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Old July 22nd, 2008   #1 (permalink)
PCSX2 Super Sayian 4
 
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Talking Another Dragon Ball Z Budokai Tenkaichi 3 plugin trouble

Look.
I've got everything (almost) configured,and the game works great on my pc
(C2D @ 2.8GHz,2gigs ram,8600GT @ 700/2300,Win Vista) With '04 bios and
GSDX 0.1.8 official on DX10 Hardware default 4:3....My problem is the next :

In the tutorial it says press sqare and hold it until your character flashes
to preform some super kick...But I've tried it zillion times,and I can't see my charather flashing.Is it because of NTSC version (I used that plat 2 ntsc fix)
or is there any better graphic plugin for this game??


p.s. How to play PCSX2 games on Vista in fullscreen mode,Whenever I set it to (example 1024x768) it always runs in windowed mode..And yes,I din't set the "direct 3D internel resolution to 1024x768)


regards!
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Old July 24th, 2008   #2 (permalink)
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Maybe is a graphical glitch and or post processing that was removed, so just hold square.

Press aLt+Enter to go into full screen.
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Old July 24th, 2008   #3 (permalink)
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alt+enter works,thanks mate.

But my main problem still isn't solved...In the "GsDX" topic it says that post processing was removed in DBZ BT 2 ,but this is 3....So I don't know,maybe the 0.1.8 isn't in aibillity to do that at all?
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Old July 24th, 2008   #4 (permalink)
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Just use o.1.3 or 0.1.5 and your problems should go away, works perfect for me now, besides my computer screwing it up...
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Old July 24th, 2008   #5 (permalink)
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hey,mate do you have PAL or NTSC version...And do you have Win Xp or vista...I Just tried 0.1.3 and 0.1.5 on Vista on PAL And NTSC version,but no success/???

please help!
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Old July 24th, 2008   #6 (permalink)
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Well, i personally have Vista 32bit ultimate, with the pal version. And what exactly went wrong? Any info on exactly what you have set, Dual core mtgs? any sped hacks? And from what i can tell your pc is better than mine so it should go right...
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Old July 25th, 2008   #7 (permalink)
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The post processing was removed for budokai tenkaichi 3. You can see that in the first page of the gsdx thread. For the super kich do what Chaos_Blader said, hold square as long as you want. If you do that the enemy will be kick or punch away to "decent distance".

Sorry my english is a litle rusty :P
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Old July 25th, 2008   #8 (permalink)
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ok,than,but is post processing removed in gsdx 0.1.7,I can't find the 0.1.7 topic here...

about english = no problem...^^
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Old July 25th, 2008   #9 (permalink)
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I think it was removed in 0.1.7 too
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Old July 25th, 2008   #10 (permalink)
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Quote:
Originally Posted by Bubbafat View Post
Well, i personally have Vista 32bit ultimate, with the pal version. And what exactly went wrong? Any info on exactly what you have set, Dual core mtgs? any sped hacks? And from what i can tell your pc is better than mine so it should go right...
Look,I used pal 2 ntsc fix to make PAL version I Have (still have it) to NTSC.....Don't really know what to do...I really can't see it cuz the post processing was removed (darn it)....how does it work with the PAL and 0.1.x (x is less than 6) version..Can you see the flashing.....

@asdiogroove thanks for the info.
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Old July 26th, 2008   #11 (permalink)
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No i actually dont think i do, i played it on the ps2 on a real one a month ago, i didnt remember it there either.
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