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#1321 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Germany
Posts: 1,309
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Hogonosama, you've been banned for your unreadable posts before. Please stop posting these rubbish about what you think is right or wrong with gsdx/pcsx2, it doesnt make any sense >< |
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#1324 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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did you even read what ref said? -.- And it is indeed possible to bring a 4400 X2 to 2.9ghz if you have a good OC' Mainboard and a good cooler (not stock of course ^^) even my old 3800 X2 runs at 2.5ghz very well on an !ASROCK! 939dual mainboard ^^
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1326 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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on gabest's SVN. A stable 1.8 binary isn't released yet.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1328 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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i don't know, i heard you also need a ASM compiler, and the express editions doesn't have one.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1329 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,918
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there is NO gsdx 1.8 everything that claims to be 1.8 is just a compile from the svn repository, that is NOT official at all (well, if it doesnt include a virus too). if you cannot compile gsdx from the svn code, just keep with 1.7 (1.8 doesnt miraculously fix issues just because of "the higher version number")
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![]() deviantART | Blog | VBA-M | @ES | Shendo | FMVTool2 | GeneralEmu | XTemu NGemu toolbar http://ngemu.ourtoolbar.com Quote:
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#1331 (permalink) | ||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 4,089
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Quote:
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Quote:
check out my blog ![]() |
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#1332 (permalink) |
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Registered User
Join Date: Jan 2007
Location: Brazil
Posts: 28
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I had very nice frame rate increases after installing Vista and running it with the DX10 version :P Specially in FFXII and Persona 3 =)
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CPU: Intel Core2Quad Q6600 @ 4.0Ghz MB: Asus P5K Premium Wi-Fi VGA: GeForce 8800GTS 512mb RAM: 2 x 2GB GSkill Pi 1000 @ 1166 5-5-5-15 Monitor: Samsung 245T 24" 1920 x 1200 PSU: Corsair HX 620W |
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#1333 (permalink) |
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Registered User
Join Date: Feb 2008
Location: In front of my PC
Posts: 3
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hi guys I'm new here. I've got a problem with this plugin. I used the zero one so far but this GSDX looks nicer at a better or at least the same speed so I want to use it. BUT I've got two graphic bugs. I expect the problem to be solved already somehwere in this thread but to scroll through 67 pages is a little bit to much, so I hope someone can help me. for one it's the text which looks odd (see pic) and then I've got some issues with the rest of the graphics you can see it on the screenshot next to the map. this happens quite a lot. parts of the word are getting transparent or odd looking. I hope the screenshots are enough because the .gs files are too big to upload them here. hope you guys can help ![]() my specs btw. Core 2 Duo E6600 @2700 8800 GTS 512MB driver: nvidia 169.21 |
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#1334 (permalink) | |
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The Master of Disguise
![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: somewhere near Zanarkand
Posts: 692
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Quote:
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|| Intel Core i7 920 @ 3.6GHz || Cooler - Prolimatech Megahalems || OCZ 6GB DDR3 2000 RAM || || EVGA GTX 275 CO-OP PhysX Edition 1280mb|| HDD 2x750GB Raid 1 || || Mobo - Asus P6T || OCZ Game X Stream 700W || || Windows 7 Ultimate || |
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#1335 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jan 2004
Posts: 287
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Quote:
Normal, and as far as I know there is no fix for this yet...then again it doesn't really hinder the gameplay experience. (Especially since that texture error is pretty rare in FFX) |
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#1337 (permalink) |
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Anime & jRPGs Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 824
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@big_eye: Hmm have u tried enabling 'log z' in GSDX config? And which renderer r u using - DX9 or 10? DX10 renderer tends to show stripes all over the terrain in FF X:P <but different kind of stripes:P>. Text looks like this because of upscalled internal resolution. That's normal.
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C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
>Pantsu, Pantsu, Pantsu!< Last edited by rainbow; February 24th, 2008 at 09:00.. |
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#1338 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Italy (BS)
Posts: 15
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but gsdx10 the 1,7 work with the directx10 implemented on windows xp? Following this page as an example: Area Downloads
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#1339 (permalink) |
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Registered User
Join Date: Jan 2007
Location: Brazil
Posts: 28
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There is no DX10 on windows XP If you want to use it, you gotta use Windows Vista and have a DX10 capable Graphic cards.
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CPU: Intel Core2Quad Q6600 @ 4.0Ghz MB: Asus P5K Premium Wi-Fi VGA: GeForce 8800GTS 512mb RAM: 2 x 2GB GSkill Pi 1000 @ 1166 5-5-5-15 Monitor: Samsung 245T 24" 1920 x 1200 PSU: Corsair HX 620W |
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#1340 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Argentina
Posts: 362
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Hi ppl, I'm playing Twinkle Star Sprites La Petite Princesse (the game is beutiful ) but there is a bug or something like that on some scenarios, its like the background "paint" all of the rest of the screen, I've got a screen showing this.Im using latest GSDX configured like the pic shows. If there is a way to improve this situation, it will be nice. Thx in advance.
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E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe Viva Argentina carajo!! Last edited by Artemix; February 24th, 2008 at 20:20.. |
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