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#821 (permalink) | |||
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Registered User
Join Date: Sep 2007
Location: usa
Posts: 14
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AppleMangoDragonfruit x2 4200+ @ 3Ghz | 2GreenBananas of DDR1 | 8800 320mb | Windows XtraPotent + StandardPatch2 |
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#823 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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Demon chaos (E) GS
This is suffering from heavy bloom shinyness, although it has a different effect. It's like it's smearing everything white within the first split second in hardware mode. In software mode everything is visable with the bloom effect toned down. Also the water in the background is moving over the top of the hud graphics at times. More screens here. Post your PCSX2 Screenshots Here! |
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#824 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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Tak GS dump
Tak and the power of Juju : SLES_52011 (E) There's a secondary texture that at times doesn't cover it's intended surface area, leaving streaks uncovered without that added texture. Stranglely enough if I look at the .gs file using the ssse version it does appear correct, but it doesn't look correct if I use the ssse plugin ingame while I'm playing it. Looking at the .gs using the non ssse version, the bug appears, as well as ingame. Tak2 and the staff of dreams. (E) : SLES_53036 It's very much the same as the power of juju, with the secondary texture disapearing in areas. Last edited by Gromonculous; January 5th, 2008 at 10:46.. |
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#825 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Nov 2006
Location: Caracas
Posts: 365
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Gsdx 0.1.7 tested (Final Fantasy X / NTSC-UC / SLUS-20312). Compared to SSE2, the SSSE3 version is a tad bit slower in some parts of the intro (~1-2 FPS), although the 60 FPS spots remain the same. On the other hand 0.1.5/0.1.6 is a bit faster too in those same parts of the intro (again ~1-2 FPS). FMVs are back, BTW. ![]() Using 0.1.5 at the moment, which squeezes the more FPS in my config.
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Main Rig: Motherboard: Gigabyte P55M-UD2 / CPU: Intel i5 750 (stock fan)/ RAM: Hynix 2GB DDR3@1066 / Video: Radeon HD 2600XT (Catalyst 9.12) / Sound: Soundblaster X-Fi ElitePro / Speakers: Creative Inspire 5.1 5200 / HDD: WD 1TB SATAII / OS: Windows 7 SP1+ x64
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#826 (permalink) |
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Registered User
Join Date: Nov 2007
Location: italy
Posts: 4
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hiu guys, i'm new to this emulator, so i followed guide in pcsx2 website and configured it with this plugin. But in 1.0.6 and 1.0.7 i have the same problem, i have black flashes on the screen with budokai tenkaichi 3. My config is 8800gt and e6600, and i tried to use sse2 and sse3. i play in fullscreen 1680x1050 and in native resolution please lete me know i can solve this issue |
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#828 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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Drakengard 2 (E) 2 GS dumps
The waterlines that were covering the screen at all times has been fixed with the release of 0.1.4 even in hardware mode. It's back again with 0.1.5 in hardware mode, while In software mode it does go away. It's been fixed in 0.1.6, and now it's back again in 0.1.7. Another bug that's been prominent is a fading smudge effect that comes over the play screen when information is given to the player. It's only showing lines instead. |
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#829 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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Zombie hunters 2 (E) GS dump
This one is in a bad shape, but I figured I'd send it. The game doesn't work in it's story mode, but it does go into a practise game. Only the floor is shown, with some glitches as well. More screens here. Post your PCSX2 Screenshots Here! |
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#830 (permalink) |
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Registered User
![]() Join Date: Nov 2007
Location: South Africa
Posts: 54
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gungrave SLES_51236 (E)
Something that's worth mentioning is that Gungrave (pal) version had some of the background textures messed up until now. Well it's all good now in 0.1.6 and 0.1.7. It's not on the compatability list, and you fixed it. Well done indeed. |
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#831 (permalink) | |
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Registered User
Join Date: May 2007
Location: Italy
Posts: 11
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With SVN >269 works fine. You can find this release here: Deposit Files Ciao Benito, ho avuto lo stesso problema con la revisione 239.. Con la 269 funziona benissimo. Ecco il link della rev 269: Deposit Files Last edited by bositman; January 5th, 2008 at 12:14.. |
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#832 (permalink) |
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Registered User
![]() Join Date: Nov 2006
Location: Brasil
Posts: 53
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gabest check this errors in the fatal frame 1 and onimusha 2, in the 2 games with zerogs no problem in image. in fatal frame the ghosts appears with a white ball in top. onimusha 2, show the character half transparent in animations, in game he disappears total. in another versions of plugin its too not show character in game, but in the animations not show half transparent. http://img.photobucket.com/albums/v4...0104075715.jpg http://img.photobucket.com/albums/v4...0105015452.jpg http://img.photobucket.com/albums/v4...0105015644.jpg onimusha 2 Dump onimusha_2.rar - arquivo gs - BADONGO fatal frame 1 Dump Fatal_Frame_1.rar - Fatal Frame 1 - BADONGO Last edited by _____SNAKE_____; January 5th, 2008 at 12:09.. |
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#833 (permalink) | |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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#835 (permalink) |
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Registered User
![]() Join Date: Jul 2007
Location: Sweden
Posts: 53
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tiny crash with 0.1.7
here is a crashlog of a crash when selling some stuff in FFXII the Esterlands shop.
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Antec Nine Hundred Case Hiper PSU 580W (630W Peak) Gigabyte GA-P35-DS3 w/ Intel C2Q Q6600 @3200mhz @1.375v (400x8) Arctic Cooling Freezer 7 Pro Transcend Jetram (Powerchips) PC6400 4096mb @1000mhz 5-5-5-15-2T @2.0v Gainward Bliss Geforce 8800GT 600/900 Stock (700/1000 OC:ed) Stable in Prime95 and Memtest+ 2.01 |
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#836 (permalink) |
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Registered User
![]() Join Date: Jan 2006
Location: Brazil
Posts: 36
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I have this problem when I run Dragon Ball Z Budokai Tenkaichi 3 [SPUS 21678) (428113c2) in mode sse3 my specs Athlon 64 X2 6000+ 3.0Ghz 4GB DDR2 667 Nvidia GeForce 8800GTS 320MB Windows Vista Ultimate 32-bit PCSX2 0.9.5 SVN 239 VM 32-bit CPU Settings: MTGS & DC Enabled, rest is default GSdx 0.1.7: Windowed, Direct3D10 Renderer, 4:3, Native Resolution, rest is default SSSPSX PAD Plugin Pressure Mod 1.6.0 ZeroSPU2 0.4.4 Linuzappz CDVD ISO 0.7.0 |
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#837 (permalink) |
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Registered User
Join Date: Jan 2007
Location: Germany
Posts: 22
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1.7 SSSE3: Bully, runs as slow as before, emu caused? DBZ Budokai Tenkaichi 3 flickers and runs at 25-28fps ingame, but it flickers black and normal all the time.... with supersaiyan and without! Intro FMV is working. (A422BB13) FFXII seems to run slower ingame, FMV Intro worx, ingame FMV too... but FMVs as slow as before... All games get black screen, if VU Skip is on.... without it runs, but dbz bt3 not, it flickers black, doesnt matter which frameskip i took, normal, limit or skip... I used SVN 239! |
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#839 (permalink) | |
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Anime & jRPGs Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 824
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C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
>Pantsu, Pantsu, Pantsu!< |
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