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#21 (permalink) |
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Just A Advicer
![]() ![]() ![]() Join Date: Mar 2004
Location: Estonia
Posts: 386
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Nice Plugin in the bios the sound was music to my ears ofcourse it had some flikkers but at least its sound
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My PC: CPU+++AMD XP 2000+1.67GHZ+++ GPU+++64MB Geforce 4 MX+++ RAM+++256MB SDRAM+++ HDD+++40GB+++ Op Sys+++Windows XP SP1+++
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#22 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,819
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nice to finally hear sound guys!!! this is the problems i can distinguish with it.
1. Sound doesnt seem to be flushing the buffer, just playing the same bit looped over n over rather than getting the next data. 2. Only 1 channel plays at a time in each speaker (1 in left and 1 in right) that i can hear. oh and another thing, was looking at the source, and it was saying sound format 44100, i thought the PS2 was 48khz ADPCM? |
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#23 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Victorville(Near Los Angeles or LA for those who are on the DL)
Posts: 839
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Quote:
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----------------- Emu Tinkerer and C++ Programmer |
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#24 (permalink) | |||
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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), based simply on guessings of other people ![]() Quote:
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On PCs it doesn't make much sense to use this output frenquency (since not all sound cards can do it), so it's a better way do up/downsample the voices to something _all_ nowadays cards can handle... and that's what the P.E.Op.S. plugin is doing... |
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#27 (permalink) | |
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PCSX2ベータテスター
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Nebraska
Posts: 1,393
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Quote:
you have an old version of GSMax. The new versions of PCSX2 had some internal changes that made it incompatible. Sorry there is nothing that can be done about this.
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#28 (permalink) |
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Registered User
Join Date: Apr 2004
Posts: 2
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So where can i download newer version of GSMax?
I downloaded all from http://www.pcsx2.net/downloads.php . |
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#29 (permalink) |
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Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,030
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Okay dude, um your totally off topic.
![]() Anyways I just tried the plugin running the SCPH NTSC BIOS 10000 Jap and holy cow I was scared as hell. The sounds were great but sounded like a scray movie. Is there any way I can record the sound to show you guys? God I almost peed my pants. I wanna show you all how it sounded. But I need to know how I can record sound :/
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Core 2 Duo T7300 2.0 GHz ● NVIDIA GeForce 8400GS ● 2GB DDR2 RAM Hitachi 120GB HD ● Dual Layer DVD+/-RW Drive ● Windows Vista Home Premium ● Dell 2007WFP LCD ● Dell XPS M1330 Laptop ● 1TB Western Digital MyBook External HD ● Logitech Z10 Speakers ● PLAYSTATION 3 -------------------------------------------------------------------------------- |
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#30 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,819
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i think theres an option in the spu plugin config (mentioned in the release info) about writing a wave file to disk while running the emu, give it a shot. |
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#31 (permalink) |
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Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,030
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Cool. Thanks.
Okay heres recorded sound from the Bios. It starts off neat and then almost turns into a funky techno. LOL. Download it and check it out.Download
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Core 2 Duo T7300 2.0 GHz ● NVIDIA GeForce 8400GS ● 2GB DDR2 RAM Hitachi 120GB HD ● Dual Layer DVD+/-RW Drive ● Windows Vista Home Premium ● Dell 2007WFP LCD ● Dell XPS M1330 Laptop ● 1TB Western Digital MyBook External HD ● Logitech Z10 Speakers ● PLAYSTATION 3 -------------------------------------------------------------------------------- |
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#32 (permalink) |
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Registered User
![]() Join Date: Apr 2003
Posts: 88
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Not really scary movie IMO, but still intresting uhh.. product
a bit quiet tho but i guess it is good result from ps2 sound plugin =P
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CPU: AMD Athlon 64 3200+ Mobo: MSI Neo-Fis2r GPU: Radeon 9800XT RAM: 1Gb Kingston 400Mhz DDR SPU: Creative Audigy2 HDD: Maxtor 160Gb SATA |
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#33 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Victorville(Near Los Angeles or LA for those who are on the DL)
Posts: 839
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Quote:
Good to know, thanks for the information. I just knew that the core SPU2 frequency is 48000 Hz or 48 KHz.
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----------------- Emu Tinkerer and C++ Programmer |
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#34 (permalink) | |
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PCSX2ベータテスター
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Nebraska
Posts: 1,393
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Quote:
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#35 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 666
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First congrats to Pete, excellent plugin, great progress so far.
Now to clear up all this confusion over the sources and other stupid posts as Elly mentioned Pete saw our sources yes because I sent him and email asking for his help, since he has done work in Spu emulations and the ps2sp team started out knowing very little about Spu2 emulation but anyway below is the email he sent to me giving helpful advice that the whole team is greatful of As for ps2sp and peops spu2 I don't see any reason why we all can't work together to help each plugin progress further. Email attached. Hi Kanodin, I had some time this weekend, so I looked at your spu2 plugin. Well, it's a VS.net project, so I couldn't compile it (I still use the VS6.0 here, for various reasons), but I read through the sources, to see how far you have got. Well, no offense, but I think you have currently around 5% of the real PS2 spu emulated... it's some kind of luck that you can hear some sounds occasionally ![]() Most likely you know it already, but basically you have to do the following to progress further: 1. remove the current fmod sound buffer filling from the writeDMA7Mem func... that's simply an hack 2. create a sound thread or sound timer func or a sound func triggered by spu2async, where you can do all the Vag-decoding on the fly, meaning: look for each of the 48 channels, if it should play (key on register)... if yes, decode some of its data, and feed it to your fmod sound system. 3. if you have the #2 basics, you can start with adding more and more real PS2 spu register emulation funcs... volume and pitch first, adsr and reverb prolly last... the more registers you have emulated, the better the compatibility will get (since games can and will read certain register values to work properly). So I think you have still a lot of work to do ![]() Maybe I will do a Peops open source spu->spu2 port, to give you a more complete open source plugin you can work with. Cu Pete Again thank you Pete for your help in spu2 emulation heh besides a little competition is always fun
Last edited by Kanodin; April 17th, 2004 at 19:18. |
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#37 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 666
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I kinda expected to see one released shortly after receiving the email, I'm glad Pete has released a spu2 port it helps us all out with the spu2 programming. |
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#38 (permalink) | |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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#40 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 666
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Quote:
Hmmm, interesting I suppose so but still I have to admit it is great none the less :P hopefully we can both have fully working spu2's in the near future. |
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