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Old June 7th, 2008   #1901 (permalink)
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is there a way to make a game more dependent on the GPU rather than the CPU?

since my amd athlon 5200 ( oc to work like 6000+) doesn't work that great on PCSX2 ( times like this make me wish I had a Intel duo core).......I have an bfg 8800 gt oc too.....
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Old June 7th, 2008   #1902 (permalink)
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uuh, stupid question:
can anyone tell me the hotkeys of GSdx?

i only ones i know are F5=interlace, F6=aspect Ratio, Shift+F8=capture GS dump
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Old June 7th, 2008   #1903 (permalink)
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F8 screenshot btw...
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Old June 7th, 2008   #1904 (permalink)
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"Numpad +" video capture.
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Old June 7th, 2008   #1905 (permalink)
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There is a new pad plugin in the svn, specifically made for the xbox360 controller. It's using the xinput api, other controllers might work too, but the mapping cannot be changed. Vibration is not done yet.
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Old June 7th, 2008   #1906 (permalink)
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I just looking at it. Great work
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Old June 7th, 2008   #1907 (permalink)
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hi gabest thanks for the news and is very happyness see you, iґm trying to make patch of load states with codebreaker and codes decrypted and changing the memory save state .gz ..well iґve hope that with gsdx i could to see more escenes of games ingames or menu,,thanks gabest
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Old June 7th, 2008   #1908 (permalink)
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dark cloud 2 town seems almost fixed. at certain camera angles, you can see everything but, rotation causes everything to dissappear again. thats with 774
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Old June 7th, 2008   #1909 (permalink)
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i have mixed feelings about xpad. it means that i will never recieve glory for my PADX360 plugin, but it is also written much better

cheers gabest
p.s. drop in the channel sometime, it's been 133days XD
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Old June 7th, 2008   #1910 (permalink)
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He's there right now!
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Old June 8th, 2008   #1911 (permalink)
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A pad Plugin by gabest, woow thats a surprise!

would try it but the "common.vsprops" is missing...
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Old June 8th, 2008   #1912 (permalink)
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Added vibration and fixed a few things, now it works with most games, just shadow of the colossus misinterprets the buttons, strange.

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Originally Posted by NexXxus View Post
would try it but the "common.vsprops" is missing...
/trunk/gsdx/common.vsprops
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Old June 8th, 2008   #1913 (permalink)
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SW - Revenge Of The Sith

The 774 little better this game!
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File Type: jpg gsdx_20080608015818.jpg (159.7 KB, 88 views)
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File Type: rar gsdx_20080608015818.rar (1.49 MB, 15 views)
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Old June 8th, 2008   #1914 (permalink)
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gabest, so the CRC's I send to you were usefull? Can I send some more CRC's of the games in GScrc.cpp that are not here?
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Old June 8th, 2008   #1915 (permalink)
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thanks for the xpad plugin gabest! its very useful for people like me who uses the xbox 360 controller in pcsx2, its just that i still have to set the second controller to a different plugin coz if i set both with xpad, i cant load/save states no more, in fact every F key doesnt work. for gsdx, there'a a release for ssse3 and sse4 now but its skipping when i try to build, maybe i did something wrong.... hmmm....
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Old June 8th, 2008   #1916 (permalink)
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Quote:
Originally Posted by rama2 View Post
The newest svn fixes a few of the problems.
Its now showing a lot more stuff, and speed is nice too. Thanks for looking at it Gabest
Btw, it helped Haunting Ground too!

The bug is back again since svn 773
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Old June 8th, 2008   #1917 (permalink)
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i have the same problem like toyo, hotkeys like F4 for switching framelimit,
or even ESC to stop the emulation does not work.

FFX doesn't detect Vibration, its greyed out

btw: i have SVN 781
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Old June 8th, 2008   #1918 (permalink)
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gabest is still working on xpad
it's only been around a day, chill out
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Old June 8th, 2008   #1919 (permalink)
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There are 24 hours in a day
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Old June 8th, 2008   #1920 (permalink)
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still in svn 775 you have to manually add 3 files .cpp and 3 files .h to the project or it will not compile ( gsrendernull, gsdevicenull, gstexturenull )
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