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#2661 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,397
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FFX is fine now.
But there is another thing i get when press escape to quit the emulation: MapUserPhysicalPages failed to unmap, error 87. Closing gs thread pcsx2 crash then.
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
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#2662 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,941
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good new release :O
*loads ffx*
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Main Rig: Pentium Dual-Core E2160 @ 2.5GHz -- 7600GT @ 650/800MHz -- 2GB DDR2-667 4-4-4-12 -- Windows XP Pro SP3 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#2664 (permalink) |
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Registered User
Join Date: Dec 2006
Location: The OC.
Posts: 24
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hello gabest,
There is a small graphical problem in Wipeout Fusion with 11.4. As far as I know, this does not occur in ZeroGS. Settings: Windowed D3D9 Pixel Shader 3.0 Blend bff 4:3 Native Res. Texture Filtering NLOOP FBA |
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#2665 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,941
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hmmmm, OSD isnt working?
I press f7 and it didnt show in windowed mode it makes the information in the window dissapear for a sec but goes back to normal right away otherwise great so far
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Main Rig: Pentium Dual-Core E2160 @ 2.5GHz -- 7600GT @ 650/800MHz -- 2GB DDR2-667 4-4-4-12 -- Windows XP Pro SP3 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#2666 (permalink) |
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Registered User
![]() Join Date: Jul 2007
Location: Sweden
Posts: 53
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dx10 xp preview
don't know if this has to do with anything but if you get the dx10 preview for xp and follow instructions you can atleast see the dx10 plugin for pcsx2 under windows xp.
And as always a great job Gabest!!!!
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Antec Nine Hundred Case Hiper PSU 580W (630W Peak) Gigabyte GA-P35-DS3 w/ Intel C2Q Q6600 @3200mhz @1.375v (400x8) Arctic Cooling Freezer 7 Pro Transcend Jetram (Powerchips) PC6400 4096mb @1000mhz 5-5-5-15-2T @2.0v Gainward Bliss Geforce 8800GT 600/900 Stock (700/1000 OC:ed) Stable in Prime95 and Memtest+ 2.01 |
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#2667 (permalink) |
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Registered User
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Location: Cologne, Germany
Posts: 3,397
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it happens always when i press escape and close pcsx2 then.
its not the case in previous gsdx releases i ran the debugger and this came out: Code:
GSdx.dll!ATL::CComPtr<ID3D10PixelShader>::~CComPtr<ID3D10PixelShader>() + 0x8 bytes C++ GSdx.dll!`eh vector destructor iterator'(void * ptr=0x0b0d5af0, unsigned int size=4, int count=4, void (void *)* pDtor=0x0aa41260) + 0x2e bytes C++ > GSdx.dll!GSDevice9::~GSDevice9() Line 58 + 0x1a bytes C++ GSdx.dll!GSRendererT<GSDevice9,GSVertexSWFP>::~GSRendererT<GSDevice9,GSVertexSWFP>() + 0x46 bytes C++ GSdx.dll!GSRendererHW<GSDevice9>::~GSRendererHW<GSDevice9>() Line 401 + 0xe bytes C++ GSdx.dll!GSRendererHW9::`scalar deleting destructor'() + 0x15 bytes C++ GSdx.dll!GSclose() Line 179 C++ pcsx2.exe!004328f3() [Frames below may be incorrect and/or missing, no symbols loaded for pcsx2.exe] ntdll.dll!7c9232f8() ntdll.dll!7c91e2dc() kernel32.dll!7c80b683() ntdll.dll!7c9232f8()
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
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#2668 (permalink) |
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Super Kiwi
Join Date: Apr 2007
Location: France
Posts: 13
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OMG Gabest
thanks a lot for the last Gdsx 0.1.0, aldready test with all my games and it result by no more fps decrease on Dragon Quest VIII, no more artifact vertical stripe and fps decrease too on DBZ tenkaichi 3 and distance artefact disapear in FFXIIThis new version is really a christmas gift !! thanks again ))))))))))
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MSI P45 NEO3-FR Intel Core 2 Duo E8400 @ 4.0 Ghz OCZ Reaper HPC PC8400 4Go dual channel @ 1100mhz (5-5-5-15.2.2v) ATI Radeon HD 4870 790/1100 Catalyst 8.7 Windows Vista 64bits PCSX2 0.9.5 SVN 377 |
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#2669 (permalink) | |
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Registered User
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Location: Hamburg / Germany
Posts: 515
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Quote:
EDIT: Hey, you fused them? awesome!
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Case: Thermaltake Armor LCS (GFX & CPU watercooled) PSU: 600W be quiet! Dark Power Pro CPU: E8500 @ 3.8 GHz MB: GIGABYTE GA-X48-DS4 GFX: Geforce GTX260 RAM: 4 x 1GB Corsair DDR2-800 CL4 OS: Windows Vista Home Premium 64bit |
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#2672 (permalink) |
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Registered User
Join Date: Dec 2007
Location: UK
Posts: 40
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The new combined plugin has affected the textures in xenosaga, you can see through characters heads, also the text is no longer visible. Its completely fine in both GSdx9 and GSdx10.
The left one is GSdx9, the middle one is the combined plugin and the right one is GSdx10.
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Intel Q6600@ 3.5Ghz, Nvidia GeForce 8800 GTX OC, 2048MB Ballistix Tracer, Antec 900 Gamers Case, OCZ 850W PS, XP/Vista Dual Boot. Last edited by Lumberdave; December 23rd, 2007 at 21:01. Reason: Uploaded SS |
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#2673 (permalink) |
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Registered User
Join Date: Nov 2007
Location: somewhere over the rainbow
Posts: 17
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Testet it on KH2 the new release is 3-4% slower than 0.11.4 for me...
the mentioned Gray-Screen bug in KH2 has somehow changed... in the tutorial it happens some seconds earlyer and it crashes more often (insteed of gay screen) than 0.11.4... but in the hideout it need much more time to appear... gabest... nice that you finished the merge of DX 9 & 10 and see more response from you again ^^
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CPU: AMD Athlon 64 X2 Dual Core 4500+ (2.41GHz) GPU: ATI Radion XTX1900 RAM: 2GB OS: WinXP Prof. |
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#2675 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Italy
Posts: 45
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in DBZ Budokai Tenkaichi 3 it's so strange, borderline of characters are bigger, it looks funny
no fps change for me, but I can say that this plugin is the compromise between 0.11.2 and 0.11.4 for this game, cause water effect are ok and also backgrounds, even if characters has strange bumped borderlines and I can see some horizontal/vertical lines in mountains.. btw good job! under xmas this is a very big gift for everyone
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"I'm a ![]() Proc: AMD 6000+ x2 3.0 GHz MoBo: Asus M2N-E SLI - nForce500 Ram: Corsair XMS2 CM2x1024 6400C4 (2x1GB, 800 MHz@750MHz, Timings 4-4-4-12 2.1v@1.8v) GFX card: Ati Radeon x1950 Pro 512 MB GDDR3 HDD: Maxtor 2x160 GB S-Ata 150 (Raid 0), Maxtor 1x320 GB S-Ata2 300, Maxtor 1x160 GB IDE133 = 800 GB |
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#2676 (permalink) | |
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Registered User
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Location: Hamburg / Germany
Posts: 515
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Quote:
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Case: Thermaltake Armor LCS (GFX & CPU watercooled) PSU: 600W be quiet! Dark Power Pro CPU: E8500 @ 3.8 GHz MB: GIGABYTE GA-X48-DS4 GFX: Geforce GTX260 RAM: 4 x 1GB Corsair DDR2-800 CL4 OS: Windows Vista Home Premium 64bit |
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#2677 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Germany
Posts: 10
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Some problems...
Okay, I switched from ZeroGS KOSMOS to GSdx9.
Again, I come with FFx-2 Int. The graphics are indeed better and it´s quicker. However, I have problems in battles: - it either works good fps-wise, but every second or third frame is black screen. - or it doesn´t flash black, but is very slow then. My current settings:
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#2678 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Malta
Posts: 18
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Congrats Gabest, record speeds in tekken 4, it's like tekken on steroids now with my setup!
Tekken 5 can't speed up any as it seems to be 100% CPU (PCSX2) limited. Great release.
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Spec: Processor: Core 2 Duo E6400 @ 3.12Ghz Ram: 2Gb Ram PC2-6400 Video Card: Geforce 8800GT 512Mb OS: Windows XP Pro Hard Drives: 2 x 200GB 1 X 500GB |
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#2679 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2007
Location: Ukraine
Posts: 130
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I've noticed new bug. In Soul Reaver 2 textures a not drawing, but in software mode everything working as it should be. Here is screens and more info:
Post your PCSX2 0.9.4 Screenshots Here! Post #212
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Pentium 521HT 2.8GHz@3.1GHz, 512mb Ram, GeForce 9600GT 512mb Yea, I am crazy
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