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#1021 (permalink) | |
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Registered User
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Location: Italy
Posts: 300
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Quote:
As for not leading to any problems, you simplify too much. Anything can be done with time and effort, that much I'll agree. But seriously, how many commercial apps and games are using 4 cores now? 5%? And why? Because it's not easy and it's time consuming and sometimes it's not worth the effort. You need to sync everything, not every step can be parallelised... Besides I'm tired of people asking to multithread like it was nothing. The source is available, if it's so easy .. well, just code it XD Last edited by Krakatos; January 13th, 2008 at 12:15.. |
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#1022 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Germany
Posts: 25
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You need much time to understand the pcsx2 code without that you cannot start changing core things. I am programming since some years. But I donīt think I am on a point to understand such a complex and complicated building .I think you can do multithreading everytime. But often the implementation is so complicated and the effort you have to do slows the process so much down that it isnīt any faster at the end .I think there arenīt many games because the technology of multi core cpu's is new and game engines were build 2-5 years before you can buy the game. You will see in the future all games that based on good graphics have a good multi thread implementation. |
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#1023 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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problem is much of those games will still be GPU dependant making whatever CPU optimizations done pointless (as it has been with newer games anyway )
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
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#1025 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Sucking your penis
Posts: 2,717
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Quote:
try and report the error as best you can and include pictures of the screen and the black window have you tried zerogs to determine if it's a pcsx2 problem yet? and you can probably just play past the problematic part on you real ps2 then go back to pcsx2 (if you have an action replay) |
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#1026 (permalink) |
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Registered User
Join Date: Jan 2008
Location: France
Posts: 9
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I have no action replay. Yes the problem just really GDSX, when I play in his works up adventure that I have to fight and the emulator stops working windows and determine the program. With zeroGS How do I play a game (too configuration has done to his works). So I try Ultimate ninja 2 and its ultimate ninja 2 plant also avanture mode and non zeroGS its plant but not the game is too slow and there's a very poor quality it is for her that I try not narutimate Accel 2 |
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#1028 (permalink) |
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...the weird turned Pro?
![]() ![]() Join Date: Mar 2004
Location: In my own reference frame...
Posts: 232
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Crashes in Adventure mode have been reported, I can't confirm if this is due to GSDX...
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Vista x64 / P5B / A Mouse / E6400 @ 3,44 / 2 x DDR2 1Gb PC6400 @ 2x 400Mhz / 8800GTS @ 650/2000 and ofcourse a proud owner of a PS2
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#1030 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Hungary
Posts: 27
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Hi! Can I somehow record when I play with this plugin? Because I can with Zero, but Narutimate Accel 2 works with just GSdx, but I don't know how can I rec? I try with HyperCam but it slowed the game very much.
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#1034 (permalink) | |||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,902
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Quote:
so bottomline, its probably more trouble then its worth. but if it could be easily implemented somehow, it would be interesting to see the results. Quote:
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check out my blog ![]() |
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#1035 (permalink) |
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Banned
![]() Join Date: Nov 2007
Location: japan
Posts: 87
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hello about naruto ultimate ninja 1, i have said that this games closed automatly when i play naruto usumaki saga mode, I report this well in this case hapen me that the game was stoped and stay frozed, what do you think friend gabest??look here i put a image of the problem, ...well i wait for your answer |
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#1036 (permalink) |
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Registered User
Join Date: Jan 2008
Location: France
Posts: 9
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A purpose of narutimate accel 2, been born problem must come of pcsx2. I have make a maintenance with pcsx2 (F1) I put ZeroGS then I supported on X and some minutes later game crashed as with GDSX. The propallid must come of pcsx2 Grieved if you understand not that I say.
Last edited by French-France; January 14th, 2008 at 18:34.. |
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#1039 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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he's resting :x u know 2 days new release isnt the way plugins (or almost anythin...) is supposed to be updated, just give it some time :P
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#1040 (permalink) |
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Registered User
Join Date: Jun 2006
Location: USA
Posts: 14
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Well gabest has a ton of .gs files to work with now so it will probably be awhile till next release. There isn't much point releasing new plugin if it doesn't even solve most of the bugs in the current version. I suspect people are just getting antsy about gabest not saying anything on the forum rather than complaining about not having a new plugin. To be fair gabest did go AWOL for awhile so its not without merit entirely
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