/axis fixes. Fixes for some axes bleeding into others. Never noticed them before because of how few games I've tested.

Last edited by ChickenLiver; April 20th, 2007 at 23:06.
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Old April 21st, 2007   #43 (permalink)
S.SubZero
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Horizontal d-pad is reversed, and "flip horiz" does not have any effect.
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Old April 21st, 2007   #44 (permalink)
ChickenLiver
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Thanks. Both fixed. Spent too much time playing with my vibration code and not enough debugging. Should be more careful.

Last edited by ChickenLiver; April 21st, 2007 at 04:27.
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Old April 21st, 2007   #45 (permalink)
RPGW1ZaRD
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Heh this plugin really rocks, now all keyboard users can be justified with as good-as-it-gets input and mouse support in any game either by using this or TwinPad plugin depending on game.

This plugin has about all features I could ever think of, all the features I had included myself if I only knew how to code that is. So thanks for doing this awesome work.

Well actually there's only 1 thing I could still think of but that's not really necessary as TwinPad can be used for those games that better suit that kinda mouse analog movement solution, would be a setting in the options to switch between the TwinPad movement solution and your own, Rebel_X explained how he worked that system out in one of the posts in the TwinPad thread but perhaps it's just best to respect his work and don't copy his also very brilliant solution. (Should be pointed out that his plugin was only meant in the beginning to provide analog stick movement applied to keyboard keys, but he then expanded it a bit )

Anyways to both you guys, thanks for these awesome input plugins and contributing to the PCSX2 project!
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Last edited by RPGW1ZaRD; April 21st, 2007 at 12:03.
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Old April 21st, 2007   #46 (permalink)
ChickenLiver
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Glad you like it.

Think I'll leave well enough alone. TwinPad's mouse system is pretty cool, but I'm happy with what I already have, and I think copying how Rebel_X handles mouse movement would be a bit impolite (Though if anyone has any cool new ideas, I'm open to them).

LilyPad was created for the same reason as TwinPad, actually. (And predates it, for that matter. Initially I hadn't planned to release it, as it had no config screen and was keyboard only. I only picked it up again with the release of PCSX2 0.9.2).

Last edited by ChickenLiver; April 23rd, 2007 at 01:28.
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Old April 22nd, 2007   #47 (permalink)
ChickenLiver
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L2 fixed in Direct Input mode -> bump. Hmm...All these bugs are with features I rarely use... L2, start, POV sliders...

File attached to first post.

Last edited by ChickenLiver; April 23rd, 2007 at 01:32.
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Old May 12th, 2007   #48 (permalink)
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thanks thanks thanks thanks thanks for this plugings
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Old May 15th, 2007   #49 (permalink)
gotenksssj22002
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d-pad and rotation controles

for some reason i was able to get my d-pad on my controler to show as fully rotated but i can't seem to get it to work with my analogs maybe i'm missing an update but most of the links for files have been removed maybe u cud help
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Old May 15th, 2007   #50 (permalink)
ChickenLiver
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I removed them because they were all superceded by the version in the original post, and I don't want people running old versions and complaining they don't work. You're trying to bind a pad's analog sticks, and it's not detecting them when you click on the bind stick horizontal/vertical buttons and pressing the sticks?

What pad do you have?

Please press the generate debug file button and post that (File will be made in your PCSX2 directory).
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Old May 16th, 2007   #51 (permalink)
gotenksssj22002
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ok did as u said and made a debug file
Attached Files
File Type: txt LilyPad Debug.txt (2.8 KB, 16 views)
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Old May 25th, 2007   #52 (permalink)
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Seems like an awesome plugin but it doesn't pick up My D-Pad though all the other buttons like L1,L2 etc.. work I'm using a PSX clone gamepad USB Tremon
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Old May 26th, 2007   #53 (permalink)
ChickenLiver
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gotenksssj22002: Sorry I haven't gotten back to you, haven't had a chance to look into it, as it's not obvious what the problem is, will take some time and a debug version or two, most likely.

Pyramid_Head: Try downloading the attached version and making a debug output file. The attached version just adds a little info that was missing in 0.6.2's debug file (Edit: fixed in 0.7.0). All I need is the info the the Tremon pad. The pad is one of these, right? And the problem is you can't bind the button (Edit: D-pad. Whatever), correct?

One thing you could also try is adding the lines:
Code:
ID 50=0
Type 50=POV
Cmd 50=48
Sensitivity 50=0
To your LilyPad.ini, in the section for your gamepad. I don't think this will work, but it might. To find the correct section, just look for the section with an entry for an "Abs Axis".

<Attachment removed. New version released - see first post>

Last edited by ChickenLiver; July 5th, 2007 at 10:22.
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Old May 26th, 2007   #54 (permalink)
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Thanks I'll give it a shot oh yea that would be My Tremon I'm only using it till I get a much better Pad that supports more analog and stuff
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Old May 26th, 2007   #55 (permalink)
ChickenLiver
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Oops. That doesn't have any sticks, so you won't see any abs axis entries. If you haven't configured a keyboard or mouse, it'll be your only direct input entry. It should be the one where the "ID x = y" lines have low values of y. A mouse would also have that, but a mouse would have fewer of them and "rel axis" entries.
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Old May 26th, 2007   #56 (permalink)
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I see now lol but yea I prefer a gamepad over a keyboard/mouse in 3rd person games My main games to play are Resident Evil games one reason I wanted to try a different plugin was because in Outbreak everytime I would try to move the character He'd either wouldn't move or 95% of time would say something like Thanks or Go etc.. On the actual PS2 You use the right stick to make the character say those things so yea I can't figure it out for the life of Me lol it really sucks
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Old May 26th, 2007   #57 (permalink)
ChickenLiver
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I wasn't suggesting you use mouse/keyboard, just trying to tell you where to insert the lines I posted earlier. I realized that without analog on the pad, you couldn't just search of your "abs axis" analog bindings.
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Old May 26th, 2007   #58 (permalink)
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Oh I know man I didn't mean it like that so I apologize I;ll try adding the text in the You posted above thanks for the help!
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Old July 2nd, 2007   #59 (permalink)
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Hello, I have a control of XBOX as I said in this post. I tried to configure using this plugin he gets to recognize legal the control but the buttons to dial and snowballing control doesn't work. I only got configure them using L1/R1 L2/R2.
The motors or it only works the big or the small the two not.
Can you help me? My debug below.
Attached Files
File Type: 7z LilyPad Debug.7z (1.5 KB, 11 views)

Last edited by Brandestoch; July 2nd, 2007 at 23:46. Reason: insert attached file
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Old July 3rd, 2007   #60 (permalink)
ChickenLiver
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Quote:
Originally Posted by Brandestoch View Post
Hello, I have a control of XBOX as I said in this post. I tried to configure using this plugin he gets to recognize legal the control but the buttons to dial and snowballing control doesn't work. I only got configure them using L1/R1 L2/R2.
The motors or it only works the big or the small the two not.
Can you help me? My debug below.
I'm sorry, I'm having trouble understanding you. So the d-pad and some other control (A slider of some sort? The "Discar" and "Controle de rolagem" things? I've never used an Xbox controller) does not work? And it doesn't work when you select both motors together?

Here's a version with an attempt to fix the issue with the d-pad (It now polls devices that report that they don't need to be polled...Might be causing the problem, might not be), and a fix for an issue when both small and big motors are configured to cause the same actuators to vibrate.

Tell me if this fixes any of your issues.

<Attachment removed. New version released - see first post>

Last edited by ChickenLiver; July 5th, 2007 at 10:21.
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