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Old June 14th, 2008   #441 (permalink)
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ZEROFROG thanks now last upgrade zerogs97.1 is showing more graphics in games like god of war 1 and 2, ghost rider, medal of honor and more, i give you more ranking thanks keep your work and continue, thank you

Last edited by dantes; June 14th, 2008 at 18:06.
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Old June 17th, 2008   #442 (permalink)
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In FF-X the cutscenes look like in this report post:
[Final Fantasy X] - graphical glitches during cutscenes

I'm using last version.

With GSdx plugin, cutscenes appear pretty well, but in-game image is very poor. With ZeroGS the image is very beautiful, looks much better, AA possibility, etc, i like it!!!

Just the cutscenes don't work well
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Old June 21st, 2008   #443 (permalink)
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Great job on the plugin zerofrog, unfortuantly from the looks of it I can't provide any input that I haven't already seen in this thread. Regardless, thanks for a great plugin!
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Old June 21st, 2008   #444 (permalink)
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Zerofrog, your plugin is great, but the OpenGL version is unusable. I would provide a snapshot but the OpenGL creates invalid snapshots (DirectX version creates good snapshots).

Worms3D : DirectX version is fine. OpenGL version : Graphics are distorted and blurry, when menu comes, I've sometimes random crashes, if not I've grey screen for a moment, and then graphics show up, but as for intro they're very damn ugly and texts are missing.

Buzz - The big quiz : same, DirectX version is fine, OpenGL version has blurry and distorted graphics.

BIOS : as always, DirectX version is fine, OpenGL version has same graphics problems, texts can't be read and, on top of all, it causes slowdown (60 to 40 FPS).

OpenGL version has been designed for Linux, so I think the Win32 port isn't good enough because of that.
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Old June 22nd, 2008   #445 (permalink)
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naruto ultimate ninja 2 and naruto uzumaki chronichles 2 works better with openGL version.
Other games works better with openGL but much more with DX
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Old June 30th, 2008   #446 (permalink)
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I have a core duo processor witha intel gma 950(256mb) video board(I use a notebook), and i get either the or it simply crashes. cannot open gs plugin error, using whatever versions of the plugin. Is there any way to make it work? it works with gdsx, but slow.
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Old June 30th, 2008   #447 (permalink)
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It will be slow no matter what you do howling, Intel GMA's are pretty much the worst of the worst you could ever get. As far as I know they dont work wth ZeroGS at all (they dont with my older laptop at any rate).
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Old June 30th, 2008   #448 (permalink)
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****...all I wanted were 10 extra fps lol. well what to do. thanks for the fast reply.
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Old June 30th, 2008   #449 (permalink)
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FFX Slow

I am using PCSX2 0.9.4 with FFX, but it is slow, about 10-20 fps. Using ZeroGS KOSMOS (no SSE2) 0.97.0 with Specular Highlights checked in the Advanced Options shoots it up to 50fps, but then the map in the upper left corner of the screen disappears. I tried the ZeroGS KOSMOS OpenGL 0.96.7 plugin because it has the Parallelize Contexts Option (whatever that means). But when I go in to configure the plugin, it crashes the emulator when I click OK, even if I don't change anything. I'm running AMD Athlon 64 Dual Core 3600+, 896MB RAM, 1.91 GHz, GeForce 6150SE nForce 430. I don't know if I have OpenGL compatibility. Any ideas to make FFX faster? Thanks.
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Old June 30th, 2008   #450 (permalink)
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Do you have the CG toolkit installed ? I know this is required for ZeroGS OpenGL.
Fpr the crash problem, you can't do anything except if you know C/C++ a little.
Anyway I'm not sure if you'll get a good quality image. I tried the OpenGL version with some games and even the BIOS, I got a blurry and distorted image, whereas DirectX version works fine.
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Old June 30th, 2008   #451 (permalink)
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well, I do know a little about programming(been working with php/java for 7 years) and I do know a little about C++(very little, most bc it´s similarities with php.) What do I need to do? Gonna get those CG things! Thanks!
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Old July 1st, 2008   #452 (permalink)
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Quote:
Originally Posted by JSadino View Post
I am using PCSX2 0.9.4 with FFX, but it is slow, about 10-20 fps. Using ZeroGS KOSMOS (no SSE2) 0.97.0 with Specular Highlights checked in the Advanced Options shoots it up to 50fps, but then the map in the upper left corner of the screen disappears. I tried the ZeroGS KOSMOS OpenGL 0.96.7 plugin because it has the Parallelize Contexts Option (whatever that means). But when I go in to configure the plugin, it crashes the emulator when I click OK, even if I don't change anything. I'm running AMD Athlon 64 Dual Core 3600+, 896MB RAM, 1.91 GHz, GeForce 6150SE nForce 430. I don't know if I have OpenGL compatibility. Any ideas to make FFX faster? Thanks.
Your video card isn't much powerful. I use zerogsDx 0.97.1 or gsdx 0.1.8 with ffxHack on zerogs and speedhacks (only the first and the second) for configuration i change option in ZeroGS 0.97.1 and they change in opengl. if not you have to change the ini
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Nvidia drivers 177.92
Directx redist august 2008
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Old July 2nd, 2008   #453 (permalink)
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Hi everyone! I don't know if anyone already had this problem (it would take ages to read all the messages and i'm lazy XD ). Basically when i use ZeroGS 0.97 in FFX (bilinear filtering, anti-aliasing 4x, 16:9) i have problems watching cinematics.... actually i can't see them at all, instead i have just a screen that consists of small blocks of actual picture, while the sound plays well... I'll come home and post screenshots.

My PC:
Intel Core2 Quad Q6700 2.7 Ghz
GeForce 8600 GT 512 Mb
Realtek Audio integrated
4 Gb DDR2 RAM
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Old July 3rd, 2008   #454 (permalink)
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try to check that option in zeroGS with missing geometry
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Old July 3rd, 2008   #455 (permalink)
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Help please.

I have problems using ZeroGS Kosmos 0.9.7.1 (sse2), the game won't start and whatever settings I use it just shows up an windows error report everytime the game is about to start.
I can actually use ZeroGS 0.9.7 (sse2), but when I use this one I can't get the game to come up in a good Fps (8-10 fps when playing castlevania Loi) so it really isn't much fun playing...

I don't know what more to say... Is there really a big difference from these versions?

My pc (just in case):
Microsoft Windows XP, Version 2, Service Pack 2...
AMD Athlon XP 1800+
Sapphire RADEON X700 PRO
1,5 Ghz, 1,25 GB RAM

I've had alot of problems with Pcsx2 lately and if anyone can help a little I'll be greatfull
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Old July 3rd, 2008   #456 (permalink)
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No,it only adds a minor special fix for Xenosaga and nothing else.Your CPU is extremely weak for PCSX2 so the fps you're getting are pretty normal.
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Old July 4th, 2008   #457 (permalink)
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k

hmm okey thanks
I'll probably have to upgrade my computer some day... not only for pcsx2 sake
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Old July 6th, 2008   #458 (permalink)
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hi,i need help i worked on 384X3pcsx2 and i play Devil may cry 1 ,i used gsdx 1.9 and play good 40~60 frame but i want to test zerogs but see what happen to screen plz someone help me to fix this or modify the config zerogs and i dont know config ZeroGS KOSMOS 0.97.1 sse2 and one more thing when i try to change the Direct3d10 when run game without show any error jump out of programe?

Last edited by Farbodkain; July 6th, 2008 at 15:03.
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Old July 6th, 2008   #459 (permalink)
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Quote:
Originally Posted by Farbodkain View Post
hi,i need help i worked on 384X3pcsx2 and i play Devil may cry 1 ,i used gsdx 1.9 and play good 40~60 frame but i want to test zerogs but see what happen to screen plz someone help me to fix this or modify the config zerogs and i dont know config ZeroGS KOSMOS 0.97.1 sse2 and one more thing when i try to change the Direct3d10 when run game without show any error jump out of programe?
We do NOT support any SVN builds,especially PCSX2 ones.If you ask for support again for these builds you will get warned
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Old July 6th, 2008   #460 (permalink)
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We do NOT support any SVN builds,especially PCSX2 ones.If you ask for support again for these builds you will get warned
i dont know this wrong sorry!!!!
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