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Old December 28th, 2008   #3621 (permalink)
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v13 uploaded, more sw renderer fps, gundam seed fixed.
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Old December 28th, 2008   #3622 (permalink)
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Odin Sphere runs unusually slowly during certain scenes. Particularly during the end of the intro, just before several sprites pop out of a butterfly. The slowdown only lasts for maybe a second, and once they do pop out the scene plays without a hitch. Not really sure if this will help but here's a GS during the slowdown: http://xat.uguu.us/gsdx_20081228083702.rar
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Old December 28th, 2008   #3623 (permalink)
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Hi Gabest, I started looking at gsdx sources and I'd like to mess with texture processing (upscaling and such things). Could you please suggest me which stage may I add an algorithm to process textures? Is it also possible to distinguish 3d models textures from 2d sprites (sprites is what interests me)?
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Old December 28th, 2008   #3624 (permalink)
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i confirm gundam battle assault 3 also is fixed.
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Old December 28th, 2008   #3625 (permalink)
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Here, gabest.
This is the issue I told you about when I play "The Simpsons Game" in stable release 0.9.4.

CRC 206779D8
SLES_549.04
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File Type: jpg simpsons3.JPG (39.9 KB, 108 views)
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Old December 28th, 2008   #3626 (permalink)
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Rozen Maiden - Gebetgarten (J)

D3D9 Hardware: runs perfect on Software mode, it has a similar problem like Elemental Gerad, there are elements missing such as backgrounds, certain sprites and 3D, there also a few transparecy issues or either the screen seems to not be "cleared" on sprite effects as scrolling or scaling, leaving a trace in such cases.

D3D9 Hardware:



D3D9 Software:



Note that when replaying the .gs files it looks completely corrupted on SW, which is not the output I recorded, also the 3D will flicker on and off like EG, using F8 I would get a completely black snapshot regardless of what was on the screen, only the .gs for the Title Screen is reproduced 1:1 on both modes.
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File Type: 7z Rozen Maiden - Gebetgarten.7z (3.52 MB, 0 views)
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Old December 28th, 2008   #3627 (permalink)
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i'm not 100% sure this is a GDSX bug but here goes XD

FF XII International Zodiac Job System (NTSC) (jap only)
not tested with another FF XII ver i'll try pal or ntsc tomorrow

only numbers in battle etc are shown nothing written in dialogues etc nothing in the menus as shown on the pic attached
except the damage numbers in battle the only thing I know which is still present is the newgame, load, Trial screen (probably part of the background movie??)

anything else? ah yes i tried it with 883 (1.13) and 872(1.12) DX10 DX9 every option changed I also tested the software mode (which is rather fast now I was impressed good work!!!)
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File Type: jpg gsdx_20081228211639.jpg (13.9 KB, 45 views)
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Old December 28th, 2008   #3628 (permalink)
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Is not related to GSdx but pcsx2, try setting everything to default, manually if required (I have no idea which version are you using, and how is SVN disscusion handled on this thread).



Last edited by Shadow0000; December 28th, 2008 at 22:06..
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Old December 28th, 2008   #3629 (permalink)
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THANK you it was the denormals are zero option in advanced settings (i use a playground build) you were very helpful
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Old December 29th, 2008   #3630 (permalink)
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Thank for releasing it.

This is the latest DirectX End-User Runtimes. (Nov 2008)
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Old December 29th, 2008   #3631 (permalink)
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Gabest, please add these to the post processing blacklist:

{0x2294D322, WildArms5, JP, false},
{0xAA5EC3A3, TalesOfAbyss, JP, false},
{0x86BC3040, MetalGearSolid3, JP, false}, //Subsistance

EDIT: OK, I made the changes myself and after a LOT of problems compiling
(I've haven't done any programming since over a decade ago in school and have never used
VS or Tortoise before) I can confirm these all work. Please make them official changes.
edit 2: It's the JP version of MGS Substi, not the US version.

Last edited by ecchichuu; December 29th, 2008 at 17:18..
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Old December 29th, 2008   #3632 (permalink)
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Gabest please, fix the plugin with Suikoden 3.
I have tried 0.1.13 with Playground 1.0.0395 and screen trembles.
I have tried to enable various Interlacing modes, but objects and persons appears striped or look like worst that without Interlacing.

I have tried also with other versions of emu and plugin, but there is same problem.
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Old December 29th, 2008   #3633 (permalink)
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Hi everyone I'm new here.

I have an annoying problem with Gsdx.I get the infamous "Error opening GS plugin" when I choose Direct3D10 for "Renderer" .

ps: I have Windows Vista with a geforce 8xxx and I've already put all the dlls related to directx 10 in the emulator folder.

Thank you for your help.

ps 2 : Sorry for my bad english.
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Old December 29th, 2008   #3634 (permalink)
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Quote:
Originally Posted by GabestFan View Post
Hi everyone I'm new here.

I have an annoying problem with Gsdx.I get the infamous "Error opening GS plugin" when I choose Direct3D10 for "Renderer" .

ps: I have Windows Vista with a geforce 8xxx and I've already put all the dlls related to directx 10 in the emulator folder.

Thank you for your help.

ps 2 : Sorry for my bad english.
Have you updated your directx as stated in first post?

DirectX End-User Runtimes (November 2008)

or

DirectX End-User Runtime Web Installer


EDIT: Also are you running SSE2, 3 or 4? I think it won't work if your cpu doesn't support SSE version you are trying to use...
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Old December 29th, 2008   #3635 (permalink)
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Yes I did.

EDIT : I have a Core 2 Duo and I'm running SSSE3.

Last edited by GabestFan; December 29th, 2008 at 21:54.. Reason: More information.
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Old December 29th, 2008   #3636 (permalink)
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what processor you have and what SSE version of GSDX you are trying to use?
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Old December 29th, 2008   #3637 (permalink)
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I have a Core 2 Duo and I'm running SSSE3.

Help please.
Thanks.

Last edited by GabestFan; December 30th, 2008 at 11:42.. Reason: Automerged Doublepost
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Old December 30th, 2008   #3638 (permalink)
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I recently bought the German PAL Platinum Edition of Final Fantasy XII, and "put" it onto my PC, because my PS2 gives me Eyecancer on the HD TV.

Here is the CRC because my fmvs are ugly: DC2A467E (see attachment)

Thank you for this great Plugin, i love it so far, 50fps baby! (yes its pal max)
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File Type: jpg ffxii palcrc.jpg (201.5 KB, 23 views)
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Old December 30th, 2008   #3639 (permalink)
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Ok guys I finally get it working.

I just had to update my graphic card's driver.

Wow the directx 10 mode is really stunning. Mgs 3 now runs @ 25-40 FPS while it couldn't exceed 20 FPS under DX9 mode.

Excellent work Gabest!
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Old December 30th, 2008   #3640 (permalink)
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Oooh. Thanks for the update.
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