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#3301 (permalink) |
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▄A▄W▄A▄Y▄
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there is no patch for it. you could try compiling beta versions but after you are done with it and if you have problems then you must not ask for help with the beta version because they are not supported here which game are you trying to run BTW? Last edited by redlofredlof; October 8th, 2008 at 16:38.. |
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#3302 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Krefeld, Germany
Posts: 34
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It's all about Breath of Fire 5. This game runs slowly unfortunately but i will not request any patch for this game. I just wanted to know if it is possible to solve this issue with a patch, because even with the PGO-build method it won't run at full speed, will it? Or is it just my system?
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System: Fujitsu Siemens Amilo Xi 2528 CPU: Intel Core 2 Duo T7700 2.4 GHz GPU: Nvidia GeForce 8600M GS 256 MB RAM: 2 GB OS: Windows XP Service Pack 2 |
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#3305 (permalink) |
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Registered User
Join Date: Oct 2008
Location: Canada
Posts: 1
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Hi, First I'd like to say thanks for the great work on the plugin gabest! Now, I noticed the following behaviour running FFXII with GSDX 0.1.9 D3D10 w/ Vsync on Vista32-SP1 (HD4850, q6600@3ghz, 4gb RAM): As Lusht mentioned, the game can slow way down when playing in fullscreen with vsync. I noticed that in window mode (and leaving the internal resolution the same), this slowdown didn't occur. Then I tried maximizing the game (not going into fullscreen mode with alt+enter) and surprisingly the slowdown didn't occur. I then switched to fullscreen with alt+enter and the slowdown occured. Then I switched back to maximized again with alt+enter and the slowdown was gone. Shouldn't fullscreen mode be faster then a maximized state? It seems like there should be a simple explanation/fix for this fullscreen vsync mode behaviour. Does anyone know how to workaround this fullscreen vsync slowdown? |
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#3308 (permalink) |
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Advanced Newbie
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Location: Bogotá... not that it matters...
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another Wild Arms 5 CRC: 0FCF8FE4, PAL one
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Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 Last edited by Shadow Lady; October 10th, 2008 at 01:04.. |
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#3309 (permalink) |
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PCSX2 & O/C Addict
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I just reinstalled Vista (I'm dualbooting with XP) and can't get DirectX10 render to show up in the list despite installing the DirectX Runtimes stated in the OP. However I remember there used to be some dll files specified there as well for GSdx10 mode and I remember needing these. I just can't remember exactly what dll files it was from top of my head, any1 can share some light on this?
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#3310 (permalink) | |
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Heroes Might& Magic Champ
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the specific dll changed along with the revisions. At one point they were d3dx10_36.dll and dxd9_36.dll A gsdx revision or 2 later they then changed to d3dx10_37.dll. Then gabest began simply linking to microsofts runtime links. So im not certain what revision the dll is currently at. They may be on revision 38. But one what to find out for certain is to browse some of source code at sourceforge.
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#3312 (permalink) | |
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PCSX2 & O/C Addict
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Quote:
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#3314 (permalink) |
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Advanced Newbie
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Location: Bogotá... not that it matters...
Posts: 5,792
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try the web installer, might just install what's missing
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#3315 (permalink) |
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PCSX2 & O/C Addict
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Yep I tried that too, it only said same or newer version already installed so didn't do anything. I'm sure it's some dll file missing though, guess I'll have to start digging into the source code to see what dll files it requires. :/
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Intel® Core™2 Duo E8400 @ 4.0GHz «-» Gigabyte P35-DS4 «-» CellShock 2x1GB @ DDR2-1200 5-5-4-10 «-» JetWay 8800GT 512 MB @ 705/1750/1015 MHz «-» Thermaltake ToughPower 750W «-» Sony Multiscan G400 19" CRT «-» OCZ Vendetta 2 «-» Creative SoundBlaster Audigy «-» Logitech X-530 5.1 «-» Sennheiser HD 212 Pro «-» Logitech MX™518 Gaming-Grade «-» Razer Mantis Speed «-» Windows XP Pro SP3 «-» Windows Server 2k8 XSOS 3.0 BETA
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#3316 (permalink) | |
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Heroes Might& Magic Champ
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I told you which dll it requires. You just need the proper revision of the dll I mentioned above.
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#3317 (permalink) |
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PCSX2 & O/C Addict
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I have all those dlls (d3dx10_xx.dll & D3Dcompilerxx files), rev 33 - 39 in the system32 folder already... EDIT: Aha works now, seems like PCSX2 folder has to be on the Vista OS partition for it to work... tried to run it from the XP partition as I've previously done.
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Last edited by RPGW1ZaRD; October 12th, 2008 at 10:12.. |
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#3318 (permalink) | |
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Heroes Might& Magic Champ
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Hmm, well your original specific request was a reminder of the dll files that used to be in gabest's initial thread post. and d3dx_**.dll (where * is the revision # of the dll) were those very files.
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#3319 (permalink) |
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Registered User
Join Date: Feb 2008
Location: as
Posts: 24
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Ok so now I have all the pics + config pic. Can anyone help me? -> textures are not displayed correctly. I have graphic problems playing KH (1) the gsdx pics are on imageshack because they are to big. with GSDX 0.1.9 SSE3 this is what happens (all background black/bad) //KH http://img523.imageshack.us/img523/7...6202430fh4.bmp //FFX -(works fine with zero gs) but with gsdx... http://img243.imageshack.us/img243/5...6202339nk5.bmp have a vostro 1500 T7500 @ 2.2 GHZ 8600 GT 2 GB ram windows xp pics of config attached the normal way. |
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