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Old December 5th, 2006   #21 (permalink)
thc
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does WinPadKeyb works ? ( e.g. for pressing cross )
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Old December 5th, 2006   #22 (permalink)
Kevor
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yes it does ..

it want to get twinpad working
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Old December 5th, 2006   #23 (permalink)
thc
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I know, it's just that TwinPadKeyb is based on WinPadKeyb and if WinPadKeyb is not working you can't expect TwinPadKeyb to work You will just have to wait till Rebel_X correct this.
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Old December 5th, 2006   #24 (permalink)
Kevor
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ok ...
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Old December 5th, 2006   #25 (permalink)
RPGW1ZaRD
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Works for me. Been using it to test FF12 and haven't noticed any problems so far.
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Old December 5th, 2006   #26 (permalink)
thc
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Maybe just enter is doesn't work ok ?... can't try now.
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Old December 5th, 2006   #27 (permalink)
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tried everything no button works

found my mistake its workin now thx

Last edited by Kevor; December 5th, 2006 at 17:12. Reason: Automerged Doublepost
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Old December 5th, 2006   #28 (permalink)
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Rebel_X FANTASTIC JOB!!!! thanx a lot
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Old December 8th, 2006   #29 (permalink)
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great work
no problem here with the plugin.

thanks a lot!
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Old December 10th, 2006   #30 (permalink)
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TwinPad plugin update!!

Hi folks! here is TwinPad Update v0.2.0

Changes:
========
- First of all, now it can use the second pad
I managed to find it working finally.. will, only
tested it in the BIOS, I lent most my games to a friend
But nevertheless it seems working

- Now, NO NEED for "MSCOMCTL.OCX", it will work without it.

- Major Cleanup of the original PadWinKey code. from 360+ to small
executable 44KB. Removed irrelative code that supporting pads,
No need for them since this plugin focus on Keyboard,
if you want to use your pads, use SSSPSX.

- Removed mouse support! it sux. Use the keyboard instead..
technically cause it's cordinate is 2D and in 3D first person
games (or general 3D), can't perform very will that's why,
the character sometimes walk or run, with a slight move of the mouse.

- Minor fixes, changes to TwinPad GUI!


Note:
====
- To toggle between pad1 and pad2, just click the rectangle
that has the red circle.

- Old Configurations will be lost! sorry. due to the addition
of Pad2. Please reconfigure after update.

- The ALT key, seems not working! the cause is not from
TwinPad, SSSPSX or PadWinKey plugins. it's normal behavior
of windows. trying to hit ALT will cause the Emu to pause
until you press it again. even ePSXe has this phenomenon.
Technically, trying to hit ALT key will cause highlighting
the File menu, Maybe emu developers can fix this.

- If it works with you! Good, else use earlier version or another
plugin! until I see what I have missed.

Finally, I hope you all enjoy PCSX2 gaming with this plugin.

EDIT: Removed attachments (Faulty version! see my post below, the attachment is there!! )...
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Last edited by Rebel_X; December 12th, 2006 at 02:15.
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Old December 11th, 2006   #31 (permalink)
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Nice to hear some update. Thanks Rebel_x.
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Old December 11th, 2006   #32 (permalink)
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This is a great plugin!
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Old December 11th, 2006   #33 (permalink)
sushil
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hey do u have keyboard controller for pcsx2.0.9r version
becuase i have no gamepad
and tell me when pcsx2.0.9.2r next version release???
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Old December 11th, 2006   #34 (permalink)
cyclonmaster
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What do you mean keyboard controller? This is a pad plugin which focusing to be use with keyboard. And don't ask when the next version will release. Read the rules
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Old December 11th, 2006   #35 (permalink)
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thx alot...
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Old December 11th, 2006   #36 (permalink)
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Guess I have to use the previous version as analog sticks doesn't work for me in this version.

Any1 else with same problem?
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Last edited by RPGW1ZaRD; December 11th, 2006 at 19:43.
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Old December 12th, 2006   #37 (permalink)
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3x SORRY!!

Again! I am VERY SORRY!

My mistake! I attached a faulty version, although I had the one that work!!

couldn't manage my debug versions in one place, instead of ZIPPING this one
I zipped the wrong DLL, errh!

nevertheless here it is! RPGW1ZaRD you are the man!! I love u man. thanx for supporting me!

All the things in my earlier post applies to this one.. so again replace it with this! sorry again! I am embarressed

Thanx all 4 your patience..
Attached Files
File Type: zip TwinPad Source v0.3.0.zip (40.6 KB, 61 views)
File Type: zip TwinPad v0.3.0.zip (39.4 KB, 262 views)
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Old December 12th, 2006   #38 (permalink)
thc
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Why, I wanna mouse....
I guess I'll have to write my own.
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Old December 12th, 2006   #39 (permalink)
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Thx Rebel_X, now it works fine at least in KH1 and FF12.

EDIT: I would have one suggestion for this plugin tho if you don't mind. After turning around, let's say you've been running holding down "up" button and then you press down "down" key and he turns around but then if I want to turn around again I have to unleash both keys before I can press "up" again, it doesn't recognise I'm already holding down "up" key so it just stops. This is just a matter of smoothening the movements. Dunno if this would work for analog sticks tho.

thc> would be cool with a nice mouse support but padwink one was pretty useless as it was but if it would be possible to get it better then it would be nice but it's prolly not possible to get it really good.
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« Feel free to browse through PCSX2 screenshots on RPGWiZaRD's Putfile.com section »

Intel® Core™2 Duo E8400 @ 4.0GHz «-» Abit IP35 Pro «-» Team Xtreem 2x1GB @ DDR2-1000 4-4-4-8 «-» JetWay 8800GT 512 MB @ 715/1750/1030 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» Tuniq Tower 120 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Logitech MX-510 «-» Windows XP Pro SP3

Last edited by RPGW1ZaRD; December 12th, 2006 at 11:12.
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Old December 12th, 2006   #40 (permalink)
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RPGW1ZaRD, I will see what I can do! but again with no promises!

Technically! PCSX2 requires the Events KeyDown and KeyRelease from Pad Plugins.. so to change your directions you must release the key first.. Try to move like a circle like up-up.right-right-right.down-down to change to opposite direction in a smooth way! But I will see what I can do.. since I am
thinking of now adding some sort of sensors, as this plugin you may noticed
characters always RUN never walk, at least in Devil May Cry 3, FF12 doesn't run for me T_T.
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