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Old December 18th, 2007   #2481 (permalink)
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Quote:
Originally Posted by Proxy1 View Post
I had this exact same peoblem with 0.11.2, but it was fixed automatically when the light in the room was turned on.
no.
its also there when i turned on the lights, and a mess in following rooms, i couldn't even fight
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Old December 18th, 2007   #2482 (permalink)
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Quote:
Originally Posted by gabest View Post
Isn't it just because logarithmic z is off?

-

DBZ BT3 looks a bit different here. Are we talking about the same game?
no, log z is switched on with these glitches displaying
here's a pic, hope this can help you
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File Type: jpg disgaea gsdx setting.JPG (132.8 KB, 87 views)
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Old December 18th, 2007   #2483 (permalink)
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Is it possible for GSdx9 OSD infos can be change to different colors? Sometime different game or area/places in the game can be hard to see with only the default color.. Would be nice if we can manually choose what color we like and make it bolder perhaps?

Anyway, here is something you can never see in a ps2 console! Yes it's facial hairs!

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Old December 18th, 2007   #2484 (permalink)
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Thats very funny/impressive. Dx10 version seems to be much more powerfull. The Dx9 has same fps rate in general (at the first curve at the track I test it) it could be maybe 1 -3 fps faster. BUT after this curve there is a very long straight so many things to render. The fps rate in DX9 drops from 42 to around 30. in DX10 it only goes down to 35.
I think that shows a immense improvement.
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Old December 18th, 2007   #2485 (permalink)
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Quote:
Originally Posted by niuus View Post
Yep, those 10 FPS were missing since v11, but they're back! (with a 2-3 FPS increase in other situations). Great work, Gabest.
hhmfg...

then iam the only one where 0.11.4 is 12fps slower than 0.11.0 in FFX?
its jumping between 68 and 73fps

but its not that bad if more graphical issues are fixed
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File Type: jpg compare_011_0_011_4.jpg (301.7 KB, 107 views)
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Last edited by NexXxus; December 18th, 2007 at 22:54.
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Old December 18th, 2007   #2486 (permalink)
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gabest after download of your svn, what should i load to compile dll?
after load of GSdx_vs2005.sln it compiles all in gsdx gsdx9 and gsdx10 but only to lib
if i go into gsdx9 and open there vcproj it ends with error
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Old December 18th, 2007   #2487 (permalink)
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Quote:
Originally Posted by Human View Post
gabest after download of your svn, what should i load to compile dll?
after load of GSdx_vs2005.sln it compiles all in gsdx gsdx9 and gsdx10 but only to lib
if i go into gsdx9 and open there vcproj it ends with error



to compile it, you have to change something in the "GSRendererHW.h" of GSdx9 or 10.

change "protected:" to "public:"

should work then, output folder is: "C:\Users\Gabest\Desktop\pcsx2\plugins\"
but you can change it in the project files.
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Old December 18th, 2007   #2488 (permalink)
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I don´t think thats the best place to discuss "How to compile a project". You have to open the solution then select the solution (top of the tree view) or gsdx9 with right click and choose build. Now the binary will be put in the directory written in the project linking properties (gabest has some own paths).
Base for this is that you setup you compiler correctly (included headers and libraries of directx and the plattform sdk (if you have the express edition)).
If you did that all it works.

@gabest
could you change the path for putting the gsdx9 and gsdx10 binary? Using the same then pcsx2 (../../bin/pcsx2.exe). So (../../bin/plugins/gsdx9.dll) would be very handy. We have to rewrite our paths every time you do a update.

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hmmm????? - Not really....
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Old December 18th, 2007   #2489 (permalink)
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Quote:
Originally Posted by NexXxus View Post
hhmfg...

then iam the only one where 0.11.4 is 12fps slower than 0.11.0 in FFX?
its jumping between 68 and 73fps

but its not that bad if more graphical issues are fixed
u sure u tried 0.11.4 and not 0.11.3?

up to 11.3 there was that issue but not anymore in 11.4
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Old December 19th, 2007   #2490 (permalink)
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yes i'm 100% sure, i tried 0.11.0 and 0.11.4
and what issue do you mean?
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Old December 19th, 2007   #2491 (permalink)
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Quote:
Originally Posted by gabest View Post
Checked the ffx highroad scene and found that it drops the textures from the cache too often (ffx only draws every second frame), increased the number of frames to keep them in the cache by one and the fps went up to 30 from 24 (gsdx10 does 40 fps at the same spot). I think v10-9 was the last one which didn't have this caching prob because that runs at 28 fps.
that issue, it also made my intro slower in 0.11.1 to 0.11.3 but was back to the normal speed in 11.4 it was more a general slowdown actually, most of games did show slowdown althou ffx was the one showing it big time
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Old December 19th, 2007   #2492 (permalink)
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hhm.

edit:
aaah yea, now i noticed that 0.11.3 is slower than 0.11.4, forgot to uncheck native

but 0.11.0 is still the fastest.

and i didn't check the highroad yet, maybe i should.

edit:
FPS at the highroad are OK, even with a internal resolution of 3360x2100
its ~2-5fps faster with 512x512
sorry for the hoster, imagesize is too big for attachment..

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Last edited by NexXxus; December 19th, 2007 at 02:02.
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Old December 19th, 2007   #2493 (permalink)
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Quote:
Originally Posted by CiticenB View Post
u sure u tried 0.11.4 and not 0.11.3?

up to 11.3 there was that issue but not anymore in 11.4
I second that. The FPS in FFX went back to normal since this latest release (10.4).
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Old December 19th, 2007   #2494 (permalink)
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good job GSdx9 0.11.4 Speed upgrade
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Old December 19th, 2007   #2495 (permalink)
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In Naruto Accel 2 when i use 11.4 i only get like 20+ fps in all stages, but in 1stage i get 30+, so yeah it's fully playable put so slow, i want to cry
Same is with 11.0, i tested both all the pcsx2 versions , allways the same.
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Old December 19th, 2007   #2496 (permalink)
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i use pcsx2 0.95 svn 263 with 11.4 gpu plugin, in "Naruto Ultimate Ninja" this game,
in menu: fps>80
in fight: fps>36 avg 40

it works fine!!
===========
cpu: e4300 333*9(3.0g)
vga: nvidia 7600
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Old December 19th, 2007   #2497 (permalink)
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I just noticed somethen weird with the OSD, I normally use Fraps for showing the fps overlay, then i noticed this in the load/newgame and memory card load screens, if u activate the OSD it'll change the speed, it'd be a normal thing if it was making FPSs lower but in the load/newgame screen it was raising FPSs (from 175 to 185) and in the memory card load it was slowing em (from 140 to 120 fps) so I loaded the 0.11.0 plugin since it was the... let's call it the most stable version and it was different then it was only raising the FPSs when the OSD was activated, in the load/newscreen (from 175 to 180) and then in the memory card laod screen (from 140 to 150)

it's nothing serious or anything didnt seem to do much in 3d speed just though it was funny and weird :P

tried without fraps and in the memory card load screen u can hear the difference between enabled and disabled anyways :P

so just a lil speed advise if you're having sometimes slowness in game try activating the OSD it may give the magical boost u need xD
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Old December 19th, 2007   #2498 (permalink)
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Quote:
Originally Posted by amd3dnow View Post
i use pcsx2 0.95 svn 263 with 11.4 gpu plugin, in "Naruto Ultimate Ninja" this game,
in menu: fps>80
in fight: fps>36 avg 40

it works fine!!
===========
cpu: e4300 333*9(3.0g)
vga: nvidia 7600
where did u get svn 263?? Do you mean 236?
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Old December 19th, 2007   #2499 (permalink)
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I dont remember but in earlier versions it wasnt like this.

First One: 1024x1024 Internal Res.JPG
Second One: 1024x1024 Internal Res No LogZ.JPG
Third One: Native No LogZ.JPG
Fourth One: Native no FBA and no LogZ.JPG
Attached Images
File Type: jpg 1024x1024 Internal Res.JPG (67.3 KB, 39 views)
File Type: jpg 1024x1024 Internal Res No LogZ.JPG (69.3 KB, 36 views)
File Type: jpg Native No LogZ.JPG (60.8 KB, 28 views)
File Type: jpg Native no FBA and no LogZ.JPG (78.5 KB, 39 views)
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Old December 19th, 2007   #2500 (permalink)
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where did u get svn 263?? Do you mean 236?
no he meant 263.
you can get it from the SVN on sourceforge, but you have to compile it yourself.
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