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#921 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 444
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hey some new glitches appeared in guilty gear XX accent core...they weren't there when i was on my other computer...but now i switched back to the one in my sig (with latest GSdx), and it appeared. i would upload the .gs but its a pain in the ass....
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AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 Last edited by shuffle2; January 7th, 2008 at 21:15.. |
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#922 (permalink) | |
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Lol FInalChaos Rules!
![]() ![]() Join Date: Nov 2007
Location: Canada
Posts: 241
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Quote:
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Ati Radeon HD 3870x2 Core 2 extreme QX9650 OCed at 3.8GHz (watercooled) 1.5TB HDD 6GB RAM |
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#923 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,796
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yeah I know, but u should see the game, it's nothing that great to be bottlenecked by graphic card or cpu (it's 3d chars with 2d background which should make everything faster normally), and as I said both software and hardware rendering had the same speed on those parts which really shouldnt happen u should try the GS dump and tell me how much FPS u get, maybe u're right and it's only my GPU bottlenecking
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#924 (permalink) | |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#925 (permalink) | |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,840
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
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#927 (permalink) | |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,796
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Quote:
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#928 (permalink) | |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares |
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#929 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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sorry i'm in bed with my notebook right now wich doesn't have VS installed. what games are actually faster?
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#931 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 444
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rough shadow of colossus stats: (pcsx2tsvn239) right when you get control of your character: GSdx 1.7: dx9: 17fps dx10: 15fps GSdx svn 735: dx9: 17fps dx10: 15fps soooooo.....no speed difference for me at least. HOWEVER, svn 735 does fix the weird black/brown bar that was appearing on the right side. also, just found out that .gs files dumped from one version don't work with another version....to be expected, but poo ![]() p.s.- recent releases (don't know specifically when it started) really speed up ICO for me. I get near 90% now on the intro video now, and sprites that had a weird transparent block around them don't anymore; although the bright light effect is still wrapped around the screen a bit.
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AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
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#932 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Only updated the software renderer recently. Some depth texture related bugs were fixed. For example the fog in RE4 looks as it should now. Now working on speed a bit, ffx between 10-20 fps, beginning point at highroad 14 fps. |
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#933 (permalink) |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 124
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Great to hear!
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| C2D Q8200 2.3@2.8 | Radeon x4850 Sonic 1gb | 2x2GB DDRII 6400 | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows Vista Ultimate SP1 32 bit | Felix Leonhart breaks out!![]() |
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#935 (permalink) |
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Registered User
Join Date: Jun 2006
Location: USA
Posts: 14
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wow! I'm shocked to hear you're working on the software part because its been so awesome already. I thought the hardware could use the most work cuz its got tons of nasty bugs. But thats ok any fixes and additional speed are appreciated and i'm sure software will come in handy if ever directX hardware goes out of style
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#937 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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i just tried 1.7 in software mode and getting around 19-20fps on the highroad. exactly 30fps slower than DX9 hardware.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#938 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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FFX is quite simple, try SoTC or RE4, 3-4 fps Still, it's about 30% faster than v1.7, not bad.As I noticed, the speed is proportional to the number of pixels drawn. A few simple fullscreen quads, which doesn't do anything but copies, can kill the fps. I could optimize those to get better results. Last edited by gabest; January 8th, 2008 at 08:56.. |
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#939 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2002
Location: Alexandria,Egypt
Posts: 105
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Can't it be like videos, where a Key frame is only inserted when there is a Change, or It Takes to Long for One. I Guess most of the Backgrounds shouldn't be Drawing anything AGAIN, Till there is a Change, Wind moves a tree / Light Cuts The Sky <FFX Boat Scene> (if it is a Dynamic Background or something), Else It's not refreshed, Till some certain Timeout pass ! < errr, Clueless about Videos,Rendering & Programing, But a philosopher (^_^') >
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AMD Athlon64 3200+ Venice 939 @2Ghz 2 GB Ram . .XFX6200 128MB TC 256, PCIE ![]() MSI K8SLI Motherboard , XP SP2PS2 Test Subjects: FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63] GSdx9v10.9,GSdx9v11.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7, GSdx0.1.9,GSdx0.1.11 The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here Try Out @ES -Evolution Last edited by serag4000; January 8th, 2008 at 17:52.. |
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