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Old March 24th, 2004   #1 (permalink)
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Finally We have Sound. whewt.

Yes as the topic states we have sound and to greet your ears here are a few wav files, granted that sound isn't working all the way we wanted to let you guys know what was going on..


big thanks to the programming team

Zenogais
Elly

you rock.


P.S. When playing the wavs, let them play just cause you hear nothing for the first few seconds let them play through. Enjoy guys.
Attached Files
File Type: zip soundwavs.zip (677.5 KB, 626 views)

Last edited by Kanodin; March 24th, 2004 at 02:38. Reason: Added infor about the wavs
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Old March 24th, 2004   #2 (permalink)
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Alright, this is great March 23, 2004 will be a date to remember as far as PS2 emulation goes.
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Old March 24th, 2004   #3 (permalink)
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Good progress, keep up the great work!
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Old March 24th, 2004   #4 (permalink)
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amazing!
now we have pcsx2 0.6 and an almost working spu2 plugin
i hope the next step will be the releasing of gsmax

keep up the good work guys! you rocks!
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Old March 24th, 2004   #5 (permalink)
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Quote:
Originally Posted by lord_muad_dib
amazing!
now we have pcsx2 0.6 and an almost working spu2 plugin
i hope the next step will be the releasing of gsmax

keep up the good work guys! you rocks!
Woah, I think you're jumping the gun a little there with the "almost working" part. It is great progress, but there is probably still a lot of work to do.
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Old March 24th, 2004   #6 (permalink)
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Yes, there is lotsa work still needing to be done to the plugin, we're slowly finding and squashing all the bugs in the code. enjoy the wavs i'll post more as i test games.
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Old March 24th, 2004   #7 (permalink)
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Also the sound isn't quite synced with what you see from GSmax, but we're currently working on fixing that.
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Old March 24th, 2004   #8 (permalink)
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what kinda performance hit are we looking at as far as FPS
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Old March 24th, 2004   #9 (permalink)
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About 1 - 2 FPS decrease, more towards 1 FPS right now.
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Old March 24th, 2004   #10 (permalink)
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It is good to hear..... keep up the good work, as with your effort, i know useable PS2 emulation will be a reality sooner than later
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Old March 24th, 2004   #11 (permalink)
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/wipes tear

This is truly a beautiful day. Great work you guys!
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Old March 24th, 2004   #12 (permalink)
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very awesome indeed
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Old March 24th, 2004   #13 (permalink)
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The soundless parts should've been cut out. If theres only about 5 seconds of audio why did you leave the gap of 40 seconds in the middle? Pretty impressive though and it will hopefully be better as the bugfixes come up.
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Old March 24th, 2004   #14 (permalink)
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dude this event is like a giant leap in ps2 emulation
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Old March 24th, 2004   #15 (permalink)
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I think you misinterpretted what I said... but I'm not going to argue. Keep up the good work people!
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Old March 24th, 2004   #16 (permalink)
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WOOOHOOOO!!!

This is really nice!! even the little parts i hear sounds like diamonds!!!!

Good job kanodin en the rest of the hard working teammates!!

(playing frequency and amplitude with music will be sooooo great )

Thank you GODS!!
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Old March 24th, 2004   #17 (permalink)
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Hopefully,asadr will have GSmax ready for release soon
That would complete the breakthrough streak
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Old March 24th, 2004   #18 (permalink)
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Vanit, simply because i'm not a sound guru and was much too excited to remove the 40 seconds of useless Data. besides I wanted to see which of you would listen through it all the way through.



oh and to the others who congratulated us thank you.
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Old March 24th, 2004   #19 (permalink)
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The Xeno is very pleased. Here, have a cookie!
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Old March 24th, 2004   #20 (permalink)
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I realize this question could sound negative, so I'm saying that it isn't supposed to be negative. I'm just wondering because I don't know much.

If Highly Experimental can play PS2 sound pretty accurately, why isn't it easy to make a sound plugin for a playstation 2 emulator.
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