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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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GSdx
GSdx development moved to the PCSX2 developer forum. Updates can be followed in this thread: PCSX2.net - GSdx --------- Install one of these first: DirectX End-User Runtime Web Installer, DirectX End-User Runtimes Latest: GSdx 0.1.13 (7z) Minimum requirements: Pixel Shader 2.0. Recommended: DirectX 10 level video card, Windows Vista. Note: SSSE3 is supported by the Intel Core 2 Duo series. Note 2: SSE4 is supported ONLY by the Intel Core 2 Duo Penryn series, meaning the E7xxx, E8xxx models for dual cores and the Q9xxx models for quad cores. Games which had the post-processing effect removed:
rundll32 gsdx.dll,GSReplay <.gs file> (v1.5+) or rundll32 gsdx.dll,GSReplay <renderer index> <.gs file> (v1.7+) Good for benchmarking too. Previous versions: GSdx9 0.10.0, GSdx9 0.10.2, GSdx9 0.10.3, GSdx9 0.10.4, GSdx9 0.10.5, GSdx9 0.10.6, GSdx9 0.10.7, GSdx9 0.10.8, GSdx9 0.10.9, GSdx9 0.11.0, GSdx9 0.11.1 (GSdx9 0.11.1a), GSdx9 0.11.2, GSdx9 0.11.3, GSdx9 0.11.4 GSdx10 0.1.0, GSdx10 0.1.1, GSdx10 0.1.2, GSdx10 0.1.3, GSdx10 0.1.4 GSdx 0.1.0, GSdx 0.1.1, GSdx 0.1.2, GSdx 0.1.3, GSdx 0.1.4, GSdx 0.1.5, GSdx 0.1.6, GSdx 0.1.7, GSdx 0.1.8 (7z), GSdx 0.1.9 (7z), GSdx 0.1.11 (7z), GSdx 0.1.12 (7z) ---------------------- xpad 0.1.0 Requirements: WinXP SP1+, XInput compatible controller (Xbox 360) ---------------------- cdvd 0.1.0 (7z) Note: dual layer not supported yet, iso file must have 2048 byte blocks. Last edited by Hard core Rikki; August 1st, 2009 at 14:13.. Reason: updated -HCR |
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#4 (permalink) |
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Super Kiwi
Join Date: Apr 2007
Location: France
Posts: 13
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great as everytime M.Gabest
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MSI P45 NEO3-FR Intel Core 2 Duo E8400 @ 4.0 Ghz OCZ Reaper HPC PC8400 4Go dual channel @ 1100mhz (5-5-5-15.2.2v) ATI Radeon HD 4870 790/1100 Catalyst 8.7 Windows Vista 64bits PCSX2 0.9.5 SVN 377 |
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#5 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Italy
Posts: 45
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good job gabest ![]() guys, in your opinion, is it normal that a game in 2 pc with similar configurations (the difference is gfx card 8800GT - x1950Pro) has an increase of +20fps? The pc with 8800GT has 45-50 fps for the game and the pc with x1950Pro has ~30fps.. is it fault of the directx version or of the real big difference of the 2 gfx card?
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"I'm a ![]() Proc: AMD 6000+ x2 3.0 GHz MoBo: Asus M2N-E SLI - nForce500 Ram: Corsair XMS2 CM2x1024 6400C4 (2x1GB, 800 MHz@750MHz, Timings 4-4-4-12 2.1v@1.8v) GFX card: Ati Radeon x1950 Pro 512 MB GDDR3 HDD: Maxtor 2x160 GB S-Ata 150 (Raid 0), Maxtor 1x320 GB S-Ata2 300, Maxtor 1x160 GB IDE133 = 800 GB |
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#8 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Hell
Posts: 32
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gabest there is problem with mgs3 gfx, software and hardware codecs look different. that is odd. 1sthardware that grey with colonel picture is software, so on hardware picture is missing and like others i also get crash on closing pcsx2 MapUserPhysicalPages failed to unmap, error 87. Closing gs thread |
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#10 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Hamburg / Germany
Posts: 520
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Quote:
Like Gabest mentioned before the FPS gap between DX10 and DX9 versions of GSDX is quite big at the moment in certain games. For instance. When i run Xenosaga I in DX9 i get about 20 FPS in the first ingame scene. With the DX10 renderer i get 40. It's a extreme example but maybe it helps.
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Case: Thermaltake Armor(GFX & CPU watercooled) PSU: 1000W Corsair CPU: E8500 @ 4.0 GHz MB: GIGABYTE GA-X48-DS4 GFX: Geforce GTX295 RAM: 4GB DDR2-1066 RAM OS: Windows Vista Home Premium 64bit |
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#11 (permalink) | |
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Anime & jRPGs Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 824
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Quote:
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C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
>Pantsu, Pantsu, Pantsu!< Last edited by rainbow; December 24th, 2007 at 12:15.. |
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#13 (permalink) |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 124
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Thanks gabest!!!
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| C2D Q8200 2.3@2.8 | Radeon x4850 Sonic 1gb | 2x2GB DDRII 6400 | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows Vista Ultimate SP1 32 bit | Felix Leonhart breaks out!![]() |
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#14 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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Jast want to say that I don't have an error after closing emu. Everything is fine. Thanks Gabest, merry christmas!
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http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#17 (permalink) |
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Proud to be Estonian! :P
Join Date: Feb 2007
Location: Dremuchij South
Posts: 32
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I have a problem with any gsdx i try (excluding gsdx10, as i have WinXP). in MGS3, whenever the game goes into the codec screen, it crashes. this happens in the intro movie, and if i load a saved state which i made with zeroGS, it works, but when i go into the codec again, it crashes. Just pointing out a bug, hope it gets fixed soon! thanks, and merry Christmas.
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Dremuchij South is the beginning of two great things: Metal Gear Solid 3 and the emulation of Metal Gear Solid 3 on PCSX2 ------------------------------------- CPU: Intel C2D e8400 @ 3GHz GFX: ATi-Club3D 4870x2 RAM: A-Data Overclock Esition 800+ RAM |
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#20 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Hell
Posts: 32
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xcdef just software render,alpha and logarythmic z. still mgs3 is unplayable due falling under floor and death. next sticking to trees where there is no tree only grass. trees are little away. and you have to jump so it will unstick. if only pcsx2 emu would be fixed with all those bugs so fast like gabest fixes gsdx. emulate all opcodes and correctly handle floating point values. |
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