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#3641 (permalink) |
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Registered User
Join Date: Oct 2005
Location: nowhere
Posts: 12
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Rockman - Power Battle Fighters (J) D3D9 Hardware: works fine on software mode. The layers possibly ?, they're there but either behind were they should or the others are on top, is missing the text from the dialogues as well. D3D9 (Hardware): ![]() ![]() ![]() D3D9 (Software): ![]() ![]() ![]() The .gs file flickers when reproduced for some reason, I couldn't find a spot were I wouldn't get it, but the bug is visible. |
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#3642 (permalink) | ||
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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Quote:
buggy FMVs are a PCSX2 problem. not GSdx. don't use X3 speedhack or Denormals are Zero for VU's if you want to play this game. Quote:
then play it with software rendering or try ZeroGS. 2D games are generally better with software rendering.
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Last edited by NexXxus; December 31st, 2008 at 06:34.. Reason: Automerged Doublepost |
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#3643 (permalink) | |
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Registered User
Join Date: Oct 2005
Location: nowhere
Posts: 12
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Quote:
If reporting these bugs is bothering in any way I can stop. |
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#3644 (permalink) | |
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Registered User
Join Date: Dec 2008
Location: Germany
Posts: 2
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Quote:
Maybe Gabest can tell if Im missinformed. |
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#3645 (permalink) | |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Naples, Italy
Posts: 132
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Quote:
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SORRY FOR MY ENGLISH My pc config: Core2Duo E8600, 4Gb DDR2 800, GeForce 8800 GTX, Vista Home Premium 64 bit |
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#3646 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Indonesia
Posts: 5
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Sory, i have download the source, try compile using VC EE, get error, srcatch my head, download Dx SDK (450MB), Download Windows SDK (1.4GB), try recompile, still cant find AFXWIN.... My head spinning, that just to modify a little code on software rasterizing, especially on Texture sampler, i think by turn off Bilinear Filtering it will boost fome performance on SOftware rendering. Sory gabest, but you are the best ! can you make The texture filter option work for Software rendering too ?, I just hope someone make the plugin for software rendering separately, dont need a dialog window (just read the ini file from original GSDX), and simplify so can compiled in VC EE, that will be really apreciated. Maybe someone with talent of software rendering will help (i have sent email to developer of SwiftShader, but no responses )
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#3649 (permalink) |
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Registered User
Join Date: Jan 2009
Location: USA/CA
Posts: 4
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error opening gs plugin ffxii config
im trying to get ffxii running i have the gsdx plugin on direct9 but it runs incredibly slow like avg 22 fps and its really frusterating..i tried to put it on dx10 mode but everytime i run it it say error opening gs plugin..... i tried the pcsx2 0.9.4 0.9.5, playground, svn390, and more..ive tried frameskip and vu frameskip..it goes faster like 40-55 fps but it so shakey and it freezes someone please help me ive been trying to get it working at a decent speed for days..the cg's run at full fps but the little cutscenes go incredibly slow and those are teh ones that are bugging me the most ![]() im using a macbook 2.4 core2duo 2gb of ram intel gma x3100 graphics card on windows vista ultimate 32bit directx is fully updated with the november 2008 build. it ran a little faster after i extracted the iso from the dvd but its still at 30 fps i |
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#3650 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: France
Posts: 128
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I have a question, why when i use directx9 plugin i can play in fullscreen but when i use gsdx plugin i can't play in fullscreen (not Windowed full resolution) ? sorry for my English level ^^
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S-Config : Windows Vista Ultimate SP1 X86, Intel Core I7 920 OC 3.6 Ghz, NVIDIA GeForce GTX 285, 6GB RAM DDR3 Triple Channel.
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#3651 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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For full screen in vista you have to press alt+enter after the window has been rendered.
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#3652 (permalink) | |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: France
Posts: 128
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Quote:
__________________
S-Config : Windows Vista Ultimate SP1 X86, Intel Core I7 920 OC 3.6 Ghz, NVIDIA GeForce GTX 285, 6GB RAM DDR3 Triple Channel.
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#3659 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Indonesia
Posts: 5
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I know, but everybody has its own limit ![]() Mine, AMD X2 4500+, Ati 2600HD, 2GB ram. On some part, of the game, sometimes i fallen asleep on cutscenes, but after i know how to tweak the frame skip, i can continue enjoy the game. skip 3 frame after 2, wont hurt for me, at least.
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#3660 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2003
Location: Rochester
Posts: 117
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Hey Gabest, what exactly about Shadow Heart's engine causes the black stripes to appear when the resolution is not native?
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Fluent in: C, C++, Java, Lisp, Prolog, Python, Haskell, MIPS, ARM, x86 Currently Studying: Objective-C |
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