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Old March 24th, 2004   #21 (permalink)
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nice to hear this

or should i say sounds nice
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Old March 24th, 2004   #22 (permalink)
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Beaux, highly expiermental is setup a completely different way it plays the sound files itself, what we're doing is playing the sound as the emulator calls for it's alot more complex than HE although Neill did a helluva job on it. Remember this sound plugin is far from complete... eventually it will sound just as good/better than HE. until then I hope this post helped you.
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Old March 24th, 2004   #23 (permalink)
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website

euhmmmm.

Maybe a stupid question but....... do you guys have a official website???? or is there a website in dev.

(ok, thanx again for the info elly )
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Old March 24th, 2004   #24 (permalink)
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Nope no official site till we release the first public version

Yours,
-Elly
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Old March 24th, 2004   #25 (permalink)
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Thats and its in Development so... give it time.
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Old March 24th, 2004   #26 (permalink)
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AWESOME!!! YES YES! :P looks like PCSX2 is even closer to a fully working PS2 Emu

good job guys!! this is great!
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Old March 24th, 2004   #27 (permalink)
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Thumbs up Great News

These are really good news. It means that the project is making progress.

Soon we'll be playing Gran Turismo 3, Dead or Alive 3 and FFX at full speed (LOL )
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Old March 25th, 2004   #28 (permalink)
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Good work Kanodin and others.
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Old March 25th, 2004   #29 (permalink)
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Sweetness, Totally Awesome Sweetness! (Sorry, I didn't know what to say, so I put together some words that sounded cool ) Anyway, great work guys, and thanks, you're doing us all a great service!
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Old March 25th, 2004   #30 (permalink)
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Great progress guys. This is the beginning of a very good plugin
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Old March 25th, 2004   #31 (permalink)
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Here is an Ace Combat 4 mp3
ps: It gets nasty in the end,better turn down the volume
Attached Files
File Type: zip Ace Combat 4.zip (244.5 KB, 87 views)
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Old March 25th, 2004   #32 (permalink)
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Fantastic stuff! Great progress!
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Old March 25th, 2004   #33 (permalink)
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Quote:
Originally Posted by Kanodin
Beaux, highly expiermental is setup a completely different way it plays the sound files itself, what we're doing is playing the sound as the emulator calls for it's alot more complex than HE although Neill did a helluva job on it. Remember this sound plugin is far from complete... eventually it will sound just as good/better than HE. until then I hope this post helped you.
HE doesn't play the sound files, it plays ripped code just like an emulator would. But for PS2 stuff it only emulates IOP and SPU2.. nonetheless it should be doing a comparable level of emulation to what an SPU2 plugin would be doing...

Good job on the plugin so far though.

- Exo
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Old March 25th, 2004   #34 (permalink)
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As I was trying to explain in the above post, I got it way wrong So thanks exo for correcting me, but you see we aren't playing ripped code, We have to do what the emulator says, and from what its saying is play full sound files. Theres a big differance between HE and a SPU2 plugin; We are more dependant on an emulator than HE is if we were playing ripped code our plugin would probably do the exact samething as HE but since we aren't the two are hard to compare hope this ties up and loose questions.
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Old March 25th, 2004   #35 (permalink)
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that's nicer than nice, it's amazing!

great work, guys!
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Old March 25th, 2004   #36 (permalink)
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Quote:
Originally Posted by Kanodin
As I was trying to explain in the above post, I got it way wrong So thanks exo for correcting me, but you see we aren't playing ripped code, We have to do what the emulator says, and from what its saying is play full sound files. Theres a big differance between HE and a SPU2 plugin; We are more dependant on an emulator than HE is if we were playing ripped code our plugin would probably do the exact samething as HE but since we aren't the two are hard to compare hope this ties up and loose questions.
Well.. as far as HE is concerned, the SPU2 emulation is still there, there's just no API between the r3000a emulation and the SPU2 emulation (or maybe there is, but it'd be internal). The actual SPU2 code probably looks pretty much the same as an SPU2 plugin would, minus the API wrapper and some plugin specific code.

So yeah, there are a lot of things different on the outside, but I would imagine that the technical bits inside that matter the most are about the same; I would expect that someone could make an SPU2 plugin out of HE without killing themselves.

- Exo
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Old March 25th, 2004   #37 (permalink)
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I don't know how HE is, but when I was programming my plugin, I made a little sound player before starting to code it, and it played the sounds (with a really bad quality, but it worked), and I can say that it's a lot easier to decompress and play a sound file, than controlling all the registers of the spu2 (there are bout 2000 registers in ps2's SPU, most of them controlling each of the 24 sound channels).

EDIT: it has 24 channels on each core, so there are 48 channels actually.

EDIT2: forgot to say good work, kano!
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Old March 25th, 2004   #38 (permalink)
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Yeh... ummm , Exophase, just let it go .
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Old March 25th, 2004   #39 (permalink)
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hmmm Vanit actually telling someone to drop something thats a first
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Old March 25th, 2004   #40 (permalink)
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I think once GSMAX improves, the authors can work more on sound more in terms of performance because although they are only seeing a 2 fps decrease, we won't know how it really affects the emulation until the emulator and graphics run at a slightly faster fps[say 10-15 fps].
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