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#1141 (permalink) |
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Registered User
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gsdx SVN 745 and pcsx2 svn 281: ffxii characters are visible every thing else il black. (no more textures) |
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#1142 (permalink) | |
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it'se miku!
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Quote:
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1143 (permalink) |
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Well, before this thread becomes swarmed with bug reports concerning the svn, I'd like to point out to all the people who don't stay in the irc channel that svn281 was found out immediately as severely bugged, and that svn283 is already out.... And who knows, more revisions might follow..... Seriously, they are svn, if something worked in 279 and now it doesn't, report it in the pcsx2 forum to help the devs, not in here.... (P.S. I just lurk in irc, but I thought it would be useful to let people know....) |
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#1145 (permalink) |
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it'se miku!
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right pcsx2 svn discussion goes into the SVN bug report thread somewhere in the pcsx2 section. But GSdx SVN right here, because gabest needs user reports when some visuals in Game XYZ not displayed correctly.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1146 (permalink) | ||
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Join Date: Nov 2004
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Posts: 40
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Quote:
A public SVN (277 is the last one) is considered as "stable". A 2 days old SVN without changes (279 is the latest) may be considered as "stable". Maybe. Your opinion ? Quote:
Last edited by jopinou; January 22nd, 2008 at 06:15.. |
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#1149 (permalink) |
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It seems to me like there's a buffer that GSdx does not initialize or clear. In ToA, whenever a battle starts, the screen is supposed to shatter with a black background (blank buffer). However, whenever I load from a savestate from Run CD/DVD, the background is usually totally garbled. Same thing with the skits. Now, when I run from Execute, what normally is garbled shows a messed up Playstation 2 sign, the one that appears in the beginning. So I think that there's a buffer that starts out uninitialized and is initialized by the beginning logo; that may help you out. I just tested it with the skits; I'm not totally sure if it works 100% with the battles. But the problem exists nevertheless. Or it may turn out that I'm insane. Happens with 0.94 and both SVNs. I'm using 0.1.7. |
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#1150 (permalink) |
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it'se miku!
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Location: Cologne, Germany
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server: efnet channel: #pcsx2
__________________
My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1152 (permalink) | |
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im lazy Quote:
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AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
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#1157 (permalink) |
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Registered User
Join Date: Jan 2007
Location: usa
Posts: 36
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i just installed vista ultimate 64bit and was trying to get pcsx2 working in 64 bit. i got pcsx2 and most the plugins compiled 64 bit but gdsx is giving me 15 compile errors on the linker, "unresolved external Symbol" all dx3d related. did i do something wrong or is 64-bit not currently "maintained" on gdsx? |
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#1158 (permalink) |
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it'se miku!
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no gabest is only working on the 32bit version for now. but you can compile the release-sse2 build without problems when you install the latest DirectX SDK. The 64bit Build of pcsx2 is slower that the 32bit build atm, so its not worth to try in this status.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1160 (permalink) |
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Registered User
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have you installed dx sdk? i was having the same compiler errot until i got the project properties and : Compiler -> General -> additional include directory (dxsdk include directory) Linker -> General -> path for libs (dxsdk lib directory x86 or x64) where |
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