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Old December 23rd, 2008   #3601 (permalink)
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Pal2Ntsc breaks the game..

Quote:
Originally Posted by NexXxus View Post
@kiney
what version of ENBseries did you used?
Is a Resident Evil 4 version modified for me.

Now I in the work, when go to my house can upload this ENBseries.

Another version with more natural light that I used is this:





------------------------

With my problem,, is possible configure the plugin for "on air" check and uncheck native resolution??

Simply when a vid start, pressing a key this game go in native resolution and the video goes fine, when this video finish pressing the same key the native resolution is unchecked and the graphics goes fine.

Is this possible?

Last edited by kiney; December 23rd, 2008 at 09:29..
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Old December 23rd, 2008   #3602 (permalink)
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Those are incredibly ugly, brown-n-bloom screenshots.

You are honestly better off using native resolutions.
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Old December 23rd, 2008   #3603 (permalink)
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Good jub guys but for what no more change this plgins
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Old December 23rd, 2008   #3604 (permalink)
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Hi, nice and great plugin, recently i have finish FFX using PCSX2 and gsdx, well thanks alot.

BTW i'm trying the software rendering, and i think its great, it has higher compatibility, but why the Texture Filtering doesnot work for software rendering ? i think the texture sampling using a nearest is faster so maybe by turned of the linear filtering will boost performance.

Hi, nice and great plugin, recently i have finish FFX using PCSX2 and gsdx, well thanks alot.

BTW i'm trying the software rendering, and i think its great, it has higher compatibility, but why the Texture Filtering doesnot work for software rendering ? i think the texture sampling using a nearest is faster so maybe by turned of the linear filtering will boost performance.

Last edited by ryannining; December 23rd, 2008 at 14:11.. Reason: Automerged Doublepost
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Old December 23rd, 2008   #3605 (permalink)
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The ENBseries:

ENBseries by kiney

Simply copy all files (including the bmp images) to executable pcsx2 folder and make sure the gsdx plugin are in Directx9 mode.

The bmp images can be modified on another colors to change the ilumination aparence.

And ingame can press Page Up/Page Down keys + "1","2","4","5","6" and "0" keys for change the aparence.

"1" cinematic and blurry aparence,

"2" blur effect (same as 1),

"4" colour,

"5" bloom,

"6" brightness

"0" correct colour and luminosity.

Page up = encrase effect

Page Down = decrase effect

Shift + F9 activate/desactivate the Bloom effect.
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Old December 23rd, 2008   #3606 (permalink)
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fifa street 2 is a total mess in Hardware mode. Two different GS attached.
Attached Files
File Type: 7z fifastreet21.7z (3.16 MB, 16 views)
File Type: rar fifastreet2.rar (1.45 MB, 9 views)
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Old December 23rd, 2008   #3607 (permalink)
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Quote:
Originally Posted by ryannining View Post
BTW i'm trying the software rendering, and i think its great, it has higher compatibility, but why the Texture Filtering doesnot work for software rendering ? i think the texture sampling using a nearest is faster so maybe by turned of the linear filtering will boost performance.
iirc software rendering only filters where the ps2 filters too. I may be wrong tho, since I don't use software mode. Nevertheless you can do the same in hardware mode if you set filtering to a grey tick.
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Old December 23rd, 2008   #3608 (permalink)
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Elemental Gerad (J)[SLPM-62623]

D3D9 Hardware: the game seems to not be rendered, the screen is completely black always, however the game runs, with music and sound playing all time, one can get normally into battle (though without any graphics), it works fine on Software mode.

ZeroGS:



GSdx (D3D9 / Software):



----------------------------------------------------------

Rumble Fish, The (J)[SLPM-65919]

D3D9 Hardware: on the obligatory checking Memory Card screen the game comes nearly to a stop (0.30 FPS), it takes several minutes to pass over, even with a slot already created. ZeroGS doesn't behave like this, that same screen goes about 28 FPS, and 11 FPS on GSdx on Software mode, the game is playable and goes at fair speeds both on CPU & GPU, except for that screen.

ZeroGS & GSdx (see the FPS on the frame):



Also the color (green) is wrong for the frame on HW mode, as if there was something being done wrong, on ZeroGS and software the frame is light blue, and is not missaligned (corrupted graphics?).

-----------------------------------------------------------

Keroro Gunso - Meromero Battle Royale Z (J)[SLPS-25575]

D3D9 Hardware: The text is missing on the Memory Card and the character's comments, only the fonts corresponding to the Furigana are being displayed but the other fonts are missing, other text is displayed fine even with furigana including names, level descriptions, stats and all the rest. Again it looks fine on software mode.

ZeroGS:



GSdx:



-----------------------------------------------------------

Also Sousei no Aquarion previously required the NLOOP Hack to be activated otherwise all the 3D models including the scenarios wouldn't have textures (as if unmmaped), I can't seem to reproduce it anymore, it got fixed somewhere.

Last edited by Shadow0000; December 27th, 2008 at 05:07..
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Old December 23rd, 2008   #3609 (permalink)
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I need an expert opinion....I play PAL (can become ntsc..) DragonBallZ : Budokai Tenkaichi 3,and i have a problem..I WANT POST PROCESSING...So I was just wondering,which GSDX Plugin has post processing enabled in BT3..

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Old December 24th, 2008   #3610 (permalink)
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you can delete budokai 3 from the post processing "blacklist" and compile back the the plugin.
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Old December 24th, 2008   #3611 (permalink)
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please,how to do that???
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Old December 24th, 2008   #3612 (permalink)
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Quote:
Originally Posted by kiney View Post
The ENBseries:

ENBseries by kiney

Simply copy all files (including the bmp images) to executable pcsx2 folder and make sure the gsdx plugin are in Directx9 mode.

The bmp images can be modified on another colors to change the ilumination aparence.

And ingame can press Page Up/Page Down keys + "1","2","4","5","6" and "0" keys for change the aparence.

"1" cinematic and blurry aparence,

"2" blur effect (same as 1),

"4" colour,

"5" bloom,

"6" brightness

"0" correct colour and luminosity.

Page up = encrase effect

Page Down = decrase effect

Shift + F9 activate/desactivate the Bloom effect.
I followed these instructions but when I launch FFXII it hangs at a black screen with CPU usage at 99% and <1 FPS. Running WinXP 32bit with a C2D overclocked at 3.2 GHz and a 8800GTS. Tried with several versions of GSDX and PCSX2. Am I doing something wrong? The game runs at full speed without EBNseries.

Last edited by TTHenderson; December 24th, 2008 at 22:38.. Reason: additional info
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Old December 26th, 2008   #3613 (permalink)
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Attached .gs files for my above post.

There is something strange with Elemental Gerad, when I replay the .gs file, the graphics can be seen rendered briefly alternating on and off between the frames loop, as if something was switching on top, is not what I recorded, which was a complete set of black frames from the main menu and the memory card load screen.
Attached Files
File Type: zip Keroro Gunso MBZ.zip (355.0 KB, 4 views)
File Type: zip Rumble Fish, The.zip (33.9 KB, 2 views)
File Type: zip Elemetal Gerad.zip (622.8 KB, 4 views)
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Old December 26th, 2008   #3614 (permalink)
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This thread is not for asking about "ENBseries".
I don't think is supported here.
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Old December 27th, 2008   #3615 (permalink)
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Shadow0000, I have such problem in Xenosaga Episode 1:
GSdx (D3D9 Software):


GSdx (D3D9 Hardware):


ZeroGS (OpenGL):

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Old December 27th, 2008   #3616 (permalink)
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It seems to be the same or a really similar problem. Megaman X Command Mission used to have similar problems on certain texts (dialogue) only on HW mode somewhere around 0.1.4 and before, but gabest fixed it on more recent builds, it wasn't missing the text but the frame used to look corrupted and had a different colour like the one on Rumble Fish, but without any slowdown.
Attached Images
File Type: png gsdx_v0.1.4.PNG (244.9 KB, 32 views)
File Type: png gsdx_v0.1.12.PNG (226.2 KB, 28 views)

Last edited by Shadow0000; December 27th, 2008 at 07:54..
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Old December 27th, 2008   #3617 (permalink)
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O01eg:
What you got there is a z-fighting problem.
Try "logarithmic z" in gsdx's options, or use the dx10 mode.
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Old December 27th, 2008   #3618 (permalink)
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There no difference with or without "logarithmic z", and dx10 not yet impleneted neither in WINE nor in WinXP.
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Old December 27th, 2008   #3619 (permalink)
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Well, in that case you need to play the game using the software renderer or get vista + a dx10 card.
If you don't want to, then you simply cannot play that game now
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Old December 27th, 2008   #3620 (permalink)
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Quote:
Originally Posted by rama2 View Post
Well, in that case you need to play the game using the software renderer or get vista + a dx10 card.
If you don't want to, then you simply cannot play that game now
Sure he can play that game. He just has to pop it into his PS2.
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