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#3601 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Spain
Posts: 5
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Pal2Ntsc breaks the game.. Is a Resident Evil 4 version modified for me. Now I in the work, when go to my house can upload this ENBseries. Another version with more natural light that I used is this: ![]() ![]() ------------------------ With my problem,, is possible configure the plugin for "on air" check and uncheck native resolution?? Simply when a vid start, pressing a key this game go in native resolution and the video goes fine, when this video finish pressing the same key the native resolution is unchecked and the graphics goes fine. Is this possible? Last edited by kiney; December 23rd, 2008 at 09:29.. |
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#3604 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Indonesia
Posts: 5
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Hi, nice and great plugin, recently i have finish FFX using PCSX2 and gsdx, well thanks alot. BTW i'm trying the software rendering, and i think its great, it has higher compatibility, but why the Texture Filtering doesnot work for software rendering ? i think the texture sampling using a nearest is faster so maybe by turned of the linear filtering will boost performance. Hi, nice and great plugin, recently i have finish FFX using PCSX2 and gsdx, well thanks alot. BTW i'm trying the software rendering, and i think its great, it has higher compatibility, but why the Texture Filtering doesnot work for software rendering ? i think the texture sampling using a nearest is faster so maybe by turned of the linear filtering will boost performance. Last edited by ryannining; December 23rd, 2008 at 14:11.. Reason: Automerged Doublepost |
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#3605 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Spain
Posts: 5
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The ENBseries: ENBseries by kiney Simply copy all files (including the bmp images) to executable pcsx2 folder and make sure the gsdx plugin are in Directx9 mode. The bmp images can be modified on another colors to change the ilumination aparence. And ingame can press Page Up/Page Down keys + "1","2","4","5","6" and "0" keys for change the aparence. "1" cinematic and blurry aparence, "2" blur effect (same as 1), "4" colour, "5" bloom, "6" brightness "0" correct colour and luminosity. Page up = encrase effect Page Down = decrase effect Shift + F9 activate/desactivate the Bloom effect. |
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#3607 (permalink) | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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Quote:
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#3608 (permalink) |
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Registered User
Join Date: Oct 2005
Location: nowhere
Posts: 12
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Elemental Gerad (J)[SLPM-62623] D3D9 Hardware: the game seems to not be rendered, the screen is completely black always, however the game runs, with music and sound playing all time, one can get normally into battle (though without any graphics), it works fine on Software mode. ZeroGS: ![]() ![]() GSdx (D3D9 / Software): ![]() ![]() ![]() ---------------------------------------------------------- Rumble Fish, The (J)[SLPM-65919] D3D9 Hardware: on the obligatory checking Memory Card screen the game comes nearly to a stop (0.30 FPS), it takes several minutes to pass over, even with a slot already created. ZeroGS doesn't behave like this, that same screen goes about 28 FPS, and 11 FPS on GSdx on Software mode, the game is playable and goes at fair speeds both on CPU & GPU, except for that screen. ZeroGS & GSdx (see the FPS on the frame): ![]() ![]() Also the color (green) is wrong for the frame on HW mode, as if there was something being done wrong, on ZeroGS and software the frame is light blue, and is not missaligned (corrupted graphics?). ----------------------------------------------------------- Keroro Gunso - Meromero Battle Royale Z (J)[SLPS-25575] D3D9 Hardware: The text is missing on the Memory Card and the character's comments, only the fonts corresponding to the Furigana are being displayed but the other fonts are missing, other text is displayed fine even with furigana including names, level descriptions, stats and all the rest. Again it looks fine on software mode. ZeroGS: ![]() ![]() ![]() GSdx: ![]() ![]() ![]() ----------------------------------------------------------- Also Sousei no Aquarion previously required the NLOOP Hack to be activated otherwise all the 3D models including the scenarios wouldn't have textures (as if unmmaped), I can't seem to reproduce it anymore, it got fixed somewhere. Last edited by Shadow0000; December 27th, 2008 at 05:07.. |
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#3609 (permalink) |
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PCSX2 Super Sayian 4
![]() Join Date: Jun 2008
Location: In a world
Posts: 80
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I need an expert opinion....I play PAL (can become ntsc.. ) DragonBallZ : Budokai Tenkaichi 3,and i have a problem..I WANT POST PROCESSING...So I was just wondering,which GSDX Plugin has post processing enabled in BT3..Regards, korisnik2007a |
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#3612 (permalink) | |
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Registered User
Join Date: Jan 2007
Location: Finland
Posts: 1
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Quote:
Last edited by TTHenderson; December 24th, 2008 at 22:38.. Reason: additional info |
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#3613 (permalink) |
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Registered User
Join Date: Oct 2005
Location: nowhere
Posts: 12
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Attached .gs files for my above post. There is something strange with Elemental Gerad, when I replay the .gs file, the graphics can be seen rendered briefly alternating on and off between the frames loop, as if something was switching on top, is not what I recorded, which was a complete set of black frames from the main menu and the memory card load screen. |
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#3616 (permalink) |
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Registered User
Join Date: Oct 2005
Location: nowhere
Posts: 12
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It seems to be the same or a really similar problem. Megaman X Command Mission used to have similar problems on certain texts (dialogue) only on HW mode somewhere around 0.1.4 and before, but gabest fixed it on more recent builds, it wasn't missing the text but the frame used to look corrupted and had a different colour like the one on Rumble Fish, but without any slowdown.
Last edited by Shadow0000; December 27th, 2008 at 07:54.. |
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