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#1061 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Software rendering is only doing its work until the readout module. The ps2 can display two images from the memory at the same time at any position, blended. That (and optional deinterlacing) is done using directx 9 or 10.
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#1062 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Quote:
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1063 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2006
Location: Konoha
Posts: 232
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But why would software rendering be usefull? Isn't that always slower than hardware because the gpu tasks lies on the cpu aswell? Or are there some compatibility issues that are solved in software, that is almost not possible or very hard to find in hardware mode?
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1st. Asustek P5N-E SLI| Intel E6750 @2.66Ghz| 4x 1GB PC6400 DDR2 Crucial Ballistix Tracers 4-4-4-12 2T| Gigabyte Geforce 8800GTS 320MB|on 420W Purepower Thermaltake Powersupply ![]() 2nd. ASRock 939Dual-SATA2| AMD Athlon 64 X2 3800+ @stock| 2x 1GB Crucial DDR400 | MSI 6600GT AGP |
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#1064 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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#1065 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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AFAIK compability with software renderer is much higher. SO thereis a reason to improove it. It would be usefull in future ![]() Gabest, is there any way for you to speed up Shadow f the Colossus some more ?And what's about GT4? I read here that it works (AFAIR NexXxus said it), but as for me it crashs just a second before the start.
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http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#1066 (permalink) | |
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<( '-')>
![]() ![]() ![]() Join Date: Nov 2005
Location: nom nom nom
Posts: 275
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Quote:
EDIT: Just try some free runs at test course, original courses or some city courses... Well, I got one race to start with ZeroGS. So this could be kinda GSdx related, but I'm not sure... EDIT 2: So, I've checked SVN 239 again and when starting a race there is this small intro where the camera drives around the cars which is working fine. Then there is the countdown and when the game is supposed to switch to your car, pcsx crashes. Doesn't happpen with ZeroGS but it's slow as hell...
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Who is General Failure and why is he trying to access my drive? Intel Core2Duo E6300 @ 1.86Ghz @ 2.49Ghz Sparkle 9600GT Windows Vista Ultimate x86 Last edited by TLIXX; January 15th, 2008 at 18:10. |
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#1068 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Argentina
Posts: 359
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gabest, 1 question, I've installed Vista x64 and PCSX2 runs like 8-10 FPS faster than on XP, but DX9 or DX10 modes offers to me the same speed, I mean, I cant note any difference... should be? Thx.
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E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe Viva Argentina carajo!! |
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#1069 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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TLIXX I'm using SVN 274 (used 269) before. I tested many races with ZeroGS and didn't find races with problems. But I didn't manage to start any race with GSdx . Maybe that's game version related??? I have NTSC - 517.19.Gabest As for Shadow of the colossus. The CPU loading is always 99% for me. Most of the time I get 10fps in-game (anyway I didn't get far from beginning so maybe things are worse in other places). BTW, glitchy graphics is a broken blur??
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http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#1070 (permalink) | |
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<( '-')>
![]() ![]() ![]() Join Date: Nov 2005
Location: nom nom nom
Posts: 275
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Quote:
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Who is General Failure and why is he trying to access my drive? Intel Core2Duo E6300 @ 1.86Ghz @ 2.49Ghz Sparkle 9600GT Windows Vista Ultimate x86 |
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#1072 (permalink) | |
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Beating Gladiator@ at Heroes of Might and Magic
Posts: 4,394
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..umm...Like always just look in the sourceforge SVN repository ![]() SourceForge.net Repository - [pcsx2] Index of /pcsx2
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Quote:
Last edited by PCXL-Fan; January 15th, 2008 at 19:08. |
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#1073 (permalink) | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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#1074 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Apr 2007
Location: Italy
Posts: 300
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The public betas on the main site are, I suppose, updated when there is some significant change. I think you'd better not expect for every single svn change to be uploaded to the site XD At any rate, you can check here if you want to see changelog SourceForge.net Repository - [pcsx2] Log of /pcsx2 |
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#1075 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Hamburg / Germany
Posts: 520
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Resident Evil 4
Sadly, after around 20 hours of very enjoyable playing (everything runs 100% except for stall-happy movies) i found an almost game-hindering bug in Resident Evil 4. The infrared scope used to kill regenerator type enemies in the final chapters aint working correct. Attached a screenie and compressed bmp/gs files. EDIT: Ok this kinda sucks. Even 7zip on Ultra compression level can only sqeeze a gs file down to 1.1MB. Forum has a 1MB limit though. Ill just post the screenie for now.
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Case: Thermaltake Armor(GFX & CPU watercooled) PSU: 1000W Corsair CPU: E8500 @ 4.0 GHz MB: GIGABYTE GA-X48-DS4 GFX: Geforce GTX295 RAM: 4GB DDR2-1066 RAM OS: Windows Vista Home Premium 64bit |
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#1076 (permalink) | |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 5,792
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Quote:
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#1080 (permalink) |
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desc=(void *)0xB800*2^16
![]() ![]() Join Date: Nov 2006
Location: Ukraine, Kiev
Posts: 104
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checked gsdx revision 744(?1 421 312bytes, not compiled by me(i don't have last DX10 SDK yet)) ... constant 5-7fps for software DX10 renderer(slow like hell but no gpu hickups ) ....but cutscenes video became worser... 1st GSDX9 10-4/10-8 2nd GSDX_svn744 DX9 mode PS: DX10 mode have same picture(even more unviewable )
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xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx int 13h;the world is mine! X2/2Gb/NF4Premium/GF8600GT512mb/500Gb RAID C21" T2330/1GB/ATI X2300/120G WD OS: OpenSolaris,Debian,SuSe,FreeBSD,MacOS,Win xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx Last edited by SunnyDrake; January 16th, 2008 at 03:56. |
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