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#61 (permalink) |
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Smart Star
![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Chicago, Oak Lawn
Posts: 643
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Technical Part (Danger if you hate math skip this post!
)============================================ RPGW1ZaRD from technical view, PadWinKeb was Wrapping every 254 pixels to 0it means, if your screen width was 640, and your mouse x-axis was 200, and you go to the right 60 pixels, that means the new analog x-axis is 6 ( 260 - 254 ) it'll go to the left, so that's why the Character in FF12 goes in wrong different directions, in different mouse locations. I managed to correct this by this formula to scale Mouse (Screen) coordinates i.e (640x480) to Analog coordinates (x and y <= 255 and >= 0) (255x255) AnalogX = (Mouse.X / ScreenWidth) * 255 AnalogY = (Mouse.Y / ScreenHeight) * 255 I don't know why PadWinKeyb authors didn't do that, it was very trivial & basic. the Reks in FF12, if you want him to run the right, Analog must be X > 64+(128 origin) So bottom line, Sensitivity is good for Most games, cause Keyboard uses the highest sensitivity, so mouse will be good for accurate Analog coords And I don't think, it would be appropriate to add harsh mouse sensitivity (although its possible) Besides, you said, it's a bonus feature, this plugin focus on Keyboard. Sorry if I was bragging, But I was showing you what's going on. I hope thc is glad for mouse support tho
Last edited by Rebel_X; January 6th, 2007 at 00:24. Reason: technical stuff ;) |
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#62 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Feb 2006
Location: FEUDAL JAPAN
Posts: 374
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I have a problem with Twin Pad Plugin.
It dosent work for me. I have test KH1 and Clock Tower 3, and i can not move my character, or attack.I try all keys in my keyboard and nothing happens. Here is my configuration:
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I AM Dr Baxter Stockman And i am the best scientist in the world! Long ago i was a real human. A brilliant mind on a Evil body. But things were going wrong, terribly, wrong. Hun And Shredder have destroy my body and in the end the only thing that has remain of me, was only my brain. Finally my friend Agent Bishop create a clone body for me. So i was a human again. But my new body was sunddenly destroyed when the ninja turtless throw me into a river. Athlon X2 4400+DUAL CORE 2.2.GHZ socket 939 2 GB RAM DDR400 GeForce 8800 gt 512 mb 260 gb hdd |
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#63 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,660
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That's some old version you have, try latest v0.5.0.
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Abit IP35 Pro «-» Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 «-» JetWay 8800GT 512 MB @ 715/1750/1030 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» Tuniq Tower 120 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Logitech MX-510 «-» Windows XP Pro SP3 |
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#64 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Feb 2006
Location: FEUDAL JAPAN
Posts: 374
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I am using the v 0.5.0 version.
__________________
I AM Dr Baxter Stockman And i am the best scientist in the world! Long ago i was a real human. A brilliant mind on a Evil body. But things were going wrong, terribly, wrong. Hun And Shredder have destroy my body and in the end the only thing that has remain of me, was only my brain. Finally my friend Agent Bishop create a clone body for me. So i was a human again. But my new body was sunddenly destroyed when the ninja turtless throw me into a river. Athlon X2 4400+DUAL CORE 2.2.GHZ socket 939 2 GB RAM DDR400 GeForce 8800 gt 512 mb 260 gb hdd |
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#65 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,660
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Well the latest version looks like this.
__________________
Intel® Core™2 Duo E8400 @ 4.0GHz «-» Abit IP35 Pro «-» Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 «-» JetWay 8800GT 512 MB @ 715/1750/1030 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» Tuniq Tower 120 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Logitech MX-510 «-» Windows XP Pro SP3 |
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#67 (permalink) |
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Registered User
Join Date: Dec 2006
Location: USA
Posts: 10
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I'd love to give it to you!
Click here to get it |
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#68 (permalink) |
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Smart Star
![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Chicago, Oak Lawn
Posts: 643
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New version!
Hi,
I know it's so silly to release updates every three hours or so, but nevertheless here is update Changed: ======= - Corrected mouse support, previous version was depending on Screen resolution, In this version it depends on GS window dimensions. Overall, if you play in Window or Full screen, you will have nice controls over the mouse. as previous version works best for Full Screen Mode. you can resize the window, maximize it, without affecting Mouse controls ![]() I didn't notice this, cause I always play in Full screen, thanx to thc, to give me the technical part in the code, RPGW1ZaRD, give it to me from user point of view. ![]() Try this RPGW1ZaRD, does this correct mouse sensitivity ![]() nevertheless, it may contain glitches, so feedback would be appreciated! Thanx.. EDIT: Corrected some stuff, download again! see my post below for more infos! Last edited by Rebel_X; December 24th, 2006 at 13:10. |
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#69 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,660
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Haha yet another release, I like trying out new versions of plugins and emulators personally.
I forgot to meantion I use windowed mode yea. I noticed you limited the area where you can move pointer to only the pcsx2 window, this is both good and bad, I often switch among fraps, irfanview etc (this is often why people would use windowed mode anyways) when running PCSX2 in windowed mode, now I also have to minimize the pcsx2 window first so it doesn't feel too flexible. But it might help with mouse support tho but I personally think I prefer being able to move mouse pointer all over the screen. This made also another problem, when moving the pcsx2 window the area where you can move the mouse pointer doesn't change according to the new position, the area remains same as when loading a game. The good part is that mouse support feels more responsive/sensitive now.
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Abit IP35 Pro «-» Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 «-» JetWay 8800GT 512 MB @ 715/1750/1030 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» Tuniq Tower 120 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Logitech MX-510 «-» Windows XP Pro SP3 Last edited by RPGW1ZaRD; December 24th, 2006 at 08:42. |
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#70 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Poznan, Poland
Posts: 14
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Ummm... silly question from me, but I want to be sure. I don't have to enable mouse support somehow specific, it's just there, right? What I mean, there is no switch in configuration GUI like "use mouse for analog sticks" so I understand that it's always like this. So to use it as eg. right analog stick I have to hold RMB and move the mouse? And what when I already assigned keys to analog sticks? Thanks in advance for response.
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#71 (permalink) | |
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Smart Star
![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Chicago, Oak Lawn
Posts: 643
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Quote:
Analog keys (may be future releases contain Mouse configs in the GUI)! Please download again, corrected GS window, if it was moved update the mouse area, also, RPGW1ZaRD I didn't think clipping area to specified region is rightous, so, the mouse is free to go anywhere if NOT pressed Lbutton or Rbutton (Gives more flexibility huh )
Last edited by Rebel_X; December 24th, 2006 at 13:39. |
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#72 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,660
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Awesome now mouse support is perfect even in windowed mode! Thx for this xmas gift.
(You didn't meantion if you had a paypal account yet j/k)BTW I've found out another little issue, when typing on a forum or otherwise just pressing some keyboard buttons meanwhile the emulator is running with this twinpad plugin, even if you minimize the pcsx2 window when pressing down some of the assigned control keys the inputs are recognised in the emulator, doesn't happen with the other plugins (as long as pcsx2 isn't the "active" window). So when I use ctrl + v to paste the screenshot in Irfanview for example the emulator pauses as I've got start button assigned to "v" with the plugin for example.
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Abit IP35 Pro «-» Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 «-» JetWay 8800GT 512 MB @ 715/1750/1030 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» Tuniq Tower 120 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Logitech MX-510 «-» Windows XP Pro SP3 Last edited by RPGW1ZaRD; December 24th, 2006 at 13:36. |
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#74 (permalink) |
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Smart Star
![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Chicago, Oak Lawn
Posts: 643
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Hi Again..
A new release of TwinPad is out, it's version now 0.7.0 This is gonna be cool, Change Log hhmmm, be ready! ![]() Changes: ======= - Corrected the Issue RPGW1ZaRD told me about, that's even if GS window lost focus, it responds to keyboard events. (Fixed )thanks to him, cause I didn't notice this before. (you should be one of beta testers of PCSX2, you give a quick and sharp feedback to what's going on (IMHO) )- Fixed a very nasty bug, Emu crash if you closed the window using the mouse (click on X in the upper right corner), now it wont happen again, to exit PCSX2 press ESCAPE. - Corrected PAD2 analog emulation, as the original PadWinKeyb plugin was using the same controls defined for both pads (pad1 & pad2) that means, in earlier versions, if for example there is 2 players they will move simultaneously, now that fixed too ![]() - Added a new feature for Mouse support, users with 8 mouse buttons will be glad, even if you have a mouse with less buttons you will be glad too, now in the GUI, you can configure the way your Mouse will work, you can configure for example, Middle mouse button to do the job of Cross, Triangle, Square, Circle, L2, R2...etc! Also you can switch the Right Analog with the Left Analog or any other button you have in your mouse, this is great for users want full control of there mice, or handicapped errr!! I mean left handed users, gives them more flexibility, note that Mouse will work as PAD1 only (I was too lazy to add switch in GUI to let it be using Pad2, maybe in the next versions, if there is any.. ) hi thc (he will know what I'm talking about..)Notes: ===== - Important!! Read the notes in GUI about mouse. I am not gonna write them again here. - This is considered a beta! as I don't have mouse with 8 buttons (I have only mouse with 3 buttons and a wheel, but they work.. the principle is the same, theoretically it will work with other mice. - If there is any glitches, tell me about them asap, as I am gonna be busy for a while (if I could correct what I have missed) - have fun, I hope the new mouse support makes you all happy. EDIT: Corrected Logical bug with latest Mouse implementaions, fixed Now (that's insulting me, damn, also removed that MessageBox thc talked about -debugging purposes-) Last edited by Rebel_X; January 11th, 2007 at 06:16. |
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#75 (permalink) |
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Member ©
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Prague, CZ
Posts: 691
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:P I know I'm pain in ***.
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E6600 @3600, P5W DH DLX, 2x 512 A-Data @800, 4-4-3-4, X1900XT listening to Weird Al... brain damage
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#77 (permalink) |
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Member ©
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Prague, CZ
Posts: 691
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I'm bit pig when in hurry... Anyway I don't know what else should I want. seems there is allready everything inside... hmm, force feedback for mouse ? :P
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E6600 @3600, P5W DH DLX, 2x 512 A-Data @800, 4-4-3-4, X1900XT listening to Weird Al... brain damage
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#80 (permalink) |
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Member ©
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Prague, CZ
Posts: 691
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pad.cpp@457 You forgot some debug message box (when R3 pressed), other seems to work nice.
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E6600 @3600, P5W DH DLX, 2x 512 A-Data @800, 4-4-3-4, X1900XT listening to Weird Al... brain damage
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