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Old June 8th, 2008   #1921 (permalink)
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compiling xpad I get this error:

Compiling...
xpad.cpp
.\xpad.cpp(529) : error C3861: 'XInputEnable': identifier not found
.\xpad.cpp(536) : error C3861: 'XInputEnable': identifier not found

why? Thank you!
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Old June 8th, 2008   #1922 (permalink)
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Seiken Densetsu 4 -SLPM_665.76-

Configuration:
PCSX2 0.9.5 Rev.377 VM Build
GSdx (MSVC 15.00,SSSE3)0.1.8 Rev.775
D3D/PS3.0 (N LOOP/Tex Filter/Logarithmic Z/Alpha correction) are checked.
P.E.Op.S SPU2 1.9.0 Rev.356/SPU2ghz 1.9.0 Rev.65
Linuzappz CDVD 0.7.0

System:
C2D E8500/TEAM Xtreem DDR3-1866 1GB×2/EN7800GTX/P5E3 Premium WiFi/AP@n(Intel X48 Express)
Attached Images
File Type: jpg gsdx_20080608182927.jpg (100.6 KB, 108 views)
File Type: jpg gsdx_20080608183043.jpg (390.8 KB, 80 views)
Attached Files
File Type: rar gsdx_20080608182927.rar (2.16 MB, 111 views)
File Type: rar gsdx_20080608183043.rar (608.0 KB, 81 views)
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Last edited by Play!PS2; June 8th, 2008 at 11:48..
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Old June 8th, 2008   #1923 (permalink)
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Dragon Quest Ⅷ -SLPM_658.88-

Configuration:
PCSX2 0.9.5 Rev.377 VM Build
GSdx (MSVC 15.00,SSSE3)0.1.8 Rev.775
D3D/PS3.0 (N LOOP/Tex Filter/Logarithmic Z/Alpha correction) are checked.
P.E.Op.S SPU2 1.9.0 Rev.356/SPU2ghz 1.9.0 Rev.65
Linuzappz CDVD 0.7.0

System:
C2D E8500/TEAM Xtreem DDR3-1866 1GB×2/EN7800GTX/P5E3 Premium WiFi/AP@n(Intel X48 Express)
Attached Images
File Type: jpg gsdx_20080608183414.jpg (118.0 KB, 86 views)
File Type: jpg gsdx_20080608183640.jpg (105.8 KB, 61 views)
Attached Files
File Type: rar gsdx_20080608183414.rar (3.05 MB, 48 views)
File Type: rar gsdx_20080608183640.rar (2.81 MB, 39 views)
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Last edited by Play!PS2; June 8th, 2008 at 11:49..
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Old June 8th, 2008   #1924 (permalink)
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If anyone is interested, DirectX SDK June 2008 is released

Download details: DirectX SDK - (June 2008)

Download details: DirectX Redist (June2008)
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Old June 8th, 2008   #1925 (permalink)
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Dragonballz budokai tenkaichi 3 CRC: A422BB13

White fog and double line in directx 10, black screen flickering in directx 9!

Was ok in gsdx 0.1.5 in directx9 (expect double line) and in gsdx9 0.11.2.

Double line in border can be resolved with native resolution.

Can you help us Gabest? I have added snap and debug in the .7z!

Thank you!
Attached Images
File Type: jpg gsdx_20080608134926.jpg (65.2 KB, 47 views)
File Type: jpg gsdx_20080608134947.jpg (100.5 KB, 50 views)
Attached Files
File Type: 7z snap.7z (3.53 MB, 36 views)
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Last edited by davidep85; June 8th, 2008 at 13:17..
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Old June 8th, 2008   #1926 (permalink)
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Quote:
Originally Posted by davidep85 View Post
compiling xpad I get this error:

Compiling...
xpad.cpp
.\xpad.cpp(529) : error C3861: 'XInputEnable': identifier not found
.\xpad.cpp(536) : error C3861: 'XInputEnable': identifier not found

why? Thank you!
I'm going to answer this, because I had the same problem and it took me a while to figure out ^^.
Apparently VS2008 installs part of the windows platform sdk v6.0A. The bad thing about this is that it includes a XInput version from september 2007, which doesn't include some features. And even if you add the DX SDK lib and include directories, VS2008 still prefers the files in the windows SDK for some reason.

SO, long story short; you need to install the latest windows platform SDK. (which is confusingly named ). Here it is, in .iso or web install form: http://www.microsoft.com/downloads/d...n#Instructions
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Old June 8th, 2008   #1927 (permalink)
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F keys now work with the latest xpad svn
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Old June 8th, 2008   #1928 (permalink)
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i have an Athlon 4200+ working to 2300mhz and a geforce 7900gt, but i can't mannage that the dragon ball tenkaichi 3 has 60fps. i use the plugin gsdx 0.1.8 rev 772. where can i download a revision more updated?

pardon for my poor english
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Old June 8th, 2008   #1929 (permalink)
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If it's an Athlon XP, just give up, they don't have SSE2. You need it to expect good speed on this emulator.
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Old June 8th, 2008   #1930 (permalink)
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Quote:
Originally Posted by shuffle2 View Post
I'm going to answer this, because I had the same problem and it took me a while to figure out ^^.
Apparently VS2008 installs part of the windows platform sdk v6.0A. The bad thing about this is that it includes a XInput version from september 2007, which doesn't include some features. And even if you add the DX SDK lib and include directories, VS2008 still prefers the files in the windows SDK for some reason.

SO, long story short; you need to install the latest windows platform SDK. (which is confusingly named ). Here it is, in .iso or web install form: http://www.microsoft.com/downloads/d...n#Instructions
wow, thank you.. but I think that I'll wait a release from Gabest.. I don't want to download more than 1gb now..
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Old June 8th, 2008   #1931 (permalink)
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sorry i forgot it :$. my proccesor is an Athlon 4200x2. I believe that this proccesor has SSE2 y SSE3
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Old June 8th, 2008   #1932 (permalink)
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Quote:
Originally Posted by davidep85 View Post
wow, thank you.. but I think that I'll wait a release from Gabest..
Check 1st post.
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Old June 8th, 2008   #1933 (permalink)
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In case noone guessed, GSdx 1.8 is out ;P

Any rough list of changes from 1.7 ;P ?
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Old June 8th, 2008   #1934 (permalink)
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extracted 1.8 into plugins folder
and now PCSX2 crashes when I load the game...
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Old June 8th, 2008   #1935 (permalink)
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Quote:
Originally Posted by gabest View Post
Check 1st post.
Thank you, I'll try your new pad plugin and I wish that you solved dbzbt3 problem!!

bye, see you soon!
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Old June 8th, 2008   #1936 (permalink)
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Quote:
Originally Posted by Hard core Rikki View Post
Any rough list of changes from 1.7 ;P ?
Many core functions were rewritten since the last release, and the sw renderer is multiple times faster. I did not compare the speed of the d3d renderer, maybe that also gained a few fps. Game specific fixes are tedious to make, I don't really have time to check all uploaded .gs, but I will eventually.

Quote:
Originally Posted by NODO-GT View Post
extracted 1.8 into plugins folder
and now PCSX2 crashes when I load the game...
Only extract the one that is supported by your cpu. Have you downloaded the new d3dx dlls too?

Last edited by gabest; June 8th, 2008 at 20:48..
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Old June 8th, 2008   #1937 (permalink)
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Quote:
Originally Posted by gabest View Post
Only extract the one that is supported by your cpu. Have you downloaded the new d3dx dlls too?
DX9 is working
But DX10 crashes!

i was using before rev.776 and it was working....


yes i have downloaded both DX9 and DX10 Dlls
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Old June 8th, 2008   #1938 (permalink)
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Quote:
Originally Posted by gabest View Post
Game specific fixes are tedious to make, I don't really have time to check all uploaded .gs, but I will eventually.
Thank you to all! xpad is fantastic and gsdx is very fast! For me works both in directx 9 and 10!

Don't worry for the fix, I understand you!

See you soon, bye!
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Last edited by davidep85; June 8th, 2008 at 20:59..
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Old June 8th, 2008   #1939 (permalink)
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Yes, new version seems to work better than the SVN's, yet DX10 mode does indeed crash, even with .dll's. Thanks though.
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Old June 8th, 2008   #1940 (permalink)
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I think somethings wrong with the uploaded dll
it's too small 177kb... compared to DX9 dll which is 1.6MB
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