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#21 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: in a box under the stairs in the corner of the basement half a block down the street from Jerry's Bait shop, You know the place.
Posts: 502
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Is the fps of pcsx2 low because of weak computers, or (please don't take this the wrong way) "weak" codeing? Like, are the game loading so slow because the emulatior is buggy and not sure how to proccess the game; if so, wouldn't the sound not drop the fps?
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Image made by someone at deviantART.com, I lost their name, sorry... |
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#24 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 666
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.... It's not about "weak" coding the pcsx2 is not a simple emulator to program, hell coding the sound plugin really isn't simple. as stated before the only slowdown you may notice with pcsx2 is when the emulator and spu2 do the write commands to the buffer other than that there should be no slowdown. Also VDDZ try posting your question about pcsx2's coding to the right thread next time this thread has to do with the spu2 sound nothing more.
Last edited by Kanodin; March 6th, 2004 at 22:46. |
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#25 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Europe / Germany
Posts: 773
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really Kanodin you should even respond to this questions...about "weak" coding ...
i think its ok that you develop your plugin, but why do want do have the thread here? IMO until the plugin is released there isnīt any constructive response for your plugin in here, so just some strange guessing...and stop you from coding ![]() to let people know that theres something on the PS2 sound some news submission would be enough but thats just my opinion ![]() wbr Shin Gouki |
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#27 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,228
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Quote:
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#28 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Victorville(Near Los Angeles or LA for those who are on the DL)
Posts: 839
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Quote:
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----------------- Emu Tinkerer and C++ Programmer Last edited by zenogais; March 6th, 2004 at 23:05. |
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#35 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 666
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Maxx theres 3 of us i'm not the only one next time say good luck guys thanks.... andway we're using Fmod for sound, after scrapping Dsound.. oh and HLE and LLE are mainly used in emulation not sound processing.
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#36 (permalink) |
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Creating Realities
Join Date: Mar 2004
Location: Trascendent Paradise
Posts: 31
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You are right Kanodin, good luck to you, Elly and Zenogais, and of course thanks for this solid team's dedication.
Btw, what are you implementing now in your plugin, sound, music or tracks? Maxx77. |
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#38 (permalink) |
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Creating Realities
Join Date: Mar 2004
Location: Trascendent Paradise
Posts: 31
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That's great, Kanodin, but to have coded the Spu part of the Ps2 so fast:
a) You and your team are very talented people. (I'm sure). b) It's not that hard to emulate it. (I doubt it). c) There is a lot of info regarding the Ps2's Spu interface. (I doubt it). d) Perhaps the Ps2's Spu is the same as the Ps1. (Perhaps). IMHO, Maxx77.
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#39 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 666
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well
A. You're right the team is quite talented B. You're quite wrong the spu2 is hard as hell to emulate luckily C. We do have some good documentation on it D. No the ps2 has 2 Cores not just one stand alone spu unit, these cores control all operations, has 48 voice channels instead of 24 voice channels such as the ps1 spu. hope this answers your questions. |
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#40 (permalink) |
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I'm the child of night...
Join Date: Aug 2003
Location: Poland
Posts: 46
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at the beginning - good luck to the !! thanx guys, u are great
![]() BTW - what is the status on ps2 sound plugin now,,, early beta or maybe something more (i don't want to ask when it will be - it will be when it's finished ) just the satus of it ... 10%, 30%, 50% ???
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