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Old January 5th, 2008   #821 (permalink)
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Quote:
Originally Posted by gabest to NexXxus View Post
Is that the international version which flickers? Normal looked ok, but I only checked the first.
My international version flickers.



Quote:
Originally Posted by NexXxus to Gabest View Post
no its the german PAL version.
i also have the int version here, i should try it later.
Yes, please do, then we will know if it is just, me or something...



Quote:
Originally Posted by NexXxus to Gabest View Post
you should try the stadium after the blitzball tournament for example.
These videos work fine for me in the international version. Maybe you could try the international version and see if they work ok for you. If you download my saves here... for the international version, the first is a video that works. Fight the monsters, watch video. The second slot has a video that bugs out. Run up to the left, watch video.
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Old January 5th, 2008   #822 (permalink)
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With New Version 0.1.7
In DX10 mode (SSSE3) in GT4 on Suzuka track FPS is lower than by 2, now avarage is 38
when i got 40 with 0.1.6 (SSSE3)
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Old January 5th, 2008   #823 (permalink)
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Demon chaos (E) GS

This is suffering from heavy bloom shinyness, although it has a different effect.
It's like it's smearing everything white within the first split second in hardware mode.
In software mode everything is visable with the bloom effect toned down.

Also the water in the background is moving over the top of the hud graphics at times.

More screens here.
Post your PCSX2 Screenshots Here!
Attached Files
File Type: rar demon_chaos.part01.rar (837.6 KB, 6 views)
File Type: rar demon_chaos.part02.rar (837.6 KB, 2 views)
File Type: rar demon_chaos.part03.rar (767.9 KB, 2 views)
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Old January 5th, 2008   #824 (permalink)
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Tak GS dump

Tak and the power of Juju : SLES_52011 (E)

There's a secondary texture that at times doesn't cover it's intended surface area, leaving streaks uncovered without that added texture.
Stranglely enough if I look at the .gs file using the ssse version it does appear correct, but it doesn't look correct if I use the ssse plugin ingame while I'm playing it.
Looking at the .gs using the non ssse version, the bug appears, as well as ingame.

Tak2 and the staff of dreams. (E) : SLES_53036
It's very much the same as the power of juju, with the secondary texture disapearing in areas.
Attached Images
File Type: jpg tak_staffofdream_glitch.jpg (20.1 KB, 30 views)
File Type: jpg tak_glitches.jpg (35.3 KB, 14 views)
File Type: jpg tak_hardware.jpg (29.1 KB, 27 views)
File Type: jpg tak_software.jpg (11.3 KB, 14 views)
Attached Files
File Type: rar tak.part01.rar (974.6 KB, 1 views)
File Type: rar tak.part02.rar (974.6 KB, 1 views)
File Type: rar tak.part03.rar (974.6 KB, 1 views)
File Type: rar tak.part04.rar (974.6 KB, 1 views)
File Type: rar tak.part05.rar (940.5 KB, 1 views)

Last edited by Gromonculous; January 5th, 2008 at 10:46..
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Old January 5th, 2008   #825 (permalink)
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Gsdx 0.1.7 tested (Final Fantasy X / NTSC-UC / SLUS-20312).

Compared to SSE2, the SSSE3 version is a tad bit slower in some parts of the intro (~1-2 FPS), although the 60 FPS spots remain the same. On the other hand 0.1.5/0.1.6 is a bit faster too in those same parts of the intro (again ~1-2 FPS). FMVs are back, BTW.

Using 0.1.5 at the moment, which squeezes the more FPS in my config.
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Old January 5th, 2008   #826 (permalink)
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hiu guys, i'm new to this emulator, so i followed guide in pcsx2 website and configured it with this plugin.

But in 1.0.6 and 1.0.7 i have the same problem, i have black flashes on the screen with budokai tenkaichi 3.

My config is 8800gt and e6600, and i tried to use sse2 and sse3.
i play in fullscreen 1680x1050 and in native resolution

please lete me know i can solve this issue
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Old January 5th, 2008   #827 (permalink)
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Tekken5

Hey Gabest, can you please remove post-processing from Tekken5?
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Old January 5th, 2008   #828 (permalink)
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Drakengard 2 (E) 2 GS dumps

The waterlines that were covering the screen at all times has been fixed with the release of 0.1.4 even in hardware mode. It's back again with 0.1.5 in hardware mode, while In software mode it does go away. It's been fixed in 0.1.6, and now it's back again in 0.1.7.

Another bug that's been prominent is a fading smudge effect that comes over the play screen when information is given to the player. It's only showing lines instead.
Attached Images
File Type: jpg drakengard2_waterlines.jpg (94.4 KB, 23 views)
File Type: jpg drakengard_nosmudge.jpg (16.4 KB, 11 views)
File Type: jpg drakengard2_0_1_6_perfect.jpg (36.7 KB, 32 views)
Attached Files
File Type: rar drakengard2_fadingsmudge.part01.rar (837.6 KB, 2 views)
File Type: rar drakengard2_fadingsmudge.part02.rar (497.7 KB, 1 views)
File Type: rar drakengard2_waterlines.part01.rar (974.6 KB, 1 views)
File Type: rar drakengard2_waterlines.part02.rar (715.9 KB, 1 views)
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Old January 5th, 2008   #829 (permalink)
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Zombie hunters 2 (E) GS dump

This one is in a bad shape, but I figured I'd send it. The game doesn't work in it's story mode, but it does go into a practise game. Only the floor is shown, with some glitches as well.

More screens here.
Post your PCSX2 Screenshots Here!
Attached Files
File Type: rar zombie_hunters2.rar (881.0 KB, 5 views)
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Old January 5th, 2008   #830 (permalink)
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gungrave SLES_51236 (E)

Something that's worth mentioning is that Gungrave (pal) version had some of the background textures messed up until now. Well it's all good now in 0.1.6 and 0.1.7.
It's not on the compatability list, and you fixed it. Well done indeed.
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Old January 5th, 2008   #831 (permalink)
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Quote:
Originally Posted by benito91 View Post
hiu guys, i'm new to this emulator, so i followed guide in pcsx2 website and configured it with this plugin.

But in 1.0.6 and 1.0.7 i have the same problem, i have black flashes on the screen with budokai tenkaichi 3.

My config is 8800gt and e6600, and i tried to use sse2 and sse3.
i play in fullscreen 1680x1050 and in native resolution

please lete me know i can solve this issue
Hi benito, i had same problems with PCSX2 SVN 239...
With SVN >269 works fine.
You can find this release here:
Deposit Files


Ciao Benito, ho avuto lo stesso problema con la revisione 239..
Con la 269 funziona benissimo.
Ecco il link della rev 269:
Deposit Files

Last edited by bositman; January 5th, 2008 at 12:14..
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Old January 5th, 2008   #832 (permalink)
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gabest check this errors in the fatal frame 1 and onimusha 2, in the 2 games with zerogs no problem in image.

in fatal frame the ghosts appears with a white ball in top.

onimusha 2, show the character half transparent in animations, in game he disappears total. in another versions of plugin its too not show character in game, but in the animations not show half transparent.

http://img.photobucket.com/albums/v4...0104075715.jpg

http://img.photobucket.com/albums/v4...0105015452.jpg

http://img.photobucket.com/albums/v4...0105015644.jpg


onimusha 2 Dump
onimusha_2.rar - arquivo gs - BADONGO

fatal frame 1 Dump
Fatal_Frame_1.rar - Fatal Frame 1 - BADONGO

Last edited by _____SNAKE_____; January 5th, 2008 at 12:09..
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Old January 5th, 2008   #833 (permalink)
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Quote:
Originally Posted by fabbroz View Post
Hi benito, i had same problems with PCSX2 SVN 239...
With SVN >269 works fine.
You can find this release here:
Deposit Files


Ciao Benito, ho avuto lo stesso problema con la revisione 239..
Con la 269 funziona benissimo.
Ecco il link della rev 269:
Deposit Files
Links removed,we do NOT allow svn beta distribution here.
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Old January 5th, 2008   #834 (permalink)
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Quote:
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Links removed,we do NOT allow svn beta distribution here.
Really sorry...
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Old January 5th, 2008   #835 (permalink)
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tiny crash with 0.1.7

here is a crashlog of a crash when selling some stuff in FFXII the Esterlands shop.
Attached Files
File Type: rar crash20080105142217.rar (32.3 KB, 2 views)
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Old January 5th, 2008   #836 (permalink)
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I have this problem when I run Dragon Ball Z Budokai Tenkaichi 3 [SPUS 21678) (428113c2) in mode sse3

my specs
Athlon 64 X2 6000+ 3.0Ghz
4GB DDR2 667
Nvidia GeForce 8800GTS 320MB
Windows Vista Ultimate 32-bit

PCSX2 0.9.5 SVN 239 VM 32-bit
CPU Settings: MTGS & DC Enabled, rest is default
GSdx 0.1.7: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default
SSSPSX PAD Plugin Pressure Mod 1.6.0
ZeroSPU2 0.4.4
Linuzappz CDVD ISO 0.7.0
Attached Images
File Type: jpg 1.jpg (218.6 KB, 40 views)
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Old January 5th, 2008   #837 (permalink)
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1.7 SSSE3:

Bully, runs as slow as before, emu caused?

DBZ Budokai Tenkaichi 3 flickers and runs at 25-28fps ingame, but it flickers black and normal all the time.... with supersaiyan and without! Intro FMV is working. (A422BB13)

FFXII seems to run slower ingame, FMV Intro worx, ingame FMV too... but FMVs as slow as before...

All games get black screen, if VU Skip is on.... without it runs, but dbz bt3 not, it flickers black, doesnt matter which frameskip i took, normal, limit or skip...

I used SVN 239!
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Old January 5th, 2008   #838 (permalink)
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Here run normal the tenkaichi 3. No crash. but I use svn 269.
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Old January 5th, 2008   #839 (permalink)
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Quote:
Originally Posted by lombano View Post
I have this problem when I run Dragon Ball Z Budokai Tenkaichi 3 [SPUS 21678) (428113c2) in mode sse3

my specs
Athlon 64 X2 6000+ 3.0Ghz
4GB DDR2 667
Nvidia GeForce 8800GTS 320MB
Windows Vista Ultimate 32-bit
X2s don't support SSSE3 - use normal <SSE2> version of GSDX.
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Old January 5th, 2008   #840 (permalink)
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Quote:
Originally Posted by Schneider_S View Post
Yes, can confirm.

ZeroGS works.
Hmm okay thanks a lot

Quote:
Originally Posted by Mr. Duck Sauce View Post
MGS4? Whoa, Whoa, aren't we getting ahead of ourselves?
LOL woops

Last edited by Oemenia; January 5th, 2008 at 12:59.. Reason: Automerged Doublepost
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