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Old May 13th, 2008   #1681 (permalink)
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Originally Posted by diablo2121 View Post
Using VS2005, I get a compiling error stating that '.\sse.cpp' cannot be found.
i was going to post the same thing earlier

like NexXxus said, gabest probably is still working on the file or fogot to upload it.

hopefully he remembers to upload it in the next update
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Old May 13th, 2008   #1682 (permalink)
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Had the same issue,remove it from the project file and build away
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Old May 14th, 2008   #1683 (permalink)
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Had the same issue,remove it from the project file and build away
when i remove see.cpp from the project file

i get a "can't find amvideo.h" error

it seems alot of files are missing.


amvideo.cpp is included in the svn, but not amvideo.h
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Old May 14th, 2008   #1684 (permalink)
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Yeah, I'm getting that too.

Let me get this straight: The release configuration is the SSE4 build and the release SSE2 is the SSE2 build. I've tried adding the SSSE3 vsprop file to the configuration, but it says I'm missing a certain file (the name escapes me at the moment). So the only way to have a SSSE3 build right now is to use 0.1.7 correct?

I guess in other words, the only new addition to Gsdx so far is SSE4, and I might as well stick with the SSSE3 0.1.7 since I don't have SSE4, right?

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Old May 14th, 2008   #1685 (permalink)
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Originally Posted by cottonvibes View Post
when i remove see.cpp from the project file

i get a "can't find amvideo.h" error

it seems alot of files are missing.


amvideo.cpp is included in the svn, but not amvideo.h
dowload the windows sdk libraries and includes and put the folders to your VisualStudio/VC directory.

edit: got it compiled and seems to work :P
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Old May 14th, 2008   #1686 (permalink)
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Originally Posted by NexXxus View Post
dowload the windows sdk libraries and includes and put the folders to your VisualStudio/VC directory.

edit: got it compiled and seems to work :P
okay thanks, i'll do that overnight since its a big download.

i had the directX sdk, i thought thats all it needed

i hate compiling code though, i always have problems
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Old May 14th, 2008   #1687 (permalink)
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okay thanks, i'll do that overnight since its a big download.
hm? its ~27megs big, do you have dialup?
you just need to dl the Windows headers and libraries with that websetup.
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Old May 14th, 2008   #1688 (permalink)
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hm? its ~27megs big, do you have dialup?
you just need to dl the Windows headers and libraries with that websetup.
yeah but i might as well download the whole SDK incase i need it in the future.
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Old May 14th, 2008   #1689 (permalink)
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Strangely enough, the window size doesn't change even though I change the resolution, is this normal?
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Old May 14th, 2008   #1690 (permalink)
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Strangely enough, the window size doesn't change even though I change the resolution, is this normal?
you're changing the internal-resolution.

this makes the game look better, but dosn't change the window size.

theres no way to change the window size unless you do it manually by resizing or maximizing the window once you're running the game.
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Old May 14th, 2008   #1691 (permalink)
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i don't think sse4 is the only news.
Other things are changed inside cannot understand the meanings , but if you see the diffs of the files , you se some TODOS are done.
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Old May 14th, 2008   #1692 (permalink)
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but GSVector.h is causing a whole heap of problems now unless you can use SSSE3, seems to be the only solution that can be built now.. SSE2 and SSE4 gives numerous errors, and regular release, it just laughs at you when you compile.. hehe
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Old May 14th, 2008   #1693 (permalink)
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is possible to add ssse3 and sse4 support to vs2005 using intel c++ compiler to build?
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Old May 14th, 2008   #1694 (permalink)
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Has anyone fixed the HD3850 "problem" on some games like Final Fantasy XII ?
I noticed it says 98%/99%, but on the control panel of ATI, says usually 78% and that's probably the reason of the low fps, not enough GFX card use.
With DX9 it's even worse. I manage to get better with DX10 ( Vista SP1 ) but still far away from what zerogs does ( 65 fps on ZeroGs like every nvidia user of gsdx on x point, but with gsdx I have like 50 only)
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Old May 14th, 2008   #1695 (permalink)
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Start a new thread please so you don't fill this one with off topic conversation regarding trying to solve your 3850 problem.

Its been answered several times in this thread. And in other threads. PM John Aiton or Proxy1 for help.
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Old May 14th, 2008   #1696 (permalink)
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off topic ? it's a problem regarding GSdx and HD3xxx series.
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Old May 15th, 2008   #1697 (permalink)
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You can solve the sse.cpp problem, if you use that code: (copy it to ./gsdx/)
Attached Files
File Type: rar sse.rar (4.0 KB, 42 views)
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Old May 15th, 2008   #1698 (permalink)
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new svn compile without problem under vs2005.
If you miss some header file you can find it in pcsx2 svn repository, under the folder plugin/gs/gsdx9/baseclasses.
There there is all the file missing. ( headers , cpp , and a library )

I have compiled without problems.

new svn compile without problem under vs2005.
If you miss some header file you can find it in pcsx2 svn repository, under the folder plugin/gs/gsdx9/baseclasses.
There there is all the file missing. ( headers , cpp , and a library )

I have compiled without problems.

Last edited by AndreaB; May 15th, 2008 at 13:06.. Reason: Automerged Doublepost
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Old May 15th, 2008   #1699 (permalink)
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Who cares? There is no sse.cpp file, which is now needed to compile GSDX and Im using the MVS 2008 Pro
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Old May 15th, 2008   #1700 (permalink)
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Video Recording

Hi guys
can someone please tell me how to record gameplay and then play it back at normal speed using only the plugin and nothing else.
the INS on NumPad does not do anything for me neither in Game nor in the config box of Gsdx.
Thanx in advance

ps could someone tell me if the emu will work better on Vista due to DX10 or on XP bcoz my gfx card does support Pixel Shader 4.0 and DX10.

Last edited by baros.hendricks; May 15th, 2008 at 15:08.. Reason: Automerged Doublepost
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