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Old December 23rd, 2007   #2641 (permalink)
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Quote:
Originally Posted by gabest View Post
Could you test it again with the latest from svn?
And why no more releases here?
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Old December 23rd, 2007   #2642 (permalink)
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I don't want to release a broken build :P Btw, it's already in one dll. I just finished it.
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Old December 23rd, 2007   #2643 (permalink)
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Quote:
Originally Posted by gabest View Post
Could you test it again with the latest from svn?
I was willing to test the new build as well, I got it compiled but it won't start on a Windows XP SP2 system... not sure what's the cause of it (could it be that now it requires DX10 to be installed in any case?..), but I get the following error in the PCSX2 console:

plugins/GSdx.dll: 126

This is the same error that I get if I'm trying to plug in GSdx10 when on XP SP2 (in which case it's obvious that the error occurs because DX10 is not present on a system running Windows XP).

Hope this helps.

- Agetian

Last edited by Agetian; December 23rd, 2007 at 18:12.
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Old December 23rd, 2007   #2644 (permalink)
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i get "Plugins\GSdx.dll: 126" in the pcsx2 console when i start it, so whats wrong?

edit: someone was faster, forgot to refresh this site :O
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Old December 23rd, 2007   #2645 (permalink)
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yeah dll is compiled but invisible in pcsx2
log:
gsInit
plugins/GSdx.dll: 126
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Old December 23rd, 2007   #2646 (permalink)
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Quote:
Originally Posted by gabest View Post
Could you test it again with the latest from svn?
I don't see any svns around here.
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Old December 23rd, 2007   #2647 (permalink)
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Gabest, could you add something like a window size choice of 640*480 / 800*600 and so on like ZeroGS has ? the default window size is too small , and even if we can resize manually , it's hard to get the size right.

thanks in advance and thanks for this brilliant plugin
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Old December 23rd, 2007   #2648 (permalink)
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gabest

Your svn no longer splited on dx9 and dx10
Does this mean that the plugin will include both them. 2in1?
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Old December 23rd, 2007   #2649 (permalink)
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yes gsdx is one plugin now wich is able to use DirectX 9 and 10.
but it doesn't work for me, maybe there is something wrong with the templates, i dunno.
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If you search for pcsx2 betas, look here (but no support in the forums for it!)
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Old December 23rd, 2007   #2650 (permalink)
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Hm, a few dlls have to be delay loaded then.

edit: try now, updated the project files.

Last edited by gabest; December 23rd, 2007 at 18:31.
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Old December 23rd, 2007   #2651 (permalink)
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Quote:
Originally Posted by gabest View Post
Hm, a few dlls have to be delay loaded then.
and what does that mean?
how can i solve this?
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Get the latest GSdx here and ZeroGS here
If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
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Old December 23rd, 2007   #2652 (permalink)
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BTW, maybe d3d file of DX10 is needed? Like d3d v36 in PCSX2 root folder?
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Old December 23rd, 2007   #2653 (permalink)
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in XP?
well, maybe needed, but not used, i'll try it.

edit: nope, same error again.
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Get the latest GSdx here and ZeroGS here
If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
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Old December 23rd, 2007   #2654 (permalink)
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Please , share lates svn build for me , i don't have application and experience for it , and use GPRS , please help me guys !!!! Sorry for my stupid english , but i try and stupid question.
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Old December 23rd, 2007   #2655 (permalink)
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Just update the files from the svn and recompile. I have added the dx10 dlls to be delay loaded.
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Old December 23rd, 2007   #2656 (permalink)
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ok works but:

nloop0 hack is turned on by the way, and its a bit slower again on the highroad compared to 0.11.5 (SVN 704)
and after loading other savegames and when i return to that place it looks like the second screen
Attached Images
File Type: jpg 12-23-2007_20-50-14.jpg (370.1 KB, 50 views)
File Type: jpg 12-23-2007_20-58-42.jpg (199.9 KB, 42 views)
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My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots

Get the latest GSdx here and ZeroGS here
If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
Visit my blog (german only) PCSX2 howto included but still under construction.

Last edited by NexXxus; December 23rd, 2007 at 19:00.
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Old December 23rd, 2007   #2657 (permalink)
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I know what's wrong, it's something else.

edit: fixed it

Last edited by gabest; December 23rd, 2007 at 19:30.
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Old December 23rd, 2007   #2658 (permalink)
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Smile

video with GSDX9 0.11.2 et 0.11.4 :

devil kings, naruto ultimate 2, dragon ball Z bud3, rtype final, devil may cry1, okami, tekken 4, bloody roar 4, guilty gear accent core, sengoku basara 2....





devil may cry only with 0.11.2

Last edited by Kasimir2007; December 23rd, 2007 at 19:28.
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Old December 23rd, 2007   #2659 (permalink)
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Hmm. Am I the only one who sees a much better performance from the plugin (directx 9 or 10 (only tested in the newest combined build)) in areas where you can see over a long distance (many polygons). For me in vista it is 10fps faster then in XP. Also my vista has 32bit and Vista 64. maybe it could be this reason too.
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Old December 23rd, 2007   #2660 (permalink)
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There weren't many things changed, just reorganized. But I think it's now ok to release it. Check first post.

Thinking back again, since the release of 11.4 there have been a few nice speed boosts. Fixed texture edge bugs too (ffx beach, kh dialog box).

Last edited by gabest; December 23rd, 2007 at 19:45.
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